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/**
* @file llfriendcard.cpp
* @brief Implementation of classes to process Friends Cards
*
* $LicenseInfo:firstyear=2002&license=viewergpl$
*
* Copyright (c) 2002-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llinventory.h"
#include "lltrans.h"
#include "llfriendcard.h"
#include "llcallingcard.h" // for LLAvatarTracker
#include "llviewerinventory.h"
#include "llinventorymodel.h"
// Constants;
static const std::string INVENTORY_STRING_FRIENDS_SUBFOLDER = "InvFolder Friends";
static const std::string INVENTORY_STRING_FRIENDS_ALL_SUBFOLDER = "InvFolder All";
// helper functions
// NOTE: Usage of LLTrans::getString(); in next two functions to set localized
// folders' names is caused by a hack in the LLFolderViewItem::refreshFromListener()
// method for protected asset types.
// So, localized names will be got from the strings with "InvFolder LABEL_NAME"
// in the strings.xml
inline const std::string get_friend_folder_name()
{
return LLTrans::getString(INVENTORY_STRING_FRIENDS_SUBFOLDER);
}
inline const std::string get_friend_all_subfolder_name()
{
return LLTrans::getString(INVENTORY_STRING_FRIENDS_ALL_SUBFOLDER);
}
void move_from_to_arrays(LLInventoryModel::cat_array_t& from, LLInventoryModel::cat_array_t& to)
{
while (from.count() > 0)
{
to.put(from.get(0));
from.remove(0);
}
}
const LLUUID& get_folder_uuid(const LLUUID& parentFolderUUID, LLInventoryCollectFunctor& matchFunctor)
{
LLInventoryModel::cat_array_t cats;
LLInventoryModel::item_array_t items;
gInventory.collectDescendentsIf(parentFolderUUID, cats, items,
LLInventoryModel::EXCLUDE_TRASH, matchFunctor);
S32 cats_count = cats.count();
if (cats_count > 1)
{
LL_WARNS("LLFriendCardsManager")
<< "There is more than one Friend card folder."
<< "The first folder will be used."
<< LL_ENDL;
}
return (cats_count >= 1) ? cats.get(0)->getUUID() : LLUUID::null;
}
/**
* Class for fetching initial friend cards data
*
* Implemented to fix an issue when Inventory folders are in incomplete state.
* See EXT-2320, EXT-2061, EXT-1935, EXT-813.
* Uses a callback to sync Inventory Friends/All folder with agent's Friends List.
*/
class LLInitialFriendCardsFetch : public LLInventoryFetchDescendentsObserver
{
public:
typedef boost::function<void()> callback_t;
LLInitialFriendCardsFetch(callback_t cb)
: mCheckFolderCallback(cb) {}
/* virtual */ void done();
private:
callback_t mCheckFolderCallback;
};
void LLInitialFriendCardsFetch::done()
{
// This observer is no longer needed.
gInventory.removeObserver(this);
mCheckFolderCallback();
delete this;
}
// LLFriendCardsManager Constructor / Destructor
LLFriendCardsManager::LLFriendCardsManager()
{
LLAvatarTracker::instance().addObserver(this);
}
LLFriendCardsManager::~LLFriendCardsManager()
{
LLAvatarTracker::instance().removeObserver(this);
}
void LLFriendCardsManager::putAvatarData(const LLUUID& avatarID)
{
llinfos << "Store avatar data, avatarID: " << avatarID << llendl;
std::pair< avatar_uuid_set_t::iterator, bool > pr;
pr = mBuddyIDSet.insert(avatarID);
if (pr.second == false)
{
llwarns << "Trying to add avatar UUID for the stored avatar: "
<< avatarID
<< llendl;
}
}
const LLUUID LLFriendCardsManager::extractAvatarID(const LLUUID& avatarID)
{
LLUUID rv;
avatar_uuid_set_t::iterator it = mBuddyIDSet.find(avatarID);
if (mBuddyIDSet.end() == it)
{
llwarns << "Call method for non-existent avatar name in the map: " << avatarID << llendl;
}
else
{
rv = (*it);
mBuddyIDSet.erase(it);
}
return rv;
}
bool LLFriendCardsManager::isItemInAnyFriendsList(const LLViewerInventoryItem* item)
{
if (item->getType() != LLAssetType::AT_CALLINGCARD)
return false;
LLInventoryModel::item_array_t items;
findMatchedFriendCards(item->getCreatorUUID(), items);
return items.count() > 0;
}
bool LLFriendCardsManager::isObjDirectDescendentOfCategory(const LLInventoryObject* obj,
const LLViewerInventoryCategory* cat) const
{
// we need both params to proceed.
