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/**
* @file llfloatertelehub.cpp
* @author James Cook
* @brief LLFloaterTelehub class implementation
*
* $LicenseInfo:firstyear=2005&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llfloatertelehub.h"
#include "message.h"
#include "llfontgl.h"
#include "llagent.h"
#include "llfloaterreg.h"
#include "llfloatertools.h"
#include "llscrolllistctrl.h"
#include "llselectmgr.h"
#include "lltoolcomp.h"
#include "lltoolmgr.h"
#include "llviewerobject.h"
#include "llviewerobjectlist.h"
#include "lluictrlfactory.h"
LLFloaterTelehub::LLFloaterTelehub(const LLSD& key)
: LLFloater(key),
mTelehubObjectID(),
mTelehubObjectName(),
mTelehubPos(),
mTelehubRot(),
mNumSpawn(0)
{
//LLUICtrlFactory::getInstance()->buildFloater(sInstance, "floater_telehub.xml");
}
BOOL LLFloaterTelehub::postBuild()
{
gMessageSystem->setHandlerFunc("TelehubInfo", processTelehubInfo);
getChild<LLUICtrl>("connect_btn")->setCommitCallback(boost::bind(&LLFloaterTelehub::onClickConnect, this));
getChild<LLUICtrl>("disconnect_btn")->setCommitCallback(boost::bind(&LLFloaterTelehub::onClickDisconnect, this));
getChild<LLUICtrl>("add_spawn_point_btn")->setCommitCallback(boost::bind(&LLFloaterTelehub::onClickAddSpawnPoint, this));
getChild<LLUICtrl>("remove_spawn_point_btn")->setCommitCallback(boost::bind(&LLFloaterTelehub::onClickRemoveSpawnPoint, this));
LLScrollListCtrl* list = getChild<LLScrollListCtrl>("spawn_points_list");
if (list)
{
// otherwise you can't walk with arrow keys while floater is up
list->setAllowKeyboardMovement(FALSE);
}
return TRUE;
}
void LLFloaterTelehub::onOpen(const LLSD& key)
{
// Show tools floater by selecting translate (select) tool
LLToolMgr::getInstance()->setCurrentToolset(gBasicToolset);
LLToolMgr::getInstance()->getCurrentToolset()->selectTool( LLToolCompTranslate::getInstance() );
sendTelehubInfoRequest();
mObjectSelection = LLSelectMgr::getInstance()->getEditSelection();
}
LLFloaterTelehub::~LLFloaterTelehub()
{
// no longer interested in this message
gMessageSystem->setHandlerFunc("TelehubInfo", NULL);
}
void LLFloaterTelehub::draw()
{
if (!isMinimized())
{
refresh();
}
LLFloater::draw();
}
// Per-frame updates, because we don't have a selection manager observer.
void LLFloaterTelehub::refresh()
{
const BOOL children_ok = TRUE;
LLViewerObject* object = mObjectSelection->getFirstRootObject(children_ok);
BOOL have_selection = (object != NULL);
BOOL all_volume = LLSelectMgr::getInstance()->selectionAllPCode( LL_PCODE_VOLUME );
childSetEnabled("connect_btn", have_selection && all_volume);
BOOL have_telehub = mTelehubObjectID.notNull();
childSetEnabled("disconnect_btn", have_telehub);
BOOL space_avail = (mNumSpawn < MAX_SPAWNPOINTS_PER_TELEHUB);
childSetEnabled("add_spawn_point_btn", have_selection && all_volume && space_avail);
LLScrollListCtrl* list = getChild<LLScrollListCtrl>("spawn_points_list");
if (list)
{
BOOL enable_remove = (list->getFirstSelected() != NULL);
childSetEnabled("remove_spawn_point_btn", enable_remove);
}
}
// static
BOOL LLFloaterTelehub::renderBeacons()
{
// only render if we've got a telehub
LLFloaterTelehub* floater = LLFloaterReg::findTypedInstance<LLFloaterTelehub>("telehubs");
return floater && floater->mTelehubObjectID.notNull();
}
// static
void LLFloaterTelehub::addBeacons()
{
LLFloaterTelehub* floater = LLFloaterReg::findTypedInstance<LLFloaterTelehub>("telehubs");
if (!floater)
return;
// Find the telehub position, either our cached old position, or
// an updated one based on the actual object position.
