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path: root/indra/newview/llfloatersellland.cpp
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/**
 * @file llfloatersellland.cpp
 *
 * $LicenseInfo:firstyear=2006&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 *
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#include "llviewerprecompiledheaders.h"

#include "llfloatersellland.h"

#include "llavatarnamecache.h"
#include "llfloateravatarpicker.h"
#include "llfloaterreg.h"
#include "llfloaterland.h"
#include "lllineeditor.h"
#include "llnotifications.h"
#include "llnotificationsutil.h"
#include "llparcel.h"
#include "llselectmgr.h"
#include "lltexturectrl.h"
#include "llviewercontrol.h"
#include "llviewerparcelmgr.h"
#include "lluictrlfactory.h"
#include "llviewerwindow.h"
#include "lltrans.h"

class LLAvatarName;

// defined in llfloaterland.cpp
void send_parcel_select_objects(S32 parcel_local_id, U32 return_type,
                                uuid_list_t* return_ids = NULL);

enum Badge { BADGE_OK, BADGE_NOTE, BADGE_WARN, BADGE_ERROR };

class LLFloaterSellLandUI
:   public LLFloater
{
public:
    LLFloaterSellLandUI(const LLSD& key);
    virtual ~LLFloaterSellLandUI();
    /*virtual*/ void onClose(bool app_quitting);

private:
    class SelectionObserver : public LLParcelObserver
    {
    public:
        SelectionObserver(LLFloaterSellLandUI* floater) : mFloater(floater) {}
        virtual void changed();
    private:
        LLFloaterSellLandUI* mFloater;
    };

private:
    LLViewerRegion* mRegion;
    LLParcelSelectionHandle mParcelSelection;
    bool                    mParcelIsForSale;
    bool                    mSellToBuyer;
    bool                    mChoseSellTo;
    S32                     mParcelPrice;
    S32                     mParcelActualArea;
    LLUUID                  mParcelSnapshot;
    LLUUID                  mAuthorizedBuyer;
    bool                    mParcelSoldWithObjects;
    SelectionObserver       mParcelSelectionObserver;
    boost::signals2::connection mAvatarNameCacheConnection;

    void updateParcelInfo();
    void refreshUI();
    void setBadge(const char* id, Badge badge);

    static void onChangeValue(LLUICtrl *ctrl, void *userdata);
    void doSelectAgent();
    static void doCancel(void *userdata);
    static void doSellLand(void *userdata);
    bool onConfirmSale(const LLSD& notification, const LLSD& response);
    static void doShowObjects(void *userdata);

    void callbackAvatarPick(const uuid_vec_t& ids, const std::vector<LLAvatarName> names);

    void onBuyerNameCache(const LLAvatarName& av_name);

public:
    virtual bool postBuild();

    bool setParcel(LLViewerRegion* region, LLParcelSelectionHandle parcel);
    static bool callbackHighlightTransferable(const LLSD& notification, const LLSD& response);
};

// static
void LLFloaterSellLand::sellLand(
    LLViewerRegion* region, LLParcelSelectionHandle parcel)
{
    LLFloaterSellLandUI* ui = LLFloaterReg::showTypedInstance<LLFloaterSellLandUI>("sell_land");
    ui->setParcel(region, parcel);
}

// static
LLFloater* LLFloaterSellLand::buildFloater(const LLSD& key)
{
    LLFloaterSellLandUI* floater = new LLFloaterSellLandUI(key);
    return floater;
}

#if LL_WINDOWS
// passing 'this' during construction generates a warning. The callee
// only uses the pointer to hold a reference to 'this' which is
// already valid, so this call does the correct thing. Disable the
// warning so that we can compile without generating a warning.
#pragma warning(disable : 4355)
#endif
LLFloaterSellLandUI::LLFloaterSellLandUI(const LLSD& key)
:   LLFloater(key),
    mParcelSelectionObserver(this),
    mRegion(0),
    mAvatarNameCacheConnection()
{
    LLViewerParcelMgr::getInstance()->addObserver(&mParcelSelectionObserver);
}

LLFloaterSellLandUI::~LLFloaterSellLandUI()
{
    if (mAvatarNameCacheConnection.connected())
    {
        mAvatarNameCacheConnection.disconnect();
    }
    LLViewerParcelMgr::getInstance()->removeObserver(&mParcelSelectionObserver);
}

