1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
|
/**
* @file llfolderview.h
* @brief Definition of the folder view collection of classes.
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
/**
*
* The folder view collection of classes provides an interface for
* making a 'folder view' similar to the way the a single pane file
* folder interface works.
*
*/
#ifndef LL_LLFOLDERVIEW_H
#define LL_LLFOLDERVIEW_H
// JAMESDEBUG - trim this list
#include <vector>
#include <map>
#include <deque>
#include <boost/function.hpp>
#include <boost/signals2.hpp>
#include "lluictrl.h"
#include "v4color.h"
#include "lldarray.h"
//#include "llviewermenu.h"
#include "stdenums.h"
#include "llfontgl.h"
#include "lleditmenuhandler.h"
#include "llviewerimage.h"
#include "lldepthstack.h"
#include "lltooldraganddrop.h"
// JAMESDEBUG - move this up
#include "llfolderviewitem.h" // because LLFolderView is-a LLFolderViewFolder
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLFolderViewFunctor
//
// Simple abstract base class for applying a functor to folders and
// items in a folder view hierarchy. This is suboptimal for algorithms
// that only work folders or only work on items, but I'll worry about
// that later when it's determined to be too slow.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLFolderViewItem;
class LLFolderViewFolder;
class LLFolderViewFunctor
{
public:
virtual ~LLFolderViewFunctor() {}
virtual void doFolder(LLFolderViewFolder* folder) = 0;
virtual void doItem(LLFolderViewItem* item) = 0;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLFolderView
//
// Th LLFolderView represents the root level folder view object. It
// manages the screen region of the folder view.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLFolderViewEventListener;
class LLInventoryModel;
class LLLineEditor;
class LLMenuGL;
class LLScrollContainer;
class LLUICtrl;
class LLFolderView : public LLFolderViewFolder, public LLEditMenuHandler
{
public:
struct Params : public LLInitParam::Block<Params, LLFolderViewFolder::Params>
{
Mandatory<LLPanel*> parent_panel;
Optional<LLUUID> task_id;
};
LLFolderView( const std::string& name, LLUIImagePtr root_folder_icon, const LLRect& rect,
const LLUUID& source_id, LLPanel *parent_view );
LLFolderView(const Params&);
virtual ~LLFolderView( void );
virtual BOOL canFocusChildren() const;
virtual LLFolderView* getRoot() { return this; }
// FolderViews default to sort by name. This will change that,
// and resort the items if necessary.
void setSortOrder(U32 order);
void checkTreeResortForModelChanged();
void setFilterPermMask(PermissionMask filter_perm_mask);
void setAllowMultiSelect(BOOL allow) { mAllowMultiSelect = allow; }
typedef boost::signals2::signal<void (const std::deque<LLFolderViewItem*>& items, BOOL user_action)> signal_t;
void setSelectCallback(const signal_t::slot_type& cb) { mSelectSignal.connect(cb); }
void setReshapeCallback(const signal_t::slot_type& cb) { mReshapeSignal.connect(cb); }
// filter is never null
LLInventoryFilter* getFilter();
const std::string getFilterSubString(BOOL trim = FALSE);
U32 getFilterTypes() const;
PermissionMask getFilterPermissions() const;
// JAMESDEBUG use getFilter()->getShowFolderState();
//LLInventoryFilter::EFolderShow getShowFolderState();
U32 getSortOrder() const;
BOOL isFilterModified();
BOOL getAllowMultiSelect();
// Close all folders in the view
void closeAllFolders();
void openFolder(const std::string& foldername);
virtual void toggleOpen() {};
virtual void setOpenArrangeRecursively(BOOL openitem, ERecurseType recurse);
virtual BOOL addFolder( LLFolderViewFolder* folder);
// Finds width and height of this object and it's children. Also
// makes sure that this view and it's children are the right size.
