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/**
* @file llfloatersnapshot.h
* @brief Snapshot preview window, allowing saving, e-mailing, etc.
*
* Copyright (c) 2004-$CurrentYear$, Linden Research, Inc.
* $License$
*/
#ifndef LL_LLFLOATERSNAPSHOT_H
#define LL_LLFLOATERSNAPSHOT_H
#include "llfloater.h"
#include "llmemory.h"
#include "llimagegl.h"
#include "llcharacter.h"
class LLFloaterSnapshot : public LLFloater
{
public:
LLFloaterSnapshot();
virtual ~LLFloaterSnapshot();
virtual BOOL postBuild();
virtual void draw();
virtual void onClose(bool app_quitting);
static void show(void*);
static void hide(void*);
static void update();
private:
class Impl;
Impl& impl;
static LLFloaterSnapshot* sInstance;
};
class LLSnapshotFloaterView : public LLFloaterView
{
public:
LLSnapshotFloaterView( const LLString& name, const LLRect& rect );
virtual ~LLSnapshotFloaterView();
/*virtual*/ BOOL handleKey(KEY key, MASK mask, BOOL called_from_parent);
/*virtual*/ BOOL handleMouseDown(S32 x, S32 y, MASK mask);
/*virtual*/ BOOL handleMouseUp(S32 x, S32 y, MASK mask);
/*virtual*/ BOOL handleHover(S32 x, S32 y, MASK mask);
};
extern LLSnapshotFloaterView* gSnapshotFloaterView;
#endif // LL_LLFLOATERSNAPSHOT_H
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