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/**
 * @file llfloatertopobjects.h
 * @brief Shows top colliders or top scripts
 *
 * $LicenseInfo:firstyear=2005&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 *
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#ifndef LL_LLFLOATERTOPOBJECTS_H
#define LL_LLFLOATERTOPOBJECTS_H

#include "llfloater.h"

class LLUICtrl;
class LLScrollListCtrl;

// Bits for simulator performance query flags
enum LAND_STAT_FLAGS
{
    STAT_FILTER_BY_PARCEL   = 0x00000001,
    STAT_FILTER_BY_OWNER    = 0x00000002,
    STAT_FILTER_BY_OBJECT   = 0x00000004,
    STAT_FILTER_BY_PARCEL_NAME  = 0x00000008,
    STAT_REQUEST_LAST_ENTRY = 0x80000000,
};

enum LAND_STAT_REPORT_TYPE
{
    STAT_REPORT_TOP_SCRIPTS = 0,
    STAT_REPORT_TOP_COLLIDERS
};

class LLFloaterTopObjects : public LLFloater
{
    friend class LLFloaterReg;
public:
    // Opens the floater on screen.
//  static void show();

    // Opens the floater if it's not on-screen.
    // Juggles the UI based on method = "scripts" or "colliders"
    static void handle_land_reply(LLMessageSystem* msg, void** data);
    void handleReply(LLMessageSystem* msg, void** data);

    void clearList();
    void updateSelectionInfo();
    virtual BOOL postBuild();

    void onRefresh();

    static void setMode(U32 mode);
    void disableRefreshBtn();

private:
    LLFloaterTopObjects(const LLSD& key);
    ~LLFloaterTopObjects();

    void initColumns(LLCtrlListInterface *list);

    void onCommitObjectsList();
    void onSelectionChanged();
    static void onDoubleClickObjectsList(void* data);
    void onClickShowBeacon();

    void returnObjects(bool all);

    void onReturnAll();
    void onReturnSelected();

    static bool callbackReturnAll(const LLSD& notification, const LLSD& response);

    void onGetByOwnerName();
    void onGetByObjectName();
    void onGetByParcelName();

    void showBeacon();
    void teleportToSelectedObject();

private:
    std::string mMethod;

    LLSD mObjectListData;
    uuid_vec_t mObjectListIDs;

    U32 mCurrentMode;
    U32 mFlags;
    std::string mFilter;

    BOOL mInitialized;

    F32 mtotalScore;

    static LLFloaterTopObjects* sInstance;
    LLScrollListCtrl* mObjectsScrollList;
};

#endif