1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
|
/**
* @file llfloatertestinspectors.h
*
* $LicenseInfo:firstyear=2009&license=viewergpl$
*
* Copyright (c) 2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LLFLOATERTESTINSPECTORS_H
#define LLFLOATERTESTINSPECTORS_H
#include "llfloater.h"
class LLSD;
class LLFloaterTestInspectors : public LLFloater
{
friend class LLFloaterReg;
public:
// nothing yet
private:
// Construction handled by LLFloaterReg
LLFloaterTestInspectors(const LLSD& seed);
~LLFloaterTestInspectors();
/*virtual*/ BOOL postBuild();
// Button callback to show
void showAvatarInspector(LLUICtrl*, const LLSD& avatar_id);
// Debug function hookups for buttons
void onClickAvatar2D();
void onClickAvatar3D();
void onClickObject2D();
void onClickObject3D();
void onClickGroup();
void onClickPlace();
void onClickEvent();
};
#endif
|