1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
|
/**
* @file llfolderview.h
* @brief Definition of the folder view collection of classes.
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
/**
*
* The folder view collection of classes provides an interface for
* making a 'folder view' similar to the way the a single pane file
* folder interface works.
*
*/
#ifndef LL_LLFOLDERVIEW_H
#define LL_LLFOLDERVIEW_H
#include <vector>
#include <map>
#include <deque>
#include <boost/function.hpp>
#include <boost/signals2.hpp>
#include "lluictrl.h"
#include "v4color.h"
#include "lldarray.h"
//#include "llviewermenu.h"
#include "stdenums.h"
#include "llfontgl.h"
#include "lleditmenuhandler.h"
#include "llviewerimage.h"
#include "lldepthstack.h"
#include "lltooldraganddrop.h"
class LLMenuGL;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLFolderViewEventListener
//
// This is an abstract base class that users of the folderview classes
// would use to catch the useful events emitted from the folder
// views.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLFolderViewItem;
class LLFolderView;
class LLInventoryModel;
class LLScrollContainer;
class LLFolderViewEventListener
{
public:
virtual ~LLFolderViewEventListener( void ) {}
virtual const std::string& getName() const = 0;
virtual const std::string& getDisplayName() const = 0;
virtual const LLUUID& getUUID() const = 0;
virtual time_t getCreationDate() const = 0; // UTC seconds
virtual PermissionMask getPermissionMask() const = 0;
virtual LLAssetType::EType getPreferredType() const {return LLAssetType::AT_NONE;};
virtual LLUIImagePtr getIcon() const = 0;
virtual LLFontGL::StyleFlags getLabelStyle() const = 0;
virtual std::string getLabelSuffix() const = 0;
virtual void openItem( void ) = 0;
virtual void previewItem( void ) = 0;
virtual void selectItem(void) = 0;
virtual void showProperties(void) = 0;
virtual BOOL isItemRenameable() const = 0;
virtual BOOL renameItem(const std::string& new_name) = 0;
virtual BOOL isItemMovable( void ) = 0; // Can be moved to another folder
virtual BOOL isItemRemovable( void ) = 0; // Can be destroyed
virtual BOOL removeItem() = 0;
virtual void removeBatch(LLDynamicArray<LLFolderViewEventListener*>& batch) = 0;
virtual void move( LLFolderViewEventListener* parent_listener ) = 0;
virtual BOOL isItemCopyable() const = 0;
virtual BOOL copyToClipboard() const = 0;
virtual void cutToClipboard() = 0;
virtual BOOL isClipboardPasteable() const = 0;
virtual void pasteFromClipboard() = 0;
virtual void buildContextMenu(LLMenuGL& menu, U32 flags) = 0;
virtual BOOL isUpToDate() const = 0;
virtual BOOL hasChildren() const = 0;
virtual LLInventoryType::EType getInventoryType() const = 0;
virtual void performAction(LLFolderView* folder, LLInventoryModel* model, std::string action) {}
// This method should be called when a drag begins. returns TRUE
// if the drag can begin, otherwise FALSE.
virtual BOOL startDrag(EDragAndDropType* type, LLUUID* id) const = 0;
// This method will be called to determine if a drop can be
// performed, and will set drop to TRUE if a drop is
// requested. Returns TRUE if a drop is possible/happened,
// otherwise FALSE.
virtual BOOL dragOrDrop(MASK mask, BOOL drop,
EDragAndDropType cargo_type,
void* cargo_data) = 0;
// This method is called when the object being referenced by the
// bridge is actually dropped. This allows for cleanup of the old
// view, reference counting, etc.
// virtual void dropped() = 0;
// this method accesses the parent and arranges and sets it as
// specified.
