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/**
* @file llfloatertelehub.h
* @author James Cook
* @brief LLFloaterTelehub class definition
*
* Copyright (c) 2005-$CurrentYear$, Linden Research, Inc.
* $License$
*/
#ifndef LL_LLFLOATERTELEHUB_H
#define LL_LLFLOATERTELEHUB_H
#include "llfloater.h"
class LLMessageSystem;
class LLObjectSelection;
const S32 MAX_SPAWNPOINTS_PER_TELEHUB = 16;
class LLFloaterTelehub : public LLFloater
{
public:
// Opens the floater on screen.
static void show();
virtual void draw();
static BOOL renderBeacons();
static void addBeacons();
private:
LLFloaterTelehub();
~LLFloaterTelehub();
void refresh();
void sendTelehubInfoRequest();
static void onClickConnect(void* data);
static void onClickDisconnect(void* data);
static void onClickAddSpawnPoint(void* data);
static void onClickRemoveSpawnPoint(void* data);
static void processTelehubInfo(LLMessageSystem* msg, void**);
void unpackTelehubInfo(LLMessageSystem* msg);
private:
LLUUID mTelehubObjectID; // null if no telehub
LLString mTelehubObjectName;
LLVector3 mTelehubPos; // region local, fallback if viewer can't see the object
LLQuaternion mTelehubRot;
S32 mNumSpawn;
LLVector3 mSpawnPointPos[MAX_SPAWNPOINTS_PER_TELEHUB];
LLHandle<LLObjectSelection> mObjectSelection;
static LLFloaterTelehub* sInstance;
};
#endif
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