summaryrefslogtreecommitdiff
path: root/indra/newview/llfloatertopobjects.h
blob: ee3c5d3cceefdd080594d217ffda5050d2d3dd64 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
/** 
 * @file llfloatertopobjects.h
 * @brief Shows top colliders or top scripts
 *
 * $LicenseInfo:firstyear=2005&license=viewergpl$
 * 
 * Copyright (c) 2005-2009, Linden Research, Inc.
 * 
 * Second Life Viewer Source Code
 * The source code in this file ("Source Code") is provided by Linden Lab
 * to you under the terms of the GNU General Public License, version 2.0
 * ("GPL"), unless you have obtained a separate licensing agreement
 * ("Other License"), formally executed by you and Linden Lab.  Terms of
 * the GPL can be found in doc/GPL-license.txt in this distribution, or
 * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
 * 
 * There are special exceptions to the terms and conditions of the GPL as
 * it is applied to this Source Code. View the full text of the exception
 * in the file doc/FLOSS-exception.txt in this software distribution, or
 * online at
 * http://secondlifegrid.net/programs/open_source/licensing/flossexception
 * 
 * By copying, modifying or distributing this software, you acknowledge
 * that you have read and understood your obligations described above,
 * and agree to abide by those obligations.
 * 
 * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
 * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
 * COMPLETENESS OR PERFORMANCE.
 * $/LicenseInfo$
 */

#ifndef LL_LLFLOATERTOPOBJECTS_H
#define LL_LLFLOATERTOPOBJECTS_H

#include "llfloater.h"

class LLUICtrl;

class LLFloaterTopObjects : public LLFloater
{
	friend class LLFloaterReg;
public:
	// Opens the floater on screen.
//	static void show();

	// Opens the floater if it's not on-screen.
	// Juggles the UI based on method = "scripts" or "colliders"
	static void handle_land_reply(LLMessageSystem* msg, void** data);
	void handleReply(LLMessageSystem* msg, void** data);
	
	void clearList();
	void updateSelectionInfo();
	virtual BOOL postBuild();

	void onRefresh();

	static void setMode(U32 mode);

private:
	LLFloaterTopObjects(const LLSD& key);
	~LLFloaterTopObjects();

	void initColumns(LLCtrlListInterface *list);

	void onCommitObjectsList();
	static void onDoubleClickObjectsList(void* data);
	void onClickShowBeacon();

	void doToObjects(int action, bool all);

	void onReturnAll();
	void onReturnSelected();
	void onDisableAll();
	void onDisableSelected();

	static bool callbackReturnAll(const LLSD& notification, const LLSD& response);
	static bool callbackDisableAll(const LLSD& notification, const LLSD& response);

	void onGetByOwnerName();
	void onGetByObjectName();

//	static void onGetByOwnerNameClicked(void* data)  { onGetByOwnerName(NULL, data); };
//	static void onGetByObjectNameClicked(void* data) { onGetByObjectName(NULL, data); };

	void showBeacon();

private:
	std::string mMethod;

	LLSD mObjectListData;
	std::vector<LLUUID> mObjectListIDs;

	U32 mCurrentMode;
	U32 mFlags;
	std::string mFilter;

	BOOL mInitialized;

	F32 mtotalScore;

	enum
	{
		ACTION_RETURN = 0,
		ACTION_DISABLE
	};

	static LLFloaterTopObjects* sInstance;
};

#endif