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/**
* @file llfloaterworldmap.h
* @brief LLFloaterWorldMap class definition
*
* $LicenseInfo:firstyear=2003&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
/*
* Map of the entire world, with multiple background images,
* avatar tracking, teleportation by double-click, etc.
*/
#ifndef LL_LLFLOATERWORLDMAP_H
#define LL_LLFLOATERWORLDMAP_H
#include "llfloater.h"
#include "llmapimagetype.h"
#include "lltracker.h"
#include "llslurl.h"
class LLCtrlListInterface;
class LLFriendObserver;
class LLInventoryModel;
class LLInventoryObserver;
class LLItemInfo;
class LLLineEditor;
class LLTabContainer;
class LLWorldMapView;
class LLFloaterWorldMap : public LLFloater
{
public:
LLFloaterWorldMap(const LLSD& key);
virtual ~LLFloaterWorldMap();
// Prefer this to gFloaterWorldMap
static LLFloaterWorldMap* getInstance();
static void *createWorldMapView(void* data);
bool postBuild();
/*virtual*/ void onOpen(const LLSD& key);
/*virtual*/ void onClose(bool app_quitting);
static void reloadIcons(void*);
/*virtual*/ void reshape( S32 width, S32 height, bool called_from_parent = true );
/*virtual*/ bool handleHover(S32 x, S32 y, MASK mask);
/*virtual*/ bool handleScrollWheel(S32 x, S32 y, S32 clicks);
/*virtual*/ void draw();
/*virtual*/ void onFocusLost();
// methods for dealing with inventory. The observe() method is
// called during program startup. inventoryUpdated() will be
// called by a helper object when an interesting change has
// occurred.
void observeInventory(LLInventoryModel* inventory);
void inventoryChanged();
// Calls for dealing with changes in friendship
void observeFriends();
void friendsChanged();
// tracking methods
void trackAvatar( const LLUUID& avatar_id, const std::string& name );
void trackLandmark( const LLUUID& landmark_item_id );
void trackLocation(const LLVector3d& pos);
void trackEvent(const LLItemInfo &event_info);
void trackGenericItem(const LLItemInfo &item);
void trackURL(const std::string& region_name, S32 x_coord, S32 y_coord, S32 z_coord);
static const LLUUID& getHomeID() { return sHomeID; }
// A z_attenuation of 0.0f collapses the distance into the X-Y plane
F32 getDistanceToDestination(const LLVector3d& pos_global, F32 z_attenuation = 0.5f) const;
void clearLocationSelection(bool clear_ui = false, bool dest_reached = false);
void clearAvatarSelection(bool clear_ui = false);
void clearLandmarkSelection(bool clear_ui = false);
// Adjust the maximally zoomed out limit of the zoom slider so you can
// see the whole world, plus a little.
void adjustZoomSliderBounds();
// Catch changes in the sim list
void updateSims(bool found_null_sim);
// teleport to the tracked item, if there is one
void teleport();
void onChangeMaturity();
void onClearBtn();
//Slapp instigated avatar tracking
void avatarTrackFromSlapp( const LLUUID& id );
protected:
void onGoHome();
void onLandmarkComboPrearrange();
void onLandmarkComboCommit();
void onAvatarComboPrearrange();
void onAvatarComboCommit();
void onComboTextEntry( );
void onSearchTextEntry( );
void onClickTeleportBtn();
void onShowTargetBtn();
void onShowAgentBtn();
void onCopySLURL();
void onExpandCollapseBtn();
void centerOnTarget(bool animate);
void updateLocation();
// fly to the tracked item, if there is one
void fly();
void buildLandmarkIDLists();
void flyToLandmark();
void teleportToLandmark();
void setLandmarkVisited();
void buildAvatarIDList();
void flyToAvatar();
void teleportToAvatar();
void updateSearchEnabled();
void onLocationFocusChanged( LLFocusableElement* ctrl );
void onLocationCommit();
void onCoordinatesCommit();
void onCommitSearchResult();
void onTeleportFinished();
private:
LLWorldMapView* mMapView; // Panel displaying the map
// update display of teleport destination coordinates - pos is in global coordinates
void updateTeleportCoordsDisplay( const LLVector3d& pos );
// enable/disable teleport destination coordinates
void enableTeleportCoordsDisplay( bool enabled );
std::vector<LLUUID> mLandmarkAssetIDList;
std::vector<LLUUID> mLandmarkItemIDList;
static const LLUUID sHomeID;
LLInventoryModel* mInventory;
LLInventoryObserver* mInventoryObserver;
LLFriendObserver* mFriendObserver;
std::string mCompletingRegionName;
// Local position from trackURL() request, used to select final
// position once region lookup complete.
LLVector3 mCompletingRegionPos;
std::string mLastRegionName;
bool mWaitingForTracker;
bool mIsClosing;
bool mSetToUserPosition;
LLVector3d mTrackedLocation;
LLTracker::ETrackingStatus mTrackedStatus;
std::string mTrackedSimName;
LLUUID mTrackedAvatarID;
LLSLURL mSLURL;
LLCtrlListInterface * mListFriendCombo;
LLCtrlListInterface * mListLandmarkCombo;
LLCtrlListInterface * mListSearchResults;
boost::signals2::connection mTeleportFinishConnection;
};
extern LLFloaterWorldMap* gFloaterWorldMap;
class LLPanelHideBeacon : public LLPanel
{
public:
static LLPanelHideBeacon* getInstance();
LLPanelHideBeacon();
/*virtual*/ bool postBuild();
/*virtual*/ void setVisible(bool visible);
/*virtual*/ void draw();
private:
static LLPanelHideBeacon* getPanelHideBeacon();
void onHideButtonClick();
void updatePosition();
LLButton* mHideButton;
};
#endif
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