summaryrefslogtreecommitdiff
path: root/indra/newview/llfloateruipreview.h
blob: b0af841e11507801797d03ac0f3d6e6270a40a42 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
/**
 * @file llfloateruipreview.h
 * @brief Tool for previewing and editing floaters
 *
 * $LicenseInfo:firstyear=2008&license=viewergpl$
 * 
 * Copyright (c) 2008-2009, Linden Research, Inc.
 * 
 * Second Life Viewer Source Code
 * The source code in this file ("Source Code") is provided by Linden Lab
 * to you under the terms of the GNU General Public License, version 2.0
 * ("GPL"), unless you have obtained a separate licensing agreement
 * ("Other License"), formally executed by you and Linden Lab.  Terms of
 * the GPL can be found in doc/GPL-license.txt in this distribution, or
 * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
 * 
 * There are special exceptions to the terms and conditions of the GPL as
 * it is applied to this Source Code. View the full text of the exception
 * in the file doc/FLOSS-exception.txt in this software distribution, or
 * online at
 * http://secondlifegrid.net/programs/open_source/licensing/flossexception
 * 
 * By copying, modifying or distributing this software, you acknowledge
 * that you have read and understood your obligations described above,
 * and agree to abide by those obligations.
 * 
 * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
 * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
 * COMPLETENESS OR PERFORMANCE.
 * $/LicenseInfo$
 */

// Tool for previewing floaters and panels for localization and UI design purposes.
// See: https://wiki.lindenlab.com/wiki/GUI_Preview_And_Localization_Tools
// See: https://jira.lindenlab.com/browse/DEV-16869

#ifndef LL_LLUIPREVIEW_H
#define LL_LLUIPREVIEW_H

#include "llfloater.h"			// superclass
#include "llscrollcontainer.h"	// scroll container for overlapping elements
#include "lllivefile.h"					// live file poll/stat/reload
#include <list>
#include <map>

// Forward declarations to avoid header dependencies
class LLEventTimer;
class LLColor;
class LLScrollListCtrl;
class LLComboBox;
class LLButton;
class LLXmlTreeNode;
class LLFloaterUIPreview;
class LLFadeEventTimer;

// Reset object to ensure that when we change the current language setting for preview purposes,
// it automatically is reset.  Constructed on the stack at the start of the method; the reset
// occurs as it falls out of scope at the end of the method.  See llfloateruipreview.cpp for usage.
class LLLocalizationResetForcer
{
public:
	LLLocalizationResetForcer(S32 ID);
	virtual ~LLLocalizationResetForcer();

private:
	std::string mSavedLocalization;	// the localization before we change it
};

// Implementation of live file
// When a floater is being previewed, any saved changes to its corresponding
// file cause the previewed floater to be reloaded
class LLGUIPreviewLiveFile : public LLLiveFile
{
public:
	LLGUIPreviewLiveFile(std::string path, std::string name, LLFloaterUIPreview* parent);
	virtual ~LLGUIPreviewLiveFile();
	LLFloaterUIPreview* mParent;
	LLFadeEventTimer* mFadeTimer;	// timer for fade-to-yellow-and-back effect to warn that file has been reloaded
	BOOL mFirstFade;				// setting this avoids showing the fade reload warning on first load
	std::string mFileName;
protected:
	bool loadFile();
};

// Implementation of graphical fade in/out (on timer) for when XUI files are updated
class LLFadeEventTimer : public LLEventTimer
{
public:
	LLFadeEventTimer(F32 refresh, LLGUIPreviewLiveFile* parent);
	BOOL tick();
	LLGUIPreviewLiveFile* mParent;
private:
	BOOL mFadingOut;			// fades in then out; this is toggled in between
	LLColor4 mOriginalColor;	// original color; color is reset to this after fade is coimplete
};

// Implementation of previewed floater
// Used to override draw and mouse handler
class LLPreviewedFloater : public LLFloater
{
public:
	LLPreviewedFloater() : LLFloater() {}
	virtual void draw();
	BOOL handleRightMouseDown(S32 x, S32 y, MASK mask);
	BOOL selectElement(LLView* parent, int x, int y, int depth);	// select element to display its overlappers
};

// Implementation of custom overlapping element display panel
class LLOverlapPanel : public LLPanel
{
public:
	struct Params : public LLInitParam::Block<Params, LLPanel::Params>
	{
		Params() {}
	};
	LLOverlapPanel(Params p = Params()) : LLPanel(p),
		mSpacing(10),
		// mClickedElement(NULL),
		mLastClickedElement(NULL)
	{
		mOriginalWidth = getRect().getWidth();
		mOriginalHeight = getRect().getHeight();
	}
	virtual void draw();
	// LLView *mClickedElement;
	LLView *mLastClickedElement;
	int mOriginalWidth, mOriginalHeight, mSpacing;
};

class LLFloaterUIPreview : public LLFloater
{
public:
	// Setup
	LLFloaterUIPreview(const LLSD& key);
	virtual ~LLFloaterUIPreview();

	static std::string getLocStr(S32 ID);						// fetches the localization string based on what is selected in the drop-down menu
	static void displayFloater(BOOL click, S32 ID, bool save = false);			// needs to be public so live file can call it when it finds an update
	static BOOL containerType(LLView* viewp);				// check if the element is a container type and tree traverses need to look at its children
	static LLFloaterUIPreview*	sInstance;					// static instance of this (for references in handlers)

