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/**
* @file llfloatersimplesnapshot.h
* @brief Snapshot preview window for saving as a thumbnail
*
* $LicenseInfo:firstyear=2022&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2022, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLFLOATERSIMPLESNAPSHOT_H
#define LL_LLFLOATERSIMPLESNAPSHOT_H
#include "llfloater.h"
#include "llfloatersnapshot.h"
#include "llsnapshotlivepreview.h"
///----------------------------------------------------------------------------
/// Class LLFloaterSimpleSnapshot
///----------------------------------------------------------------------------
class LLFloaterSimpleSnapshot : public LLFloaterSnapshotBase
{
LOG_CLASS(LLFloaterSimpleSnapshot);
public:
LLFloaterSimpleSnapshot(const LLSD& key);
~LLFloaterSimpleSnapshot();
BOOL postBuild();
void onOpen(const LLSD& key);
void draw();
static void update();
static LLFloaterSimpleSnapshot* getInstance(const LLSD &key);
static LLFloaterSimpleSnapshot* findInstance(const LLSD &key);
void saveTexture();
const LLRect& getThumbnailPlaceholderRect() { return mThumbnailPlaceholder->getRect(); }
void setInventoryId(const LLUUID &inventory_id) { mInventoryId = inventory_id; }
LLUUID getInventoryId() { return mInventoryId; }
void setTaskId(const LLUUID &task_id) { mTaskId = task_id; }
void setOwner(LLView *owner_view) { mOwner = owner_view; }
void postSave();
static void uploadThumbnail(const std::string &file_path, const LLUUID &inventory_id, const LLUUID &task_id);
class Impl;
friend class Impl;
static const S32 THUMBNAIL_SNAPSHOT_DIM_MAX;
static const S32 THUMBNAIL_SNAPSHOT_DIM_MIN;
private:
void onSend();
void onCancel();
// uploads upload-ready file
static void uploadImageUploadFile(const std::string &temp_file, const LLUUID &inventory_id, const LLUUID &task_id);
LLUUID mInventoryId;
LLUUID mTaskId;
LLView* mOwner;
F32 mContextConeOpacity;
};
///----------------------------------------------------------------------------
/// Class LLFloaterSimpleSnapshot::Impl
///----------------------------------------------------------------------------
class LLFloaterSimpleSnapshot::Impl : public LLFloaterSnapshotBase::ImplBase
{
LOG_CLASS(LLFloaterSimpleSnapshot::Impl);
public:
Impl(LLFloaterSnapshotBase* floater)
: LLFloaterSnapshotBase::ImplBase(floater)
{}
~Impl()
{}
void updateResolution(void* data);
static void onSnapshotUploadFinished(LLFloaterSnapshotBase* floater, bool status);
LLPanelSnapshot* getActivePanel(LLFloaterSnapshotBase* floater, bool ok_if_not_found = true) { return NULL; }
LLSnapshotModel::ESnapshotFormat getImageFormat(LLFloaterSnapshotBase* floater);
std::string getSnapshotPanelPrefix();
void updateControls(LLFloaterSnapshotBase* floater);
void setStatus(EStatus status, bool ok = true, const std::string& msg = LLStringUtil::null);
private:
LLSnapshotModel::ESnapshotLayerType getLayerType(LLFloaterSnapshotBase* floater);
void setFinished(bool finished, bool ok = true, const std::string& msg = LLStringUtil::null) {};
};
///----------------------------------------------------------------------------
/// Class LLSimpleOutfitSnapshotFloaterView
///----------------------------------------------------------------------------
class LLSimpleSnapshotFloaterView : public LLFloaterView
{
public:
struct Params
: public LLInitParam::Block<Params, LLFloaterView::Params>
{
};
protected:
LLSimpleSnapshotFloaterView(const Params& p);
friend class LLUICtrlFactory;
public:
virtual ~LLSimpleSnapshotFloaterView();
};
extern LLSimpleSnapshotFloaterView* gSimpleOutfitSnapshotFloaterView;
#endif // LL_LLFLOATERSIMPLESNAPSHOT_H
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