void arrangeAndSet(LLFolderViewItem* focus, BOOL set_selection,
BOOL take_keyboard_focus = TRUE);
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLFolderViewListenerFunctor
//
// This simple abstract base class can be used to applied to all
// listeners in a hierarchy.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLFolderViewListenerFunctor
{
public:
virtual ~LLFolderViewListenerFunctor() {}
virtual void operator()(LLFolderViewEventListener* listener) = 0;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLFolderViewFunctor
//
// Simple abstract base class for applying a functor to folders and
// items in a folder view hierarchy. This is suboptimal for algorithms
// that only work folders or only work on items, but I'll worry about
// that later when it's determined to be too slow.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLFolderViewItem;
class LLFolderViewFolder;
class LLFolderViewFunctor
{
public:
virtual ~LLFolderViewFunctor() {}
virtual void doFolder(LLFolderViewFolder* folder) = 0;
virtual void doItem(LLFolderViewItem* item) = 0;
};
class LLInventoryFilter
{
public:
typedef enum e_folder_show
{
SHOW_ALL_FOLDERS,
SHOW_NON_EMPTY_FOLDERS,
SHOW_NO_FOLDERS
} EFolderShow;
typedef enum e_filter_behavior
{
FILTER_NONE, // nothing to do, already filtered
FILTER_RESTART, // restart filtering from scratch
FILTER_LESS_RESTRICTIVE, // existing filtered items will certainly pass this filter
FILTER_MORE_RESTRICTIVE // if you didn't pass the previous filter, you definitely won't pass this one
} EFilterBehavior;
static const U32 SO_DATE = 1;
static const U32 SO_FOLDERS_BY_NAME = 2;
static const U32 SO_SYSTEM_FOLDERS_TO_TOP = 4;
LLInventoryFilter(const std::string& name);
virtual ~LLInventoryFilter();
void setFilterTypes(U32 types);
U32 getFilterTypes() const { return mFilterOps.mFilterTypes; }
void setFilterSubString(const std::string& string);
const std::string getFilterSubString(BOOL trim = FALSE);
void setFilterPermissions(PermissionMask perms);
PermissionMask getFilterPermissions() const { return mFilterOps.mPermissions; }
void setDateRange(time_t min_date, time_t max_date);
void setDateRangeLastLogoff(BOOL sl);
time_t getMinDate() const { return mFilterOps.mMinDate; }
time_t getMaxDate() const { return mFilterOps.mMaxDate; }
void setHoursAgo(U32 hours);
U32 getHoursAgo() const { return mFilterOps.mHoursAgo; }
void setShowFolderState( EFolderShow state);
EFolderShow getShowFolderState() { return mFilterOps.mShowFolderState; }
void setSortOrder(U32 order);
U32 getSortOrder() { return mOrder; }
BOOL check(LLFolderViewItem* item);
std::string::size_type getStringMatchOffset() const;
BOOL isActive();
BOOL isNotDefault();
BOOL isModified();
BOOL isModifiedAndClear();
BOOL isSinceLogoff();
void clearModified() { mModified = FALSE; mFilterBehavior = FILTER_NONE; }
const std::string getName() const { return mName; }
std::string getFilterText();
void setFilterCount(S32 count) { mFilterCount = count; }
S32 getFilterCount() { return mFilterCount; }
void decrementFilterCount() { mFilterCount--; }
void markDefault();
void resetDefault();
BOOL isFilterWith(LLInventoryType::EType t);
S32 getCurrentGeneration() const { return mFilterGeneration; }
S32 getMinRequiredGeneration() const { return mMinRequiredGeneration; }
S32 getMustPassGeneration() const { return mMustPassGeneration; }
//RN: this is public to allow system to externally force a global refilter
void setModified(EFilterBehavior behavior = FILTER_RESTART);
void toLLSD(LLSD& data);
void fromLLSD(LLSD& data);
protected:
struct filter_ops
{
U32 mFilterTypes;
time_t mMinDate;
time_t mMaxDate;
U32 mHoursAgo;
EFolderShow mShowFolderState;
PermissionMask mPermissions;
};
filter_ops mFilterOps;
filter_ops mDefaultFilterOps;
std::string::size_type mSubStringMatchOffset;
std::string mFilterSubString;
U32 mOrder;
const std::string mName;
S32 mFilterGeneration;
S32 mMustPassGeneration;
S32 mMinRequiredGeneration;
S32 mFilterCount;
S32 mNextFilterGeneration;
EFilterBehavior mFilterBehavior;
private:
U32 mLastLogoff;
BOOL mModified;
BOOL mNeedTextRebuild;
std::string mFilterText;
};
// These are grouping of inventory types.