if ( !obj || !cat )
return false;
// Need to check that target category is in the Calling Card/Friends folder.
// In other case function returns unpredictable result.
if ( !isCategoryInFriendFolder(cat) )
return false;
bool result = false;
LLInventoryModel::item_array_t* items;
LLInventoryModel::cat_array_t* cats;
gInventory.lockDirectDescendentArrays(cat->getUUID(), cats, items);
if ( items )
{
if ( obj->getType() == LLAssetType::AT_CALLINGCARD )
{
// For CALLINGCARD compare items by creator's id, if they are equal assume
// that it is same card and return true. Note: UUID's of compared items
// may be not equal. Also, we already know that obj should be type of LLInventoryItem,
// but in case inventory database is broken check what dynamic_cast returns.
const LLInventoryItem* item = dynamic_cast < const LLInventoryItem* > (obj);
if ( item )
{
LLUUID creator_id = item->getCreatorUUID();
LLViewerInventoryItem* cur_item = NULL;
for ( S32 i = items->count() - 1; i >= 0; --i )
{
cur_item = items->get(i);
if ( creator_id == cur_item->getCreatorUUID() )
{
result = true;
break;
}
}
}
}
else
{
// Else check that items have same type and name.
// Note: UUID's of compared items also may be not equal.
std::string obj_name = obj->getName();
LLViewerInventoryItem* cur_item = NULL;
for ( S32 i = items->count() - 1; i >= 0; --i )
{
cur_item = items->get(i);
if ( obj->getType() != cur_item->getType() )
continue;
if ( obj_name == cur_item->getName() )
{
result = true;
break;
}
}
}
}
if ( !result && cats )
{
// There is no direct descendent in items, so check categories.
// If target obj and descendent category have same type and name
// then return true. Note: UUID's of compared items also may be not equal.
std::string obj_name = obj->getName();
LLViewerInventoryCategory* cur_cat = NULL;
for ( S32 i = cats->count() - 1; i >= 0; --i )
{
cur_cat = cats->get(i);
if ( obj->getType() != cur_cat->getType() )
continue;
if ( obj_name == cur_cat->getName() )
{
result = true;
break;
}
}
}
gInventory.unlockDirectDescendentArrays(cat->getUUID());
return result;
}
bool LLFriendCardsManager::isCategoryInFriendFolder(const LLViewerInventoryCategory* cat) const
{
if (NULL == cat)
return false;
return TRUE == gInventory.isObjectDescendentOf(cat->getUUID(), findFriendFolderUUIDImpl());
}
bool LLFriendCardsManager::isAnyFriendCategory(const LLUUID& catID) const
{
const LLUUID& friendFolderID = findFriendFolderUUIDImpl();
if (catID == friendFolderID)
return true;
return TRUE == gInventory.isObjectDescendentOf(catID, friendFolderID);
}
void LLFriendCardsManager::syncFriendCardsFolders()
{
const LLUUID callingCardsFolderID = gInventory.findCategoryUUIDForType(LLFolderType::FT_CALLINGCARD);
fetchAndCheckFolderDescendents(callingCardsFolderID,
boost::bind(&LLFriendCardsManager::ensureFriendsFolderExists, this));
}
void LLFriendCardsManager::collectFriendsLists(folderid_buddies_map_t& folderBuddiesMap) const
{
folderBuddiesMap.clear();
LLInventoryModel::cat_array_t* listFolders;
LLInventoryModel::item_array_t* items;
// get folders in the Friend folder. Items should be NULL due to Cards should be in lists.