virtual S32 arrange( S32* width, S32* height, S32 filter_generation );
void arrangeAll() { mArrangeGeneration++; }
S32 getArrangeGeneration() { return mArrangeGeneration; }
// applies filters to control visibility of inventory items
virtual void filter( LLInventoryFilter& filter);
// get the last selected item
virtual LLFolderViewItem* getCurSelectedItem( void );
// Record the selected item and pass it down the hierachy.
virtual BOOL setSelection(LLFolderViewItem* selection, BOOL openitem,
BOOL take_keyboard_focus);
// Used by menu callbacks
void setSelectionByID(const LLUUID& obj_id, BOOL take_keyboard_focus);
// Called once a frame to update the selection if mSelectThisID has been set
void updateSelection();
// This method is used to toggle the selection of an item. Walks
// children, and keeps track of selected objects.
virtual BOOL changeSelection(LLFolderViewItem* selection, BOOL selected);
virtual S32 extendSelection(LLFolderViewItem* selection, LLFolderViewItem* last_selected, LLDynamicArray<LLFolderViewItem*>& items);
virtual BOOL getSelectionList(std::set<LLUUID> &selection);
// make sure if ancestor is selected, descendents are not
void sanitizeSelection();
void clearSelection();
void addToSelectionList(LLFolderViewItem* item);
void removeFromSelectionList(LLFolderViewItem* item);
BOOL startDrag(LLToolDragAndDrop::ESource source);
void setDragAndDropThisFrame() { mDragAndDropThisFrame = TRUE; }
// deletion functionality
void removeSelectedItems();
// open the selected item.
void openSelectedItems( void );
void propertiesSelectedItems( void );
void autoOpenItem(LLFolderViewFolder* item);
void closeAutoOpenedFolders();
BOOL autoOpenTest(LLFolderViewFolder* item);
// copy & paste
virtual void copy();
virtual BOOL canCopy() const;
virtual void cut();
virtual BOOL canCut() const;
virtual void paste();
virtual BOOL canPaste() const;
virtual void doDelete();
virtual BOOL canDoDelete() const;
// public rename functionality - can only start the process
void startRenamingSelectedItem( void );
// These functions were used when there was only one folderview,
// and relied on that concept. This functionality is now handled
// by the listeners and the lldraganddroptool.
//LLFolderViewItem* getMovingItem() { return mMovingItem; }
//void setMovingItem( LLFolderViewItem* item ) { mMovingItem = item; }
//void dragItemIntoFolder( LLFolderViewItem* moving_item, LLFolderViewFolder* dst_folder, BOOL drop, BOOL* accept );
//void dragFolderIntoFolder( LLFolderViewFolder* moving_folder, LLFolderViewFolder* dst_folder, BOOL drop, BOOL* accept );
// LLView functionality
///*virtual*/ BOOL handleKey( KEY key, MASK mask, BOOL called_from_parent );
/*virtual*/ BOOL handleKeyHere( KEY key, MASK mask );
/*virtual*/ BOOL handleUnicodeCharHere(llwchar uni_char);
/*virtual*/ BOOL handleMouseDown( S32 x, S32 y, MASK mask );
/*virtual*/ BOOL handleDoubleClick( S32 x, S32 y, MASK mask );
/*virtual*/ BOOL handleRightMouseDown( S32 x, S32 y, MASK mask );
/*virtual*/ BOOL handleHover( S32 x, S32 y, MASK mask );
/*virtual*/ BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop,
EDragAndDropType cargo_type,
void* cargo_data,
EAcceptance* accept,
std::string& tooltip_msg);
/*virtual*/ void reshape(S32 width, S32 height, BOOL called_from_parent = TRUE);