// Order matters when sorting system folders to the top.
enum EInventorySortGroup
{
SG_SYSTEM_FOLDER,
SG_TRASH_FOLDER,
SG_NORMAL_FOLDER,
SG_ITEM
};
class LLInventorySort
{
public:
LLInventorySort()
: mSortOrder(0),
mByDate(false),
mSystemToTop(false),
mFoldersByName(false) { }
// Returns true if order has changed
bool updateSort(U32 order);
U32 getSort() { return mSortOrder; }
bool operator()(const LLFolderViewItem* const& a, const LLFolderViewItem* const& b);
private:
U32 mSortOrder;
bool mByDate;
bool mSystemToTop;
bool mFoldersByName;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLFolderViewItem
//
// An instance of this class represents a single item in a folder view
// such as an inventory item or a file.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLFontGL;
class LLFolderViewFolder;
class LLFolderView;
class LLFolderViewItem : public LLView
{
public:
static void initClass();
static void cleanupClass();
struct Params : public LLInitParam::Block<Params, LLUICtrl::Params>
{
Optional<LLUIImage*> icon;
Optional<LLFolderView*> root;
Optional<LLFolderViewEventListener*> listener;
Optional<LLUIImage*> folder_arrow_image;
Optional<LLUIImage*> selection_image;
Optional<S32> creation_date; //UTC seconds
Params()
: folder_arrow_image("", LLUI::getUIImage("folder_arrow.tga")),
selection_image("", LLUI::getUIImage("rounded_square.tga"))
{
mouse_opaque(true);
follows.flags(FOLLOWS_LEFT|FOLLOWS_TOP|FOLLOWS_RIGHT);
tab_stop(false);
}
};
protected:
friend class LLUICtrlFactory;
friend class LLFolderViewEventListener;
LLFolderViewItem(Params = LLFolderViewItem::Params());
static const LLFontGL* sFont;
static const LLFontGL* sSmallFont;
static LLUIImagePtr sArrowImage;
static LLUIImagePtr sBoxImage;
std::string mLabel;
std::string mSearchableLabel;
S32 mLabelWidth;
bool mLabelWidthDirty;
time_t mCreationDate;
LLFolderViewFolder* mParentFolder;
LLFolderViewEventListener* mListener;
BOOL mIsSelected;
BOOL mIsCurSelection;
BOOL mSelectPending;
LLFontGL::StyleFlags mLabelStyle;
std::string mLabelSuffix;
LLUIImagePtr mIcon;
std::string mStatusText;
BOOL mHasVisibleChildren;
S32 mIndentation;
S32 mNumDescendantsSelected;
BOOL mFiltered;
S32 mLastFilterGeneration;
std::string::size_type mStringMatchOffset;
F32 mControlLabelRotation;
LLFolderView* mRoot;
BOOL mDragAndDropTarget;
LLUIImagePtr mArrowImage;
LLUIImagePtr mBoxImage;
BOOL mIsLoading;
LLTimer mTimeSinceRequestStart;
// This function clears the currently selected item, and records
// the specified selected item appropriately for display and use
// in the UI. If open is TRUE, then folders are opened up along
// the way to the selection.
void setSelectionFromRoot(LLFolderViewItem* selection, BOOL openitem,
BOOL take_keyboard_focus = TRUE);
// helper function to change the selection from the root.
void changeSelectionFromRoot(LLFolderViewItem* selection, BOOL selected);
// helper function to change the selection from the root.
void extendSelectionFromRoot(LLFolderViewItem* selection);
// this is an internal method used for adding items to folders. A
// no-op at this leve, but reimplemented in derived classes.
virtual BOOL addItem(LLFolderViewItem*) { return FALSE; }
virtual BOOL addFolder(LLFolderViewFolder*) { return FALSE; }
public:
// This function is called when the folder view is dirty. It's
// implemented here but called by derived classes when folding the
// views.
void arrangeFromRoot();
void filterFromRoot( void );
virtual ~LLFolderViewItem( void );
// addToFolder() returns TRUE if it succeeds. FALSE otherwise
enum { ARRANGE = TRUE, DO_NOT_ARRANGE = FALSE };
virtual BOOL addToFolder(LLFolderViewFolder* folder, LLFolderView* root);
virtual EInventorySortGroup getSortGroup() const;
// Finds width and height of this object and it's children. Also
// makes sure that this view and it's children are the right size.