LLVector3 hub_pos_region = floater->mTelehubPos;
LLQuaternion hub_rot = floater->mTelehubRot;
LLViewerObject* obj = gObjectList.findObject(floater->mTelehubObjectID);
if (obj)
{
hub_pos_region = obj->getPositionRegion();
hub_rot = obj->getRotationRegion();
}
// Draw nice thick 3-pixel lines.
gObjectList.addDebugBeacon(hub_pos_region, "", LLColor4::yellow, LLColor4::white, 4);
LLScrollListCtrl* list = floater->getChild<LLScrollListCtrl>("spawn_points_list");
if (list)
{
S32 spawn_index = list->getFirstSelectedIndex();
if (spawn_index >= 0)
{
LLVector3 spawn_pos = hub_pos_region + (floater->mSpawnPointPos[spawn_index] * hub_rot);
gObjectList.addDebugBeacon(spawn_pos, "", LLColor4::orange, LLColor4::white, 4);
}
}
}
void LLFloaterTelehub::sendTelehubInfoRequest()
{
LLSelectMgr::getInstance()->sendGodlikeRequest("telehub", "info ui");
}
void LLFloaterTelehub::onClickConnect()
{
LLSelectMgr::getInstance()->sendGodlikeRequest("telehub", "connect");
}
void LLFloaterTelehub::onClickDisconnect()
{
LLSelectMgr::getInstance()->sendGodlikeRequest("telehub", "delete");
}
void LLFloaterTelehub::onClickAddSpawnPoint()
{
LLSelectMgr::getInstance()->sendGodlikeRequest("telehub", "spawnpoint add");
LLSelectMgr::getInstance()->deselectAll();
}
void LLFloaterTelehub::onClickRemoveSpawnPoint()
{
LLScrollListCtrl* list = getChild<LLScrollListCtrl>("spawn_points_list");
if (!list)
return;
S32 spawn_index = list->getFirstSelectedIndex();
if (spawn_index < 0) return; // nothing selected
LLMessageSystem* msg = gMessageSystem;
// Could be god or estate owner. If neither, server will reject message.
if (gAgent.isGodlike())
{
msg->newMessage("GodlikeMessage");
}
else
{
msg->newMessage("EstateOwnerMessage");
}
msg->nextBlock("AgentData");
msg->addUUID("AgentID", gAgent.getID());
msg->addUUID("SessionID", gAgent.getSessionID());
msg->addUUIDFast(_PREHASH_TransactionID, LLUUID::null); //not used
msg->nextBlock("MethodData");
msg->addString("Method", "telehub");
msg->addUUID("Invoice", LLUUID::null);
msg->nextBlock("ParamList");
msg->addString("Parameter", "spawnpoint remove");
std::string buffer;
buffer = llformat("%d", spawn_index);
msg->nextBlock("ParamList");
msg->addString("Parameter", buffer);
gAgent.sendReliableMessage();
}
// static
void LLFloaterTelehub::processTelehubInfo(LLMessageSystem* msg, void**)
{
LLFloaterTelehub* floater = LLFloaterReg::findTypedInstance<LLFloaterTelehub>("telehubs");
if (floater)
{
floater->unpackTelehubInfo(msg);
}
}
void LLFloaterTelehub::unpackTelehubInfo(LLMessageSystem* msg)
{
msg->getUUID("TelehubBlock", "ObjectID", mTelehubObjectID);
msg->getString("TelehubBlock", "ObjectName", mTelehubObjectName);
msg->getVector3("TelehubBlock", "TelehubPos", mTelehubPos);
msg->getQuat("TelehubBlock", "TelehubRot", mTelehubRot);
mNumSpawn = msg->getNumberOfBlocks("SpawnPointBlock");
for (S32 i = 0; i < mNumSpawn; i++)
{
msg->getVector3("SpawnPointBlock", "SpawnPointPos", mSpawnPointPos[i], i);
}
// Update parts of the UI that change only when message received.
if (mTelehubObjectID.isNull())
{
childSetVisible("status_text_connected", false);
childSetVisible("status_text_not_connected", true);
childSetVisible("help_text_connected", false);
childSetVisible("help_text_not_connected", true);
}
else
{
childSetTextArg("status_text_connected", "[OBJECT]", mTelehubObjectName);
childSetVisible("status_text_connected", true);
childSetVisible("status_text_not_connected", false);
childSetVisible("help_text_connected", true);
childSetVisible("help_text_not_connected", false);
}
LLScrollListCtrl* list = getChild<LLScrollListCtrl>("spawn_points_list");
if (list)
{
list->deleteAllItems();
for (S32 i = 0; i < mNumSpawn; i++)
{
std::string pos = llformat("%.1f, %.1f, %.1f",
mSpawnPointPos[i].mV[VX],
mSpawnPointPos[i].mV[VY],
mSpawnPointPos[i].mV[VZ]);
list->addSimpleElement(pos);
}
list->selectNthItem(mNumSpawn - 1);
}
}
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