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/**
* @file llfloatersocial.cpp
* @brief Implementation of llfloatersocial
* @author Gilbert@lindenlab.com
*
* $LicenseInfo:firstyear=2013&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2013, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llfloatersocial.h"
#include "llagent.h"
#include "llagentui.h"
#include "llfacebookconnect.h"
#include "llfloaterreg.h"
#include "llslurl.h"
#include "llviewerregion.h"
#include "llviewercontrol.h"
static LLRegisterPanelClassWrapper<LLSocialPhotoPanel> t_panel_photo("llsocialphotopanel");
static LLRegisterPanelClassWrapper<LLSocialCheckinPanel> t_panel_checkin("llsocialcheckinpanel");
std::string get_map_url()
{
LLVector3d center_agent = gAgent.getRegion()->getCenterGlobal();
int x_pos = center_agent[0] / 256.0;
int y_pos = center_agent[1] / 256.0;
std::string map_url = gSavedSettings.getString("CurrentMapServerURL") + llformat("map-1-%d-%d-objects.jpg", x_pos, y_pos);
return map_url;
}
LLSocialPhotoPanel::LLSocialPhotoPanel()
{
mCommitCallbackRegistrar.add("PostToFacebook.Send", boost::bind(&LLSocialPhotoPanel::onSend, this));
}
void LLSocialPhotoPanel::onSend()
{
std::string caption = getChild<LLUICtrl>("caption")->getValue().asString();
bool add_location = getChild<LLUICtrl>("add_location_cb")->getValue().asBoolean();
if (add_location)
{
LLSLURL slurl;
LLAgentUI::buildSLURL(slurl);
if (caption.empty())
caption = slurl.getSLURLString();
else
caption = caption + " " + slurl.getSLURLString();
}
//LLFacebookConnect::instance().sharePhoto(LLFloaterSnapshot::getImageData(), caption);
//LLWebProfile::uploadImage(LLFloaterSnapshot::getImageData(), caption, add_location, boost::bind(&LLPanelSnapshotFacebook::onImageUploaded, this, caption, _1));
//LLFloaterSnapshot::postSave();
}
LLSocialCheckinPanel::LLSocialCheckinPanel() :
mMapUrl("")
{
mCommitCallbackRegistrar.add("SocialSharing.SendCheckin", boost::bind(&LLSocialCheckinPanel::onSend, this));
}
/*virtual*/
void LLSocialCheckinPanel::setVisible(BOOL visible)
{
if (visible)
{
mMapUrl = get_map_url();
}
LLPanel::setVisible(visible);
}
void LLSocialCheckinPanel::onSend()
{
// Get the location SLURL
LLSLURL slurl;
LLAgentUI::buildSLURL(slurl);
std::string slurl_string = slurl.getSLURLString();
// Get the region name
std::string region_name = gAgent.getRegion()->getName();
// Get the region description
std::string description;
LLAgentUI::buildLocationString(description, LLAgentUI::LOCATION_FORMAT_NORMAL_COORDS, gAgent.getPositionAgent());
// Optionally add the region map view
bool add_map_view = getChild<LLUICtrl>("add_place_view_cb")->getValue().asBoolean();
std::string map_url = (add_map_view ? mMapUrl : "");
// Get the caption
std::string caption = getChild<LLUICtrl>("place_caption")->getValue().asString();
// Post all that to Facebook
LLFacebookConnect::instance().postCheckin(slurl_string, region_name, description, map_url, caption);
// Close the floater once "Post" has been pushed
LLFloater* floater = getParentByType<LLFloater>();
if (floater)
{
floater->closeFloater();
}
}
LLFloaterSocial::LLFloaterSocial(const LLSD& key) : LLFloater(key)
{
mCommitCallbackRegistrar.add("SocialSharing.Cancel", boost::bind(&LLFloaterSocial::onCancel, this));
}
void LLFloaterSocial::onCancel()
{
closeFloater();
}
BOOL LLFloaterSocial::postBuild()
{
return LLFloater::postBuild();
}
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