virtual S32 arrange( S32* width, S32* height, S32 filter_generation );
virtual S32 getItemHeight();
// applies filters to control visibility of inventory items
virtual void filter( LLInventoryFilter& filter);
// updates filter serial number and optionally propagated value up to root
S32 getLastFilterGeneration() { return mLastFilterGeneration; }
virtual void dirtyFilter();
// If the selection is 'this' then note that otherwise
// ignore. Returns TRUE if this object was affected. If open is
// TRUE, then folders are opened up along the way to the
// selection.
virtual BOOL setSelection(LLFolderViewItem* selection, BOOL openitem,
BOOL take_keyboard_focus);
// This method is used to toggle the selection of an item. If
// selection is 'this', then note selection, and return TRUE.
virtual BOOL changeSelection(LLFolderViewItem* selection, BOOL selected);
// this method is used to group select items
virtual S32 extendSelection(LLFolderViewItem* selection, LLFolderViewItem* last_selected, LLDynamicArray<LLFolderViewItem*>& items){ return FALSE; }
// this method is used to group select items
virtual void recursiveDeselect(BOOL deselect_self);
// gets multiple-element selection
virtual BOOL getSelectionList(std::set<LLUUID> &selection){return TRUE;}
// Returns true is this object and all of its children can be removed (deleted by user)
virtual BOOL isRemovable();
// Returns true is this object and all of its children can be moved
virtual BOOL isMovable();
// destroys this item recursively
virtual void destroyView();
S32 getNumSelectedDescendants() { return mNumDescendantsSelected; }
BOOL isSelected() { return mIsSelected; }
void setIsCurSelection(BOOL select) { mIsCurSelection = select; }
BOOL getIsCurSelection() { return mIsCurSelection; }
BOOL hasVisibleChildren() { return mHasVisibleChildren; }
// Call through to the viewed object and return true if it can be
// removed. Returns true if it's removed.
//virtual BOOL removeRecursively(BOOL single_item);
BOOL remove();
// Build an appropriate context menu for the item. Flags unused.
void buildContextMenu(LLMenuGL& menu, U32 flags);
// This method returns the actual name of the thing being
// viewed. This method will ask the viewed object itself.
const std::string& getName( void ) const;
const std::string& getSearchableLabel( void ) const;
// This method returns the label displayed on the view. This
// method was primarily added to allow sorting on the folder
// contents possible before the entire view has been constructed.
const std::string& getLabel() const { return mLabel; }
// Used for sorting, like getLabel() above.
virtual time_t getCreationDate() const { return mCreationDate; }
LLFolderViewFolder* getParentFolder( void ) { return mParentFolder; }
const LLFolderViewFolder* getParentFolder( void ) const { return mParentFolder; }
LLFolderViewItem* getNextOpenNode( BOOL include_children = TRUE );
LLFolderViewItem* getPreviousOpenNode( BOOL include_children = TRUE );
const LLFolderViewEventListener* getListener( void ) const { return mListener; }
LLFolderViewEventListener* getListener( void ) { return mListener; }
// just rename the object.
void rename(const std::string& new_name);
// open
virtual void openItem( void );
virtual void preview(void);
// Show children (unfortunate that this is called "open")
virtual void setOpen(BOOL open = TRUE) {};
virtual BOOL isOpen() { return FALSE; }
virtual LLFolderView* getRoot();
BOOL isDescendantOf( const LLFolderViewFolder* potential_ancestor );
S32 getIndentation() { return mIndentation; }
virtual BOOL potentiallyVisible(); // do we know for a fact that this item has been filtered out?
virtual BOOL getFiltered();
virtual BOOL getFiltered(S32 filter_generation);
virtual void setFiltered(BOOL filtered, S32 filter_generation);
// change the icon
void setIcon(LLUIImagePtr icon);
// refresh information from the object being viewed.
void refreshFromListener();
virtual void refresh();
virtual void applyListenerFunctorRecursively(LLFolderViewListenerFunctor& functor);
// LLView functionality
virtual BOOL handleRightMouseDown( S32 x, S32 y, MASK mask );
virtual BOOL handleMouseDown( S32 x, S32 y, MASK mask );
virtual BOOL handleHover( S32 x, S32 y, MASK mask );
virtual BOOL handleMouseUp( S32 x, S32 y, MASK mask );
virtual BOOL handleDoubleClick( S32 x, S32 y, MASK mask );
virtual BOOL handleScrollWheel(S32 x, S32 y, S32 clicks);
// virtual void handleDropped();
virtual void draw();
virtual BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop,
EDragAndDropType cargo_type,
void* cargo_data,
EAcceptance* accept,
std::string& tooltip_msg);
};
// function used for sorting.