// Because we are single_instance, we are not destroyed on close.
void LLFloaterSellLandUI::onClose(bool app_quitting)
{
    // Must release parcel selection to allow land to deselect, see EXT-803
    mParcelSelection = NULL;
}

void LLFloaterSellLandUI::SelectionObserver::changed()
{
    if (LLViewerParcelMgr::getInstance()->selectionEmpty())
    {
        mFloater->closeFloater();
    }
    else if (mFloater->getVisible()) // only update selection if sell land ui in use
    {
        mFloater->setParcel(LLViewerParcelMgr::getInstance()->getSelectionRegion(),
                            LLViewerParcelMgr::getInstance()->getParcelSelection());
    }
}

bool LLFloaterSellLandUI::postBuild()
{
    childSetCommitCallback("sell_to", onChangeValue, this);
    childSetCommitCallback("price", onChangeValue, this);
    getChild<LLLineEditor>("price")->setPrevalidate(LLTextValidate::validateNonNegativeS32);
    childSetCommitCallback("sell_objects", onChangeValue, this);
    childSetAction("sell_to_select_agent", boost::bind( &LLFloaterSellLandUI::doSelectAgent, this));
    childSetAction("cancel_btn", doCancel, this);
    childSetAction("sell_btn", doSellLand, this);
    childSetAction("show_objects", doShowObjects, this);
    center();
    getChild<LLUICtrl>("profile_scroll")->setTabStop(true);
    return true;
}

bool LLFloaterSellLandUI::setParcel(LLViewerRegion* region, LLParcelSelectionHandle parcel)
{
    if (!parcel->getParcel())
    {
        return false;
    }

    mRegion = region;
    mParcelSelection = parcel;
    mChoseSellTo = false;


    updateParcelInfo();
    refreshUI();

    return true;
}

void LLFloaterSellLandUI::updateParcelInfo()
{
    LLParcel* parcelp = mParcelSelection->getParcel();
    if (!parcelp) return;

    mParcelActualArea = parcelp->getArea();
    mParcelIsForSale = parcelp->getForSale();
    if (mParcelIsForSale)
    {
        mChoseSellTo = true;
    }
    mParcelPrice = mParcelIsForSale ? parcelp->getSalePrice() : 0;
    mParcelSoldWithObjects = parcelp->getSellWithObjects();
    if (mParcelIsForSale)
    {
        getChild<LLUICtrl>("price")->setValue(mParcelPrice);
        if (mParcelSoldWithObjects)
        {
            getChild<LLUICtrl>("sell_objects")->setValue("yes");
        }
        else
        {
            getChild<LLUICtrl>("sell_objects")->setValue("no");
        }
    }
    else
    {
        getChild<LLUICtrl>("price")->setValue("");
        getChild<LLUICtrl>("sell_objects")->setValue("none");
    }

    mParcelSnapshot = parcelp->getSnapshotID();

    mAuthorizedBuyer = parcelp->getAuthorizedBuyerID();
    mSellToBuyer = mAuthorizedBuyer.notNull();

    if(mSellToBuyer)
    {
        if (mAvatarNameCacheConnection.connected())
        {
            mAvatarNameCacheConnection.disconnect();
        }
        mAvatarNameCacheConnection = LLAvatarNameCache::get(mAuthorizedBuyer, boost::bind(&LLFloaterSellLandUI::onBuyerNameCache, this, _2));
    }
}

void LLFloaterSellLandUI::onBuyerNameCache(const LLAvatarName& av_name)
{
    mAvatarNameCacheConnection.disconnect();

    getChild<LLUICtrl>("sell_to_agent")->setValue(av_name.getCompleteName());
    getChild<LLUICtrl>("sell_to_agent")->setToolTip(av_name.getUserName());
}

void LLFloaterSellLandUI::setBadge(const char* id, Badge badge)
{
    static std::string badgeOK("badge_ok.j2c");
    static std::string badgeNote("badge_note.j2c");
    static std::string badgeWarn("badge_warn.j2c");

    std::string badgeName;
    switch (badge)
    {
        default:
        case BADGE_OK:      badgeName = badgeOK;    break;
        case BADGE_NOTE:    badgeName = badgeNote;  break;
        case BADGE_WARN:    badgeName = badgeWarn;  break;
        case BADGE_ERROR:   badgeName = badgeWarn;  break;
    }

    getChild<LLUICtrl>(id)->setValue(badgeName);
}

void LLFloaterSellLandUI::refreshUI()
{
    LLParcel* parcelp = mParcelSelection->getParcel();
    if (!parcelp) return;