gInventory.getDirectDescendentsOf(findFriendFolderUUIDImpl(), listFolders, items);
if (NULL == listFolders)
return;
LLInventoryModel::cat_array_t::const_iterator itCats; // to iterate Friend Lists (categories)
LLInventoryModel::item_array_t::const_iterator itBuddy; // to iterate Buddies in each List
LLInventoryModel::cat_array_t* fakeCatsArg;
for (itCats = listFolders->begin(); itCats != listFolders->end(); ++itCats)
{
if (items)
items->clear();
// *HACK: Only Friends/All content will be shown for now
// *TODO: Remove this hack, implement sorting if it will be needded by spec.
if ((*itCats)->getUUID() != findFriendAllSubfolderUUIDImpl())
continue;
gInventory.getDirectDescendentsOf((*itCats)->getUUID(), fakeCatsArg, items);
if (NULL == items)
continue;
std::vector<LLUUID> buddyUUIDs;
for (itBuddy = items->begin(); itBuddy != items->end(); ++itBuddy)
{
buddyUUIDs.push_back((*itBuddy)->getCreatorUUID());
}
folderBuddiesMap.insert(make_pair((*itCats)->getUUID(), buddyUUIDs));
}
}
/************************************************************************/
/* Private Methods */
/************************************************************************/
const LLUUID& LLFriendCardsManager::findFriendFolderUUIDImpl() const
{
const LLUUID callingCardsFolderID = gInventory.findCategoryUUIDForType(LLFolderType::FT_CALLINGCARD);
std::string friendFolderName = get_friend_folder_name();
return findChildFolderUUID(callingCardsFolderID, friendFolderName);
}
const LLUUID& LLFriendCardsManager::findFriendAllSubfolderUUIDImpl() const
{
LLUUID friendFolderUUID = findFriendFolderUUIDImpl();
std::string friendAllSubfolderName = get_friend_all_subfolder_name();
return findChildFolderUUID(friendFolderUUID, friendAllSubfolderName);
}
const LLUUID& LLFriendCardsManager::findChildFolderUUID(const LLUUID& parentFolderUUID, const std::string& localizedName) const
{
LLNameCategoryCollector matchFolderFunctor(localizedName);
return get_folder_uuid(parentFolderUUID, matchFolderFunctor);
}
const LLUUID& LLFriendCardsManager::findFriendCardInventoryUUIDImpl(const LLUUID& avatarID)
{
LLUUID friendAllSubfolderUUID = findFriendAllSubfolderUUIDImpl();
LLInventoryModel::cat_array_t cats;
LLInventoryModel::item_array_t items;
LLInventoryModel::item_array_t::const_iterator it;
// it is not necessary to check friendAllSubfolderUUID against NULL. It will be processed by collectDescendents
gInventory.collectDescendents(friendAllSubfolderUUID, cats, items, LLInventoryModel::EXCLUDE_TRASH);
for (it = items.begin(); it != items.end(); ++it)
{
if ((*it)->getCreatorUUID() == avatarID)
return (*it)->getUUID();
}
return LLUUID::null;
}
void LLFriendCardsManager::findMatchedFriendCards(const LLUUID& avatarID, LLInventoryModel::item_array_t& items) const
{
LLInventoryModel::cat_array_t cats;
LLUUID friendFolderUUID = findFriendFolderUUIDImpl();
LLViewerInventoryCategory* friendFolder = gInventory.getCategory(friendFolderUUID);
if (NULL == friendFolder)
return;
LLParticularBuddyCollector matchFunctor(avatarID);
LLInventoryModel::cat_array_t subFolders;
subFolders.push_back(friendFolder);
while (subFolders.count() > 0)
{
LLViewerInventoryCategory* cat = subFolders.get(0);
subFolders.remove(0);
gInventory.collectDescendentsIf(cat->getUUID(), cats, items,
LLInventoryModel::EXCLUDE_TRASH, matchFunctor);
move_from_to_arrays(cats, subFolders);
}
}
void LLFriendCardsManager::fetchAndCheckFolderDescendents(const LLUUID& folder_id, callback_t cb)
{
// This instance will be deleted in LLInitialFriendCardsFetch::done().