typedef bool (*sort_order_f)(LLFolderViewItem* a, LLFolderViewItem* b);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLFolderViewFolder
//
// An instance of an LLFolderViewFolder represents a collection of
// more folders and items. This is used to build the hierarchy of
// items found in the folder view. :)
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLFolderViewFolder : public LLFolderViewItem
{
protected:
LLFolderViewFolder( const LLFolderViewItem::Params& );
friend class LLUICtrlFactory;
public:
typedef enum e_trash
{
UNKNOWN, TRASH, NOT_TRASH
} ETrash;
protected:
typedef std::list<LLFolderViewItem*> items_t;
typedef std::list<LLFolderViewFolder*> folders_t;
items_t mItems;
folders_t mFolders;
LLInventorySort mSortFunction;
BOOL mIsOpen;
BOOL mExpanderHighlighted;
F32 mCurHeight;
F32 mTargetHeight;
F32 mAutoOpenCountdown;
time_t mSubtreeCreationDate;
mutable ETrash mAmTrash;
S32 mLastArrangeGeneration;
S32 mLastCalculatedWidth;
S32 mCompletedFilterGeneration;
S32 mMostFilteredDescendantGeneration;
bool mNeedsSort;
public:
typedef enum e_recurse_type
{
RECURSE_NO,
RECURSE_UP,
RECURSE_DOWN,
RECURSE_UP_DOWN
} ERecurseType;
virtual ~LLFolderViewFolder( void );
virtual BOOL potentiallyVisible();
LLFolderViewItem* getNextFromChild( LLFolderViewItem*, BOOL include_children = TRUE );
LLFolderViewItem* getPreviousFromChild( LLFolderViewItem*, BOOL include_children = TRUE );
// addToFolder() returns TRUE if it succeeds. FALSE otherwise
virtual BOOL addToFolder(LLFolderViewFolder* folder, LLFolderView* root);
// Finds width and height of this object and it's children. Also
// makes sure that this view and it's children are the right size.
virtual S32 arrange( S32* width, S32* height, S32 filter_generation );
BOOL needsArrange();
void requestSort();
// Returns the sort group (system, trash, folder) for this folder.
virtual EInventorySortGroup getSortGroup() const;
virtual void setCompletedFilterGeneration(S32 generation, BOOL recurse_up);
virtual S32 getCompletedFilterGeneration() { return mCompletedFilterGeneration; }
BOOL hasFilteredDescendants(S32 filter_generation) { return mMostFilteredDescendantGeneration >= filter_generation; }
BOOL hasFilteredDescendants();
// applies filters to control visibility of inventory items
virtual void filter( LLInventoryFilter& filter);
virtual void setFiltered(BOOL filtered, S32 filter_generation);
virtual void dirtyFilter();
// Passes selection information on to children and record
// selection information if necessary. Returns TRUE if this object
// (or a child) was affected.
virtual BOOL setSelection(LLFolderViewItem* selection, BOOL openitem,
BOOL take_keyboard_focus);
// This method is used to change the selection of an item. If
// selection is 'this', then note selection as true. Returns TRUE
// if this or a child is now selected.
virtual BOOL changeSelection(LLFolderViewItem* selection, BOOL selected);
// this method is used to group select items
virtual S32 extendSelection(LLFolderViewItem* selection, LLFolderViewItem* last_selected, LLDynamicArray<LLFolderViewItem*>& items);
virtual void recursiveDeselect(BOOL deselect_self);
// Returns true is this object and all of its children can be removed.
virtual BOOL isRemovable();
// Returns true is this object and all of its children can be moved
virtual BOOL isMovable();
// destroys this folder, and all children
virtual void destroyView();
// If this folder can be removed, remove all children that can be
// removed, return TRUE if this is empty after the operation and
// it's viewed folder object can be removed.
//virtual BOOL removeRecursively(BOOL single_item);
//virtual BOOL remove();
// remove the specified item (and any children) if
// possible. Return TRUE if the item was deleted.