    LLTextureCtrl* snapshot = getChild<LLTextureCtrl>("info_image");
    snapshot->setImageAssetID(mParcelSnapshot);

    getChild<LLUICtrl>("info_parcel")->setValue(parcelp->getName());
    getChild<LLUICtrl>("info_size")->setTextArg("[AREA]", llformat("%d", mParcelActualArea));

    std::string price_str = getChild<LLUICtrl>("price")->getValue().asString();
    bool valid_price = !price_str.empty() && LLTextValidate::validateNonNegativeS32.validate(price_str);
    if (valid_price && mParcelActualArea > 0)
    {
        F32 per_meter_price = 0;
        per_meter_price = F32(mParcelPrice) / F32(mParcelActualArea);
        getChild<LLUICtrl>("price_per_m")->setTextArg("[PER_METER]", llformat("%0.2f", per_meter_price));
        getChildView("price_per_m")->setVisible(true);

        setBadge("step_price", BADGE_OK);
    }
    else
    {
        getChildView("price_per_m")->setVisible(false);

        if (price_str.empty())
        {
            setBadge("step_price", BADGE_NOTE);
        }
        else
        {
            setBadge("step_price", BADGE_ERROR);
        }
    }

    if (mSellToBuyer)
    {
        getChild<LLUICtrl>("sell_to")->setValue("user");
        getChildView("sell_to_agent")->setVisible(true);
        getChildView("sell_to_select_agent")->setVisible(true);
    }
    else
    {
        if (mChoseSellTo)
        {
            getChild<LLUICtrl>("sell_to")->setValue("anyone");
        }
        else
        {
            getChild<LLUICtrl>("sell_to")->setValue("select");
        }
        getChildView("sell_to_agent")->setVisible(false);
        getChildView("sell_to_select_agent")->setVisible(false);
    }

    // Must select Sell To: Anybody, or User (with a specified username)
    std::string sell_to = getChild<LLUICtrl>("sell_to")->getValue().asString();
    bool valid_sell_to = "select" != sell_to && ("user" != sell_to || mAuthorizedBuyer.notNull());
    if (!valid_sell_to)
    {
        setBadge("step_sell_to", BADGE_NOTE);
    }
    else
    {
        setBadge("step_sell_to", BADGE_OK);
    }

    bool valid_sell_objects = ("none" != getChild<LLUICtrl>("sell_objects")->getValue().asString());
    if (!valid_sell_objects)
    {
        setBadge("step_sell_objects", BADGE_NOTE);
    }
    else
    {
        setBadge("step_sell_objects", BADGE_OK);
    }

    if (valid_sell_to && valid_price && valid_sell_objects)
    {
        getChildView("sell_btn")->setEnabled(true);
    }
    else
    {
        getChildView("sell_btn")->setEnabled(false);
    }
}

// static
void LLFloaterSellLandUI::onChangeValue(LLUICtrl *ctrl, void *userdata)
{
    LLFloaterSellLandUI *self = (LLFloaterSellLandUI *)userdata;

    std::string sell_to = self->getChild<LLUICtrl>("sell_to")->getValue().asString();

    if (sell_to == "user")
    {
        self->mChoseSellTo = true;
        self->mSellToBuyer = true;
        if (self->mAuthorizedBuyer.isNull())
        {
            self->doSelectAgent();
        }
    }
    else if (sell_to == "anyone")
    {
        self->mChoseSellTo = true;
        self->mSellToBuyer = false;
    }

    self->mParcelPrice = self->getChild<LLUICtrl>("price")->getValue();

    if ("yes" == self->getChild<LLUICtrl>("sell_objects")->getValue().asString())
    {
        self->mParcelSoldWithObjects = true;
    }
    else
    {
        self->mParcelSoldWithObjects = false;
    }

    self->refreshUI();
}

void LLFloaterSellLandUI::doSelectAgent()
{
    LLView * button = findChild<LLView>("sell_to_select_agent");
    LLFloaterAvatarPicker* picker = LLFloaterAvatarPicker::show(boost::bind(&LLFloaterSellLandUI::callbackAvatarPick, this, _1, _2), false, true, false, this->getName(), button);
    // grandparent is a floater, in order to set up dependency
    if (picker)
    {
        addDependentFloater(picker);
    }
}

void LLFloaterSellLandUI::callbackAvatarPick(const uuid_vec_t& ids, const std::vector<LLAvatarName> names)
{
    LLParcel* parcel = mParcelSelection->getParcel();

    if (names.empty() || ids.empty()) return;

