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/**
* @file llfloatervoiceeffect.h
* @author Aimee
* @brief Selection and preview of voice effects.
*
* $LicenseInfo:firstyear=2010&license=viewergpl$
*
* Copyright (c) 2002-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLFLOATERVOICEEFFECT_H
#define LL_LLFLOATERVOICEEFFECT_H
#include "llfloater.h"
#include "llvoiceclient.h"
class LLButton;
class LLScrollListCtrl;
class LLFloaterVoiceEffect
: public LLFloater
, public LLVoiceEffectObserver
{
public:
LOG_CLASS(LLFloaterVoiceEffect);
LLFloaterVoiceEffect(const LLSD& key);
virtual ~LLFloaterVoiceEffect();
virtual BOOL postBuild();
virtual void onClose(bool app_quitting);
private:
enum ColumnIndex
{
NAME_COLUMN = 0,
DATE_COLUMN = 1,
};
void refreshEffectList();
void updateControls();
/// Called by voice effect provider when voice effect list is changed.
virtual void onVoiceEffectChanged(bool effect_list_updated);
void onClickRecord();
void onClickPlay();
void onClickStop();
// void onClickActivate();
LLUUID mSelectedID;
LLScrollListCtrl* mVoiceEffectList;
};
#endif
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