BOOL removeItem(LLFolderViewItem* item);
// simply remove the view (and any children) Don't bother telling
// the listeners.
void removeView(LLFolderViewItem* item);
// extractItem() removes the specified item from the folder, but
// doesn't delete it.
void extractItem( LLFolderViewItem* item );
// This function is called by a child that needs to be resorted.
void resort(LLFolderViewItem* item);
void setItemSortOrder(U32 ordering);
void sortBy(U32);
//BOOL (*func)(LLFolderViewItem* a, LLFolderViewItem* b));
void setAutoOpenCountdown(F32 countdown) { mAutoOpenCountdown = countdown; }
// folders can be opened. This will usually be called by internal
// methods.
virtual void toggleOpen();
// Force a folder open or closed
virtual void setOpen(BOOL openitem = TRUE);
// Called when a child is refreshed.
// don't rearrange child folder contents unless explicitly requested
virtual void requestArrange(BOOL include_descendants = FALSE);
// internal method which doesn't update the entire view. This
// method was written because the list iterators destroy the state
// of other iterations, thus, we can't arrange while iterating
// through the children (such as when setting which is selected.
virtual void setOpenArrangeRecursively(BOOL openitem, ERecurseType recurse = RECURSE_NO);
// Get the current state of the folder.
virtual BOOL isOpen() { return mIsOpen; }
// special case if an object is dropped on the child.
BOOL handleDragAndDropFromChild(MASK mask,
BOOL drop,
EDragAndDropType cargo_type,
void* cargo_data,
EAcceptance* accept,
std::string& tooltip_msg);
void applyFunctorRecursively(LLFolderViewFunctor& functor);
virtual void applyListenerFunctorRecursively(LLFolderViewListenerFunctor& functor);
virtual void openItem( void );
virtual BOOL addItem(LLFolderViewItem* item);
virtual BOOL addFolder( LLFolderViewFolder* folder);
// LLView functionality
virtual BOOL handleHover(S32 x, S32 y, MASK mask);
virtual BOOL handleRightMouseDown( S32 x, S32 y, MASK mask );
virtual BOOL handleMouseDown( S32 x, S32 y, MASK mask );
virtual BOOL handleDoubleClick( S32 x, S32 y, MASK mask );
virtual BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop,
EDragAndDropType cargo_type,
void* cargo_data,
EAcceptance* accept,
std::string& tooltip_msg);
virtual void draw();
time_t getCreationDate() const;
bool isTrash() const;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLFolderView
//
// Th LLFolderView represents the root level folder view object. It
// manages the screen region of the folder view.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLUICtrl;
class LLLineEditor;
class LLFolderView : public LLFolderViewFolder, public LLEditMenuHandler
{
public:
struct Params : public LLInitParam::Block<Params, LLFolderViewFolder::Params>
{
Mandatory<LLPanel*> parent_panel;
Optional<LLUUID> task_id;
};
LLFolderView( const std::string& name, LLUIImagePtr root_folder_icon, const LLRect& rect,
const LLUUID& source_id, LLPanel *parent_view );
LLFolderView(const Params&);
virtual ~LLFolderView( void );
virtual BOOL canFocusChildren() const;
virtual LLFolderView* getRoot() { return this; }
// FolderViews default to sort by name. This will change that,
// and resort the items if necessary.
void setSortOrder(U32 order);
void checkTreeResortForModelChanged();
void setFilterPermMask(PermissionMask filter_perm_mask) { mFilter.setFilterPermissions(filter_perm_mask); }
void setAllowMultiSelect(BOOL allow) { mAllowMultiSelect = allow; }
typedef boost::signals2::signal<void (const std::deque<LLFolderViewItem*>& items, BOOL user_action)> signal_t;
void setSelectCallback(const signal_t::slot_type& cb) { mSelectSignal.connect(cb); }
void setReshapeCallback(const signal_t::slot_type& cb) { mReshapeSignal.connect(cb); }
LLInventoryFilter* getFilter() { return &mFilter; }
const std::string getFilterSubString(BOOL trim = FALSE);
U32 getFilterTypes() const { return mFilter.getFilterTypes(); }
PermissionMask getFilterPermissions() const { return mFilter.getFilterPermissions(); }
LLInventoryFilter::EFolderShow getShowFolderState() { return mFilter.getShowFolderState(); }
U32 getSortOrder() const;
BOOL isFilterModified() { return mFilter.isNotDefault(); }
BOOL getAllowMultiSelect() { return mAllowMultiSelect; }
// Close all folders in the view
void closeAllFolders();
void openFolder(const std::string& foldername);
virtual void toggleOpen() {};
virtual void setOpenArrangeRecursively(BOOL openitem, ERecurseType recurse);
virtual BOOL addFolder( LLFolderViewFolder* folder);
// Finds width and height of this object and it's children. Also
// makes sure that this view and it's children are the right size.