    LLUUID id = ids[0];
    parcel->setAuthorizedBuyerID(id);

    mAuthorizedBuyer = ids[0];

    getChild<LLUICtrl>("sell_to_agent")->setValue(names[0].getCompleteName());

    refreshUI();
}

// static
void LLFloaterSellLandUI::doCancel(void *userdata)
{
    LLFloaterSellLandUI* self = (LLFloaterSellLandUI*)userdata;
    self->closeFloater();
}

// static
void LLFloaterSellLandUI::doShowObjects(void *userdata)
{
    LLFloaterSellLandUI* self = (LLFloaterSellLandUI*)userdata;
    LLParcel* parcel = self->mParcelSelection->getParcel();
    if (!parcel) return;

    send_parcel_select_objects(parcel->getLocalID(), RT_SELL);

    // we shouldn't pass callback functor since it is registered in LLFunctorRegistration
    LLNotificationsUtil::add("TransferObjectsHighlighted",
                        LLSD(), LLSD());
}

static LLNotificationFunctorRegistration tr("TransferObjectsHighlighted", &LLFloaterSellLandUI::callbackHighlightTransferable);

// static
bool LLFloaterSellLandUI::callbackHighlightTransferable(const LLSD& notification, const LLSD& data)
{
    LLSelectMgr::getInstance()->unhighlightAll();
    return false;
}

// static
void LLFloaterSellLandUI::doSellLand(void *userdata)
{
    LLFloaterSellLandUI* self = (LLFloaterSellLandUI*)userdata;

    LLParcel* parcel = self->mParcelSelection->getParcel();

    // Do a confirmation
    S32 sale_price = self->getChild<LLUICtrl>("price")->getValue();
    S32 area = parcel->getArea();
    std::string authorizedBuyerName = LLTrans::getString("Anyone");
    bool sell_to_anyone = true;
    if ("user" == self->getChild<LLUICtrl>("sell_to")->getValue().asString())
    {
        authorizedBuyerName = self->getChild<LLUICtrl>("sell_to_agent")->getValue().asString();
        sell_to_anyone = false;
    }

    // must sell to someone if indicating sale to anyone
    if (!parcel->getForSale()
        && (sale_price == 0)
        && sell_to_anyone)
    {
        LLNotificationsUtil::add("SalePriceRestriction");
        return;
    }

    LLSD args;
    args["LAND_SIZE"] = llformat("%d",area);
    args["SALE_PRICE"] = llformat("%d",sale_price);
    args["NAME"] = authorizedBuyerName;

    LLNotification::Params params("ConfirmLandSaleChange");
    params.substitutions(args)
        .functor.function(boost::bind(&LLFloaterSellLandUI::onConfirmSale, self, _1, _2));

    if (sell_to_anyone)
    {
        params.name("ConfirmLandSaleToAnyoneChange");
    }

    if (parcel->getForSale())
    {
        // parcel already for sale, so ignore this question
        LLNotifications::instance().forceResponse(params, -1);
    }
    else
    {
        // ask away
        LLNotifications::instance().add(params);
    }

}

bool LLFloaterSellLandUI::onConfirmSale(const LLSD& notification, const LLSD& response)
{
    S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
    if (option != 0)
    {
        return false;
    }
    S32  sale_price = getChild<LLUICtrl>("price")->getValue();

    // Valid extracted data
    if (sale_price < 0)
    {
        // TomY TODO: Throw an error
        return false;
    }

    LLParcel* parcel = mParcelSelection->getParcel();
    if (!parcel) return false;

    // can_agent_modify_parcel deprecated by GROUPS
//  if (!can_agent_modify_parcel(parcel))
//  {
//      close();
//      return;
//  }

    parcel->setParcelFlag(PF_FOR_SALE, true);
    parcel->setSalePrice(sale_price);
    bool sell_with_objects = false;
    if ("yes" == getChild<LLUICtrl>("sell_objects")->getValue().asString())
    {
        sell_with_objects = true;
    }
    parcel->setSellWithObjects(sell_with_objects);
    if ("user" == getChild<LLUICtrl>("sell_to")->getValue().asString())
    {
        parcel->setAuthorizedBuyerID(mAuthorizedBuyer);
    }
    else
    {
        parcel->setAuthorizedBuyerID(LLUUID::null);
    }

    // Send update to server
    LLViewerParcelMgr::getInstance()->sendParcelPropertiesUpdate( parcel );

    closeFloater();
    return false;
}