LLInitialFriendCardsFetch* fetch = new LLInitialFriendCardsFetch(cb);
LLInventoryFetchDescendentsObserver::folder_ref_t folders;
folders.push_back(folder_id);
fetch->fetchDescendents(folders);
if(fetch->isEverythingComplete())
{
// everything is already here - call done.
fetch->done();
}
else
{
// it's all on it's way - add an observer, and the inventory
// will call done for us when everything is here.
gInventory.addObserver(fetch);
}
}
// Make sure LLInventoryModel::buildParentChildMap() has been called before it.
// This method must be called before any actions with friends list.
void LLFriendCardsManager::ensureFriendsFolderExists()
{
const LLUUID calling_cards_folder_ID = gInventory.findCategoryUUIDForType(LLFolderType::FT_CALLINGCARD);
// If "Friends" folder exists in "Calling Cards" we should check if "All" sub-folder
// exists in "Friends", otherwise we create it.
LLUUID friends_folder_ID = findFriendFolderUUIDImpl();
if (friends_folder_ID.notNull())
{
fetchAndCheckFolderDescendents(friends_folder_ID,
boost::bind(&LLFriendCardsManager::ensureFriendsAllFolderExists, this));
}
else
{
if (!gInventory.isCategoryComplete(calling_cards_folder_ID))
{
LLViewerInventoryCategory* cat = gInventory.getCategory(calling_cards_folder_ID);
std::string cat_name = cat ? cat->getName() : "unknown";
llwarns << "Failed to find \"" << cat_name << "\" category descendents in Category Tree." << llendl;
}
friends_folder_ID = gInventory.createNewCategory(calling_cards_folder_ID,
LLFolderType::FT_CALLINGCARD, get_friend_folder_name());
gInventory.createNewCategory(friends_folder_ID,
LLFolderType::FT_CALLINGCARD, get_friend_all_subfolder_name());
// Now when we have all needed folders we can sync their contents with buddies list.
syncFriendsFolder();
}
}
// Make sure LLFriendCardsManager::ensureFriendsFolderExists() has been called before it.
void LLFriendCardsManager::ensureFriendsAllFolderExists()
{
LLUUID friends_all_folder_ID = findFriendAllSubfolderUUIDImpl();
if (friends_all_folder_ID.notNull())
{
fetchAndCheckFolderDescendents(friends_all_folder_ID,
boost::bind(&LLFriendCardsManager::syncFriendsFolder, this));
}
else
{
LLUUID friends_folder_ID = findFriendFolderUUIDImpl();
if (!gInventory.isCategoryComplete(friends_folder_ID))
{
LLViewerInventoryCategory* cat = gInventory.getCategory(friends_folder_ID);
std::string cat_name = cat ? cat->getName() : "unknown";
llwarns << "Failed to find \"" << cat_name << "\" category descendents in Category Tree." << llendl;
}
friends_all_folder_ID = gInventory.createNewCategory(friends_folder_ID,
LLFolderType::FT_CALLINGCARD, get_friend_all_subfolder_name());
// Now when we have all needed folders we can sync their contents with buddies list.