virtual S32 arrange( S32* width, S32* height, S32 filter_generation );
void arrangeAll() { mArrangeGeneration++; }
S32 getArrangeGeneration() { return mArrangeGeneration; }
// applies filters to control visibility of inventory items
virtual void filter( LLInventoryFilter& filter);
// get the last selected item
virtual LLFolderViewItem* getCurSelectedItem( void );
// Record the selected item and pass it down the hierachy.
virtual BOOL setSelection(LLFolderViewItem* selection, BOOL openitem,
BOOL take_keyboard_focus);
// Used by menu callbacks
void setSelectionByID(const LLUUID& obj_id, BOOL take_keyboard_focus);
// Called once a frame to update the selection if mSelectThisID has been set
void updateSelection();
// This method is used to toggle the selection of an item. Walks
// children, and keeps track of selected objects.
virtual BOOL changeSelection(LLFolderViewItem* selection, BOOL selected);
virtual S32 extendSelection(LLFolderViewItem* selection, LLFolderViewItem* last_selected, LLDynamicArray<LLFolderViewItem*>& items);
virtual BOOL getSelectionList(std::set<LLUUID> &selection);
// make sure if ancestor is selected, descendents are not
void sanitizeSelection();
void clearSelection();
void addToSelectionList(LLFolderViewItem* item);
void removeFromSelectionList(LLFolderViewItem* item);
BOOL startDrag(LLToolDragAndDrop::ESource source);
void setDragAndDropThisFrame() { mDragAndDropThisFrame = TRUE; }
// deletion functionality
void removeSelectedItems();
// open the selected item.
void openSelectedItems( void );
void propertiesSelectedItems( void );
void autoOpenItem(LLFolderViewFolder* item);
void closeAutoOpenedFolders();
BOOL autoOpenTest(LLFolderViewFolder* item);
// copy & paste
virtual void copy();
virtual BOOL canCopy() const;
virtual void cut();
virtual BOOL canCut() const;
virtual void paste();
virtual BOOL canPaste() const;
virtual void doDelete();
virtual BOOL canDoDelete() const;
// public rename functionality - can only start the process
void startRenamingSelectedItem( void );
// These functions were used when there was only one folderview,
// and relied on that concept. This functionality is now handled
// by the listeners and the lldraganddroptool.
//LLFolderViewItem* getMovingItem() { return mMovingItem; }
//void setMovingItem( LLFolderViewItem* item ) { mMovingItem = item; }
//void dragItemIntoFolder( LLFolderViewItem* moving_item, LLFolderViewFolder* dst_folder, BOOL drop, BOOL* accept );
//void dragFolderIntoFolder( LLFolderViewFolder* moving_folder, LLFolderViewFolder* dst_folder, BOOL drop, BOOL* accept );
// LLView functionality
///*virtual*/ BOOL handleKey( KEY key, MASK mask, BOOL called_from_parent );
/*virtual*/ BOOL handleKeyHere( KEY key, MASK mask );
/*virtual*/ BOOL handleUnicodeCharHere(llwchar uni_char);
/*virtual*/ BOOL handleMouseDown( S32 x, S32 y, MASK mask );
/*virtual*/ BOOL handleDoubleClick( S32 x, S32 y, MASK mask );
/*virtual*/ BOOL handleRightMouseDown( S32 x, S32 y, MASK mask );
/*virtual*/ BOOL handleHover( S32 x, S32 y, MASK mask );
/*virtual*/ BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop,
EDragAndDropType cargo_type,
void* cargo_data,
EAcceptance* accept,
std::string& tooltip_msg);
/*virtual*/ void reshape(S32 width, S32 height, BOOL called_from_parent = TRUE);
