1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
|
/**
* @file llfloatersounddevices.cpp
* @author Leyla Farazha
* @brief Sound Preferences used for minimal skin
*
* $LicenseInfo:firstyear=2011&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llfloatersounddevices.h"
#include "lldraghandle.h"
#include "llpanelvoicedevicesettings.h"
// Library includes
#include "indra_constants.h"
// protected
LLFloaterSoundDevices::LLFloaterSoundDevices(const LLSD& key)
: LLTransientDockableFloater(NULL, false, key)
{
LLTransientFloaterMgr::getInstance()->addControlView(this);
// force docked state since this floater doesn't save it between recreations
setDocked(true);
}
LLFloaterSoundDevices::~LLFloaterSoundDevices()
{
LLTransientFloaterMgr::getInstance()->removeControlView(this);
}
// virtual
bool LLFloaterSoundDevices::postBuild()
{
LLTransientDockableFloater::postBuild();
updateTransparency(TT_ACTIVE); // force using active floater transparency (STORM-730)
LLPanelVoiceDeviceSettings* panel = findChild<LLPanelVoiceDeviceSettings>("device_settings_panel");
if (panel)
{
panel->setUseTuningMode(false);
getChild<LLUICtrl>("voice_input_device")->setCommitCallback(boost::bind(&LLPanelVoiceDeviceSettings::apply, panel));
getChild<LLUICtrl>("voice_output_device")->setCommitCallback(boost::bind(&LLPanelVoiceDeviceSettings::apply, panel));
getChild<LLUICtrl>("mic_volume_slider")->setCommitCallback(boost::bind(&LLPanelVoiceDeviceSettings::apply, panel));
}
return true;
}
//virtual
void LLFloaterSoundDevices::setDocked(bool docked, bool pop_on_undock/* = true*/)
{
LLTransientDockableFloater::setDocked(docked, pop_on_undock);
}
// virtual
void LLFloaterSoundDevices::setFocus(bool b)
{
LLTransientDockableFloater::setFocus(b);
// Force using active floater transparency
// We have to override setFocus() for because selecting an item of the
// combobox causes the floater to lose focus and thus become transparent.
updateTransparency(TT_ACTIVE);
}
|