syncFriendsFolder();
}
}
void LLFriendCardsManager::syncFriendsFolder()
{
LLAvatarTracker::buddy_map_t all_buddies;
LLAvatarTracker::instance().copyBuddyList(all_buddies);
// 1. Remove Friend Cards for non-friends
LLInventoryModel::cat_array_t cats;
LLInventoryModel::item_array_t items;
gInventory.collectDescendents(findFriendAllSubfolderUUIDImpl(), cats, items, LLInventoryModel::EXCLUDE_TRASH);
LLInventoryModel::item_array_t::const_iterator it;
for (it = items.begin(); it != items.end(); ++it)
{
lldebugs << "Check if buddy is in list: " << (*it)->getName() << " " << (*it)->getCreatorUUID() << llendl;
if (NULL == get_ptr_in_map(all_buddies, (*it)->getCreatorUUID()))
{
lldebugs << "NONEXISTS, so remove it" << llendl;
removeFriendCardFromInventory((*it)->getCreatorUUID());
}
}
// 2. Add missing Friend Cards for friends
LLAvatarTracker::buddy_map_t::const_iterator buddy_it = all_buddies.begin();
llinfos << "try to build friends, count: " << all_buddies.size() << llendl;
for(; buddy_it != all_buddies.end(); ++buddy_it)
{
const LLUUID& buddy_id = (*buddy_it).first;
addFriendCardToInventory(buddy_id);
}
}
class CreateFriendCardCallback : public LLInventoryCallback
{
public:
void fire(const LLUUID& inv_item_id)
{
LLViewerInventoryItem* item = gInventory.getItem(inv_item_id);
if (item)
LLFriendCardsManager::instance().extractAvatarID(item->getCreatorUUID());
}
};
void LLFriendCardsManager::addFriendCardToInventory(const LLUUID& avatarID)
{
bool shouldBeAdded = true;
std::string name;
gCacheName->getFullName(avatarID, name);
lldebugs << "Processing buddy name: " << name
<< ", id: " << avatarID
<< llendl;
if (shouldBeAdded && findFriendCardInventoryUUIDImpl(avatarID).notNull())
{
shouldBeAdded = false;
lldebugs << "is found in Inventory: " << name << llendl;
}
if (shouldBeAdded && isAvatarDataStored(avatarID))
{
shouldBeAdded = false;
lldebugs << "is found in sentRequests: " << name << llendl;
}
if (shouldBeAdded)
{
putAvatarData(avatarID);
lldebugs << "Sent create_inventory_item for " << avatarID << ", " << name << llendl;
// TODO: mantipov: Is CreateFriendCardCallback really needed? Probably not
LLPointer<LLInventoryCallback> cb = new CreateFriendCardCallback();
create_inventory_callingcard(avatarID, findFriendAllSubfolderUUIDImpl(), cb);
}
}
void LLFriendCardsManager::removeFriendCardFromInventory(const LLUUID& avatarID)
{
LLInventoryModel::item_array_t items;
findMatchedFriendCards(avatarID, items);
LLInventoryModel::item_array_t::const_iterator it;
for (it = items.begin(); it != items.end(); ++ it)
{
gInventory.removeItem((*it)->getUUID());
}
}
void LLFriendCardsManager::onFriendListUpdate(U32 changed_mask)
{
LLAvatarTracker& at = LLAvatarTracker::instance();
switch(changed_mask) {
case LLFriendObserver::ADD:
{
const std::set<LLUUID>& changed_items = at.getChangedIDs();
std::set<LLUUID>::const_iterator id_it = changed_items.begin();
std::set<LLUUID>::const_iterator id_end = changed_items.end();
for (;id_it != id_end; ++id_it)
{
LLFriendCardsManager::instance().addFriendCardToInventory(*id_it);
}
}
break;
case LLFriendObserver::REMOVE:
{
const std::set<LLUUID>& changed_items = at.getChangedIDs();
std::set<LLUUID>::const_iterator id_it = changed_items.begin();
std::set<LLUUID>::const_iterator id_end = changed_items.end();
for (;id_it != id_end; ++id_it)
{
LLFriendCardsManager::instance().removeFriendCardFromInventory(*id_it);
}
}
default:;
}
}
// EOF
|