	BOOL postBuild();										// post-build setup (called by superclass' constructor)
	void refreshList();										// refresh list (empty it out and fill it up from scratch)
	void addFloaterEntry(const std::string& path);			// add a single file's entry to the list of floaters

	LLPreviewedFloater*			mDisplayedFloater;			// the floater which is currently being displayed
	LLPreviewedFloater*			mDisplayedFloater_2;			// the floater which is currently being displayed
	LLGUIPreviewLiveFile*		mLiveFile;					// live file for checking for updates to the currently-displayed XML file
	LLOverlapPanel*				mOverlapPanel;				// custom overlapping elements panel
	// BOOL						mHighlightingDiffs;			// bool for whether localization diffs are being highlighted or not
	BOOL						mHighlightingOverlaps;		// bool for whether overlapping elements are being highlighted

	typedef std::map<LLView*, std::list<LLView*> >	OverlapMap;
	OverlapMap mOverlapMap;						// map, of XUI element to a list of XUI elements it overlaps
	
	// typedef std::map<std::string,std::pair<std::list<std::string>,std::list<std::string> > > DiffMap; // this version copies the lists etc., and thus is bad memory-wise
	typedef std::list<std::string> StringList;
	typedef boost::shared_ptr<StringList> StringListPtr;
	typedef std::map<std::string, std::pair<StringListPtr,StringListPtr> > DiffMap;
	DiffMap mDiffsMap;							// map, of filename to pair of list of changed element paths and list of errors

protected:
	virtual void onClose(bool app_quitting);

private:
	// XUI elements for this floater
	LLScrollListCtrl*			mFileList;							// scroll list control for file list
	LLLineEditor*				mEditorPathTextBox;					// text field for path to editor executable
	LLLineEditor*				mEditorArgsTextBox;					// text field for arguments to editor executable
	LLLineEditor*				mDiffPathTextBox;					// text field for path to diff file
	LLButton*					mDisplayFloaterBtn;					// button to display primary floater
	LLButton*					mDisplayFloaterBtn_2;				// button to display secondary floater
	LLButton*					mEditFloaterBtn;					// button to edit floater
	LLButton*					mExecutableBrowseButton;			// button to browse for executable
	LLButton*					mCloseOtherButton;					// button to close primary displayed floater
	LLButton*					mCloseOtherButton_2;					// button to close secondary displayed floater
	LLButton*					mDiffBrowseButton;					// button to browse for diff file
	LLButton*					mToggleHighlightButton;				// button to toggle highlight of files/elements with diffs
	LLButton*					mToggleOverlapButton;				// button to togle overlap panel/highlighting
	LLComboBox*					mLanguageSelection;					// combo box for primary language selection
	LLComboBox*					mLanguageSelection_2;				// combo box for secondary language selection
	LLScrollContainer*	mOverlapScrollView;					// overlapping elements scroll container
	S32							mLastDisplayedX, mLastDisplayedY;	// stored position of last floater so the new one opens up in the same place
	std::string mDelim;												// the OS-specific delimiter character (/ or \) (*TODO: this shouldn't be needed, right?)

	static std::string				mSavedEditorPath;					// stored editor path so closing this floater doesn't reset it
	static std::string				mSavedEditorArgs;					// stored editor args so closing this floater doesn't reset it
	static std::string				mSavedDiffPath;						// stored diff file path so closing this floater doesn't reset it

	// Internal functionality
	static void popupAndPrintWarning(std::string& warning);			// pop up a warning
	std::string getLocalizedDirectory();							// build and return the path to the XUI directory for the currently-selected localization
	void scanDiffFile(LLXmlTreeNode* file_node);					// scan a given XML node for diff entries and highlight them in its associated file
	void highlightChangedElements();								// look up the list of elements to highlight and highlight them in the current floater
	void highlightChangedFiles();									// look up the list of changed files to highlight and highlight them in the scroll list
	void findOverlapsInChildren(LLView* parent);					// fill the map below with element overlap information
	static BOOL overlapIgnorable(LLView* viewp);					// check it the element can be ignored for overlap/localization purposes

	// check if two elements overlap using their rectangles
	// used instead of llrect functions because by adding a few pixels of leeway I can cut down drastically on the number of overlaps
	BOOL elementOverlap(LLView* view1, LLView* view2);

	// Button/drop-down action listeners (self explanatory)
	static void onClickDisplayFloater(void*);
	static void onClickSaveFloater(void*);
	static void onClickSaveAll(void*);
	static void onClickEditFloater(void*);
	static void onClickBrowseForEditor(void*);
	static void onClickBrowseForDiffs(void*);
	static void onClickToggleDiffHighlighting(void*);
	static void onClickToggleOverlapping(void*);
	static void onClickCloseDisplayedFloater(void*);
	void onLanguageComboSelect(LLUICtrl* ctrl);
};
#endif // LL_LLUIPREVIEW_H