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/**
* @file llfloatersimpleoutfitsnapshot.cpp
* @brief Snapshot preview window for saving as an outfit thumbnail in visual outfit gallery
*
* $LicenseInfo:firstyear=2022&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2022, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llfloatersimpleoutfitsnapshot.h"
#include "llfloaterreg.h"
#include "llimagefiltersmanager.h"
#include "llstatusbar.h" // can_afford_transaction()
#include "llnotificationsutil.h"
#include "llagentbenefits.h"
#include "llviewercontrol.h"
LLSimpleOutfitSnapshotFloaterView* gSimpleOutfitSnapshotFloaterView = NULL;
const S32 OUTFIT_SNAPSHOT_WIDTH = 256;
const S32 OUTFIT_SNAPSHOT_HEIGHT = 256;
static LLDefaultChildRegistry::Register<LLSimpleOutfitSnapshotFloaterView> r("simple_snapshot_outfit_floater_view");
///----------------------------------------------------------------------------
/// Class LLFloaterSimpleOutfitSnapshot::Impl
///----------------------------------------------------------------------------
LLSnapshotModel::ESnapshotFormat LLFloaterSimpleOutfitSnapshot::Impl::getImageFormat(LLFloaterSnapshotBase* floater)
{
return LLSnapshotModel::SNAPSHOT_FORMAT_PNG;
}
LLSnapshotModel::ESnapshotLayerType LLFloaterSimpleOutfitSnapshot::Impl::getLayerType(LLFloaterSnapshotBase* floater)
{
return LLSnapshotModel::SNAPSHOT_TYPE_COLOR;
}
void LLFloaterSimpleOutfitSnapshot::Impl::updateControls(LLFloaterSnapshotBase* floater)
{
LLSnapshotLivePreview* previewp = getPreviewView();
updateResolution(floater);
if (previewp)
{
previewp->setSnapshotType(LLSnapshotModel::ESnapshotType::SNAPSHOT_TEXTURE);
previewp->setSnapshotFormat(LLSnapshotModel::ESnapshotFormat::SNAPSHOT_FORMAT_PNG);
previewp->setSnapshotBufferType(LLSnapshotModel::ESnapshotLayerType::SNAPSHOT_TYPE_COLOR);
}
}
std::string LLFloaterSimpleOutfitSnapshot::Impl::getSnapshotPanelPrefix()
{
return "panel_outfit_snapshot_";
}
void LLFloaterSimpleOutfitSnapshot::Impl::updateResolution(void* data)
{
LLFloaterSimpleOutfitSnapshot *view = (LLFloaterSimpleOutfitSnapshot *)data;
if (!view)
{
llassert(view);
return;
}
S32 width = OUTFIT_SNAPSHOT_WIDTH;
S32 height = OUTFIT_SNAPSHOT_HEIGHT;
LLSnapshotLivePreview* previewp = getPreviewView();
if (previewp)
{
S32 original_width = 0, original_height = 0;
previewp->getSize(original_width, original_height);
if (gSavedSettings.getBOOL("RenderHUDInSnapshot"))
{ //clamp snapshot resolution to window size when showing UI HUD in snapshot
width = llmin(width, gViewerWindow->getWindowWidthRaw());
height = llmin(height, gViewerWindow->getWindowHeightRaw());
}
llassert(width > 0 && height > 0);
previewp->setSize(width, height);
if (original_width != width || original_height != height)
{
// hide old preview as the aspect ratio could be wrong
checkAutoSnapshot(previewp, FALSE);
previewp->updateSnapshot(TRUE);
}
}
}
void LLFloaterSimpleOutfitSnapshot::Impl::setStatus(EStatus status, bool ok, const std::string& msg)
{
switch (status)
{
case STATUS_READY:
mFloater->setCtrlsEnabled(true);
break;
case STATUS_WORKING:
mFloater->setCtrlsEnabled(false);
break;
case STATUS_FINISHED:
mFloater->setCtrlsEnabled(true);
break;
}
mStatus = status;
}
///----------------------------------------------------------------re------------
/// Class LLFloaterSimpleOutfitSnapshot
///----------------------------------------------------------------------------
LLFloaterSimpleOutfitSnapshot::LLFloaterSimpleOutfitSnapshot(const LLSD& key)
: LLFloaterSnapshotBase(key),
mOutfitGallery(NULL)
{
impl = new Impl(this);
}
LLFloaterSimpleOutfitSnapshot::~LLFloaterSimpleOutfitSnapshot()
{
}
BOOL LLFloaterSimpleOutfitSnapshot::postBuild()
{
getChild<LLUICtrl>("save_btn")->setLabelArg("[UPLOAD_COST]", std::to_string(LLAgentBenefitsMgr::current().getTextureUploadCost()));
childSetAction("new_snapshot_btn", ImplBase::onClickNewSnapshot, this);
childSetAction("save_btn", boost::bind(&LLFloaterSimpleOutfitSnapshot::onSend, this));
childSetAction("cancel_btn", boost::bind(&LLFloaterSimpleOutfitSnapshot::onCancel, this));
mThumbnailPlaceholder = getChild<LLUICtrl>("thumbnail_placeholder");
// create preview window
LLRect full_screen_rect = getRootView()->getRect();
LLSnapshotLivePreview::Params p;
p.rect(full_screen_rect);
LLSnapshotLivePreview* previewp = new LLSnapshotLivePreview(p);
LLView* parent_view = gSnapshotFloaterView->getParent();
parent_view->removeChild(gSnapshotFloaterView);
// make sure preview is below snapshot floater
parent_view->addChild(previewp);
parent_view->addChild(gSnapshotFloaterView);
//move snapshot floater to special purpose snapshotfloaterview
gFloaterView->removeChild(this);
gSnapshotFloaterView->addChild(this);
impl->mPreviewHandle = previewp->getHandle();
previewp->setContainer(this);
impl->updateControls(this);
impl->setAdvanced(true);
impl->setSkipReshaping(true);
previewp->mKeepAspectRatio = FALSE;
previewp->setThumbnailPlaceholderRect(getThumbnailPlaceholderRect());
previewp->setAllowRenderUI(false);
return TRUE;
}
const S32 PREVIEW_OFFSET_X = 12;
const S32 PREVIEW_OFFSET_Y = 70;
void LLFloaterSimpleOutfitSnapshot::draw()
{
LLSnapshotLivePreview* previewp = getPreviewView();
if (previewp && (previewp->isSnapshotActive() || previewp->getThumbnailLock()))
{
// don't render snapshot window in snapshot, even if "show ui" is turned on
return;
}
LLFloater::draw();
if (previewp && !isMinimized() && mThumbnailPlaceholder->getVisible())
{
if(previewp->getThumbnailImage())
{
bool working = impl->getStatus() == ImplBase::STATUS_WORKING;
const LLRect& thumbnail_rect = getThumbnailPlaceholderRect();
const S32 thumbnail_w = previewp->getThumbnailWidth();
const S32 thumbnail_h = previewp->getThumbnailHeight();
S32 offset_x = PREVIEW_OFFSET_X;
S32 offset_y = PREVIEW_OFFSET_Y;
gGL.matrixMode(LLRender::MM_MODELVIEW);
// Apply floater transparency to the texture unless the floater is focused.
