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/**
 * @file llfloatersounddevices.cpp
 * @author Leyla Farazha
 * @brief Sound Preferences used for minimal skin
 *
* $LicenseInfo:firstyear=2011&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 *
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */
#include "llviewerprecompiledheaders.h"

#include "llfloatersounddevices.h"

#include "lldraghandle.h"

#include "llpanelvoicedevicesettings.h"

// Library includes
#include "indra_constants.h"

// protected
LLFloaterSoundDevices::LLFloaterSoundDevices(const LLSD& key)
:   LLTransientDockableFloater(NULL, false, key)
{
    LLTransientFloaterMgr::getInstance()->addControlView(this);

    // force docked state since this floater doesn't save it between recreations
    setDocked(true);
}

LLFloaterSoundDevices::~LLFloaterSoundDevices()
{
    LLTransientFloaterMgr::getInstance()->removeControlView(this);
}

// virtual
BOOL LLFloaterSoundDevices::postBuild()
{
    LLTransientDockableFloater::postBuild();

    updateTransparency(TT_ACTIVE); // force using active floater transparency (STORM-730)

    LLPanelVoiceDeviceSettings* panel = findChild<LLPanelVoiceDeviceSettings>("device_settings_panel");
    if (panel)
    {
        panel->setUseTuningMode(false);
        getChild<LLUICtrl>("voice_input_device")->setCommitCallback(boost::bind(&LLPanelVoiceDeviceSettings::apply, panel));
        getChild<LLUICtrl>("voice_output_device")->setCommitCallback(boost::bind(&LLPanelVoiceDeviceSettings::apply, panel));
        getChild<LLUICtrl>("mic_volume_slider")->setCommitCallback(boost::bind(&LLPanelVoiceDeviceSettings::apply, panel));
    }
    return TRUE;
}

//virtual
void LLFloaterSoundDevices::setDocked(bool docked, bool pop_on_undock/* = true*/)
{
    LLTransientDockableFloater::setDocked(docked, pop_on_undock);
}

// virtual
void LLFloaterSoundDevices::setFocus( BOOL b )
{
    LLTransientDockableFloater::setFocus(b);

    // Force using active floater transparency
    // We have to override setFocus() for because selecting an item of the
    // combobox causes the floater to lose focus and thus become transparent.
    updateTransparency(TT_ACTIVE);
}