virtual BOOL handleScrollWheel(S32 x, S32 y, S32 clicks);
virtual void draw();
virtual void deleteAllChildren();
void scrollToShowSelection();
void scrollToShowItem(LLFolderViewItem* item);
void setScrollContainer( LLScrollContainer* parent ) { mScrollContainer = parent; }
LLRect getVisibleRect();
BOOL search(LLFolderViewItem* first_item, const std::string &search_string, BOOL backward);
void setShowSelectionContext(BOOL show) { mShowSelectionContext = show; }
BOOL getShowSelectionContext();
void setShowSingleSelection(BOOL show);
BOOL getShowSingleSelection() { return mShowSingleSelection; }
F32 getSelectionFadeElapsedTime() { return mMultiSelectionFadeTimer.getElapsedTimeF32(); }
void addItemID(const LLUUID& id, LLFolderViewItem* itemp);
void removeItemID(const LLUUID& id);
LLFolderViewItem* getItemByID(const LLUUID& id);
bool doToSelected(LLInventoryModel* model, const LLSD& userdata);
void doIdle(); // Real idle routine
static void idle(void* user_data); // static glue to doIdle()
BOOL needsAutoSelect() { return mNeedsAutoSelect && !mAutoSelectOverride; }
BOOL needsAutoRename() { return mNeedsAutoRename; }
void setNeedsAutoRename(BOOL val) { mNeedsAutoRename = val; }
void setCallbackRegistrar(LLUICtrl::CommitCallbackRegistry::ScopedRegistrar* registrar) { mCallbackRegistrar = registrar; }
BOOL getDebugFilters() { return mDebugFilters; }
LLPanel* getParentPanel() { return mParentPanel; }
// DEBUG only
void dumpSelectionInformation();
private:
void updateRenamerPosition();
protected:
LLScrollContainer* mScrollContainer; // NULL if this is not a child of a scroll container.
void commitRename( const LLSD& data );
static void onRenamerLost( LLFocusableElement* renamer, void* user_data);
void finishRenamingItem( void );
void closeRenamer( void );
protected:
LLHandle<LLView> mPopupMenuHandle;
typedef std::deque<LLFolderViewItem*> selected_items_t;
selected_items_t mSelectedItems;
BOOL mKeyboardSelection;
BOOL mAllowMultiSelect;
BOOL mShowFolderHierarchy;
LLUUID mSourceID;
// Renaming variables and methods
LLFolderViewItem* mRenameItem; // The item currently being renamed
LLLineEditor* mRenamer;
BOOL mNeedsScroll;
LLFolderViewItem* mLastScrollItem;
LLCoordGL mLastScrollOffset;
BOOL mNeedsAutoSelect;
BOOL mAutoSelectOverride;
BOOL mNeedsAutoRename;
BOOL mDebugFilters;
U32 mSortOrder;
LLDepthStack<LLFolderViewFolder> mAutoOpenItems;
LLFolderViewFolder* mAutoOpenCandidate;
LLFrameTimer mAutoOpenTimer;
LLFrameTimer mSearchTimer;
std::string mSearchString;
LLInventoryFilter mFilter;
BOOL mShowSelectionContext;
BOOL mShowSingleSelection;
LLFrameTimer mMultiSelectionFadeTimer;
S32 mArrangeGeneration;
signal_t mSelectSignal;
signal_t mReshapeSignal;
S32 mSignalSelectCallback;
S32 mMinWidth;
std::map<LLUUID, LLFolderViewItem*> mItemMap;
BOOL mDragAndDropThisFrame;
LLUUID mSelectThisID; // if non null, select this item
LLPanel* mParentPanel;
LLUICtrl::CommitCallbackRegistry::ScopedRegistrar* mCallbackRegistrar;
public:
static F32 sAutoOpenTime;
};
bool sort_item_name(LLFolderViewItem* a, LLFolderViewItem* b);
bool sort_item_date(LLFolderViewItem* a, LLFolderViewItem* b);
// Flags for buildContextMenu()
const U32 SUPPRESS_OPEN_ITEM = 0x1;
const U32 FIRST_SELECTED_ITEM = 0x2;
#endif // LL_LLFOLDERVIEW_H
|