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/**
* @file llfloaterurldisplay.h
* @brief Probably should be called LLFloaterTeleport, or LLFloaterLandmark
* as it gives you a preview of a potential teleport location.
*
* $LicenseInfo:firstyear=2007&license=viewergpl$
*
* Copyright (c) 2007-2008, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llfloaterurldisplay.h"
#include "llpanelplace.h"
#include "lluictrlfactory.h"
#include "v3dmath.h"
////////////////////////////////////////////////////////////////////////////
// LLFloaterURLDisplay
LLFloaterURLDisplay::LLFloaterURLDisplay(const LLSD& sd)
{
mFactoryMap["place_details_panel"] = LLCallbackMap(LLFloaterURLDisplay::createPlaceDetail, this);
LLUICtrlFactory::getInstance()->buildFloater(this, "floater_preview_url.xml", &getFactoryMap());
this->setVisible(false);
// If positioned at 0,0 the teleport button is behind the toolbar.
LLRect r = getRect();
if (r.mBottom == 0 && r.mLeft == 0)
{
// first use, center it
center();
}
else
{
gFloaterView->adjustToFitScreen(this, FALSE);
}
}
LLFloaterURLDisplay::~LLFloaterURLDisplay()
{
}
void LLFloaterURLDisplay::displayParcelInfo(U64 region_handle, const LLVector3& pos_local)
{
mRegionHandle = region_handle;
mRegionPosition = pos_local;
LLVector3d pos_global = from_region_handle(region_handle);
pos_global += (LLVector3d)pos_local;
LLUUID region_id; // don't know this
LLUUID landmark_asset_id; // don't know this either
mPlacePanel->displayParcelInfo(pos_local, landmark_asset_id, region_id, pos_global);
this->setVisible(true);
this->setFrontmost(true);
}
void LLFloaterURLDisplay::setSnapshotDisplay(const LLUUID& snapshot_id)
{
mPlacePanel->setSnapshot(snapshot_id);
}
void LLFloaterURLDisplay::setName(const std::string& name)
{
mPlacePanel->setName(name);
}
void LLFloaterURLDisplay::setLocationString(const std::string& name)
{
mPlacePanel->setLocationString(name);
}
// static
void* LLFloaterURLDisplay::createPlaceDetail(void* userdata)
{
LLFloaterURLDisplay *self = (LLFloaterURLDisplay*)userdata;
self->mPlacePanel = new LLPanelPlace();
LLUICtrlFactory::getInstance()->buildPanel(self->mPlacePanel, "panel_place.xml");
return self->mPlacePanel;
}
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