1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
|
/**
* @file llfloatertexturefetchdebugger.h
* @brief texture fetching debugger window, debug use only
*
* $LicenseInfo:firstyear=2004&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_FLOATER_TEXTURE_FETCH_DEBUGGER__H
#define LL_FLOATER_TEXTURE_FETCH_DEBUGGER__H
#include "llfloater.h"
class LLTextureFetchDebugger;
class LLFloaterTextureFetchDebugger : public LLFloater
{
friend class LLFloaterReg;
public:
/// initialize all the callbacks for the menu
virtual BOOL postBuild() ;
virtual void draw() ;
void onChangeTexelPixelRatio();
void onClickStart();
void onClickClear();
void onClickClose();
void onClickCacheRead();
void onClickCacheWrite();
void onClickHTTPLoad();
void onClickDecode();
void onClickGLTexture();
void onClickRefetchVisCache();
void onClickRefetchVisHTTP();
void onClickRefetchAllCache();
void onClickRefetchAllHTTP();
public:
void idle() ;
private:
LLFloaterTextureFetchDebugger(const LLSD& key);
virtual ~LLFloaterTextureFetchDebugger();
void updateButtons();
void disableButtons();
private:
LLTextureFetchDebugger* mDebugger;
std::map<std::string, bool> mButtonStateMap;
};
#endif // LL_FLOATER_TEXTURE_FETCH_DEBUGGER__H
|