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/**
* @file llfloatertestinspectors.cpp
*
* $LicenseInfo:firstyear=2009&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llfloatertestinspectors.h"
// Viewer includes
#include "llstartup.h"
// Linden library includes
#include "llfloaterreg.h"
//#include "lluictrlfactory.h"
LLFloaterTestInspectors::LLFloaterTestInspectors(const LLSD& seed)
: LLFloater(seed)
{
mCommitCallbackRegistrar.add("ShowAvatarInspector",
boost::bind(&LLFloaterTestInspectors::showAvatarInspector, this, _1, _2));
mCommitCallbackRegistrar.add("ShowObjectInspector",
boost::bind(&LLFloaterTestInspectors::showObjectInspector, this, _1, _2));
}
LLFloaterTestInspectors::~LLFloaterTestInspectors()
{}
BOOL LLFloaterTestInspectors::postBuild()
{
// Test the dummy widget construction code
getChild<LLUICtrl>("intentionally-not-found")->setEnabled(true);
// getChild<LLUICtrl>("avatar_2d_btn")->setCommitCallback(
// boost::bind(&LLFloaterTestInspectors::onClickAvatar2D, this));
getChild<LLUICtrl>("avatar_3d_btn")->setCommitCallback(
boost::bind(&LLFloaterTestInspectors::onClickAvatar3D, this));
getChild<LLUICtrl>("object_2d_btn")->setCommitCallback(
boost::bind(&LLFloaterTestInspectors::onClickObject2D, this));
getChild<LLUICtrl>("object_3d_btn")->setCommitCallback(
boost::bind(&LLFloaterTestInspectors::onClickObject3D, this));
getChild<LLUICtrl>("group_btn")->setCommitCallback(
boost::bind(&LLFloaterTestInspectors::onClickGroup, this));
getChild<LLUICtrl>("place_btn")->setCommitCallback(
boost::bind(&LLFloaterTestInspectors::onClickPlace, this));
getChild<LLUICtrl>("event_btn")->setCommitCallback(
boost::bind(&LLFloaterTestInspectors::onClickEvent, this));
return LLFloater::postBuild();
}
void LLFloaterTestInspectors::showAvatarInspector(LLUICtrl*, const LLSD& avatar_id)
{
LLUUID id; // defaults to null
if (LLStartUp::getStartupState() >= STATE_STARTED)
{
id = avatar_id.asUUID();
}
// spawns off mouse position automatically
LLFloaterReg::showInstance("inspect_avatar", LLSD().with("avatar_id", id));
}
void LLFloaterTestInspectors::showObjectInspector(LLUICtrl*, const LLSD& object_id)
{
LLFloaterReg::showInstance("inspect_object", LLSD().with("object_id", object_id));
}
void LLFloaterTestInspectors::onClickAvatar2D()
{
}
void LLFloaterTestInspectors::onClickAvatar3D()
{
}
void LLFloaterTestInspectors::onClickObject2D()
{
}
void LLFloaterTestInspectors::onClickObject3D()
{
}
void LLFloaterTestInspectors::onClickGroup()
{
}
void LLFloaterTestInspectors::onClickPlace()
{
}
void LLFloaterTestInspectors::onClickEvent()
{
}
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