F32 alpha = getTransparencyType() == TT_ACTIVE ? 1.0f : getCurrentTransparency();
LLColor4 color = working ? LLColor4::grey4 : LLColor4::white;
gl_draw_scaled_image(offset_x, offset_y,
thumbnail_w, thumbnail_h,
previewp->getThumbnailImage(), color % alpha);
#if LL_DARWIN
std::string alpha_color = getTransparencyType() == TT_ACTIVE ? "OutfitSnapshotMacMask" : "OutfitSnapshotMacMask2";
#else
std::string alpha_color = getTransparencyType() == TT_ACTIVE ? "FloaterFocusBackgroundColor" : "DkGray";
#endif
previewp->drawPreviewRect(offset_x, offset_y, LLUIColorTable::instance().getColor(alpha_color));
gGL.pushUIMatrix();
LLUI::translate((F32) thumbnail_rect.mLeft, (F32) thumbnail_rect.mBottom);
mThumbnailPlaceholder->draw();
gGL.popUIMatrix();
}
}
impl->updateLayout(this);
}
void LLFloaterSimpleOutfitSnapshot::onOpen(const LLSD& key)
{
LLSnapshotLivePreview* preview = getPreviewView();
if (preview)
{
preview->updateSnapshot(TRUE);
}
focusFirstItem(FALSE);
gSnapshotFloaterView->setEnabled(TRUE);
gSnapshotFloaterView->setVisible(TRUE);
gSnapshotFloaterView->adjustToFitScreen(this, FALSE);
impl->updateControls(this);
impl->setStatus(ImplBase::STATUS_READY);
}
void LLFloaterSimpleOutfitSnapshot::onCancel()
{
closeFloater();
}
void LLFloaterSimpleOutfitSnapshot::onSend()
{
S32 expected_upload_cost = LLAgentBenefitsMgr::current().getTextureUploadCost();
if (can_afford_transaction(expected_upload_cost))
{
saveTexture();
postSave();
}
else
{
LLSD args;
args["COST"] = llformat("%d", expected_upload_cost);
LLNotificationsUtil::add("ErrorPhotoCannotAfford", args);
inventorySaveFailed();
}
}
void LLFloaterSimpleOutfitSnapshot::postSave()
{
impl->setStatus(ImplBase::STATUS_WORKING);
}
// static
void LLFloaterSimpleOutfitSnapshot::update()
{
LLFloaterSimpleOutfitSnapshot* inst = findInstance();
if (inst != NULL)
{
inst->impl->updateLivePreview();
}
}
// static
LLFloaterSimpleOutfitSnapshot* LLFloaterSimpleOutfitSnapshot::findInstance()
{
return LLFloaterReg::findTypedInstance<LLFloaterSimpleOutfitSnapshot>("simple_outfit_snapshot");
}
// static
LLFloaterSimpleOutfitSnapshot* LLFloaterSimpleOutfitSnapshot::getInstance()
{
return LLFloaterReg::getTypedInstance<LLFloaterSimpleOutfitSnapshot>("simple_outfit_snapshot");
}
void LLFloaterSimpleOutfitSnapshot::saveTexture()
{
LLSnapshotLivePreview* previewp = getPreviewView();
if (!previewp)
{
llassert(previewp != NULL);
return;
}
if (mOutfitGallery)
{
mOutfitGallery->onBeforeOutfitSnapshotSave();
}
previewp->saveTexture(TRUE, getOutfitID().asString());
if (mOutfitGallery)
{
mOutfitGallery->onAfterOutfitSnapshotSave();
}
closeFloater();
}
///----------------------------------------------------------------------------
/// Class LLSimpleOutfitSnapshotFloaterView
///----------------------------------------------------------------------------
LLSimpleOutfitSnapshotFloaterView::LLSimpleOutfitSnapshotFloaterView(const Params& p) : LLFloaterView(p)
{
}
LLSimpleOutfitSnapshotFloaterView::~LLSimpleOutfitSnapshotFloaterView()
{
}
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