virtual BOOL handleScrollWheel(S32 x, S32 y, S32 clicks);
virtual void draw();
virtual void deleteAllChildren();
void scrollToShowSelection();
void scrollToShowItem(LLFolderViewItem* item);
void setScrollContainer( LLScrollContainer* parent ) { mScrollContainer = parent; }
LLRect getVisibleRect();
BOOL search(LLFolderViewItem* first_item, const std::string &search_string, BOOL backward);
void setShowSelectionContext(BOOL show) { mShowSelectionContext = show; }
BOOL getShowSelectionContext();
void setShowSingleSelection(BOOL show);
BOOL getShowSingleSelection() { return mShowSingleSelection; }
F32 getSelectionFadeElapsedTime() { return mMultiSelectionFadeTimer.getElapsedTimeF32(); }
void addItemID(const LLUUID& id, LLFolderViewItem* itemp);
void removeItemID(const LLUUID& id);
LLFolderViewItem* getItemByID(const LLUUID& id);
bool doToSelected(LLInventoryModel* model, const LLSD& userdata);
void doIdle(); // Real idle routine
static void idle(void* user_data); // static glue to doIdle()
BOOL needsAutoSelect() { return mNeedsAutoSelect && !mAutoSelectOverride; }
BOOL needsAutoRename() { return mNeedsAutoRename; }
void setNeedsAutoRename(BOOL val) { mNeedsAutoRename = val; }
void setCallbackRegistrar(LLUICtrl::CommitCallbackRegistry::ScopedRegistrar* registrar) { mCallbackRegistrar = registrar; }
BOOL getDebugFilters() { return mDebugFilters; }
LLPanel* getParentPanel() { return mParentPanel; }
// DEBUG only
void dumpSelectionInformation();
private:
void updateRenamerPosition();
protected:
LLScrollContainer* mScrollContainer; // NULL if this is not a child of a scroll container.
void commitRename( const LLSD& data );
static void onRenamerLost( LLFocusableElement* renamer, void* user_data);
void finishRenamingItem( void );
void closeRenamer( void );
protected:
LLHandle<LLView> mPopupMenuHandle;
typedef std::deque<LLFolderViewItem*> selected_items_t;
selected_items_t mSelectedItems;
BOOL mKeyboardSelection;
BOOL mAllowMultiSelect;
BOOL mShowFolderHierarchy;
LLUUID mSourceID;
// Renaming variables and methods
LLFolderViewItem* mRenameItem; // The item currently being renamed
LLLineEditor* mRenamer;
BOOL mNeedsScroll;
LLFolderViewItem* mLastScrollItem;
LLCoordGL mLastScrollOffset;
BOOL mNeedsAutoSelect;
BOOL mAutoSelectOverride;
BOOL mNeedsAutoRename;
BOOL mDebugFilters;
U32 mSortOrder;
LLDepthStack<LLFolderViewFolder> mAutoOpenItems;
LLFolderViewFolder* mAutoOpenCandidate;
LLFrameTimer mAutoOpenTimer;
LLFrameTimer mSearchTimer;
std::string mSearchString;
LLInventoryFilter* mFilter;
BOOL mShowSelectionContext;
BOOL mShowSingleSelection;
LLFrameTimer mMultiSelectionFadeTimer;
S32 mArrangeGeneration;
signal_t mSelectSignal;
signal_t mReshapeSignal;
S32 mSignalSelectCallback;
S32 mMinWidth;
std::map<LLUUID, LLFolderViewItem*> mItemMap;
BOOL mDragAndDropThisFrame;
LLUUID mSelectThisID; // if non null, select this item
LLPanel* mParentPanel;
LLUICtrl::CommitCallbackRegistry::ScopedRegistrar* mCallbackRegistrar;
public:
static F32 sAutoOpenTime;
};
bool sort_item_name(LLFolderViewItem* a, LLFolderViewItem* b);
bool sort_item_date(LLFolderViewItem* a, LLFolderViewItem* b);
// Flags for buildContextMenu()
const U32 SUPPRESS_OPEN_ITEM = 0x1;
const U32 FIRST_SELECTED_ITEM = 0x2;
#endif // LL_LLFOLDERVIEW_H
|