1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
|
/**
* @file llfloaterscriptedprefs.cpp
* @brief Color controls for the script editor
* @author Cinder Roxley
*
* $LicenseInfo:firstyear=2006&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2014, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llfloaterscriptedprefs.h"
#include "llcolorswatch.h"
#include "llscripteditor.h"
LLFloaterScriptEdPrefs::LLFloaterScriptEdPrefs(const LLSD& key)
: LLFloater(key)
, mEditor(NULL)
{
mCommitCallbackRegistrar.add("ScriptPref.applyUIColor", boost::bind(&LLFloaterScriptEdPrefs::applyUIColor, this ,_1, _2));
mCommitCallbackRegistrar.add("ScriptPref.getUIColor", boost::bind(&LLFloaterScriptEdPrefs::getUIColor, this ,_1, _2));
}
BOOL LLFloaterScriptEdPrefs::postBuild()
{
mEditor = getChild<LLScriptEditor>("Script Preview");
if (mEditor)
{
mEditor->initKeywords();
mEditor->loadKeywords();
}
return TRUE;
}
void LLFloaterScriptEdPrefs::applyUIColor(LLUICtrl* ctrl, const LLSD& param)
{
LLUIColorTable::instance().setColor(param.asString(), LLColor4(ctrl->getValue()));
mEditor->initKeywords();
mEditor->loadKeywords();
}
void LLFloaterScriptEdPrefs::getUIColor(LLUICtrl* ctrl, const LLSD& param)
{
LLColorSwatchCtrl* color_swatch = dynamic_cast<LLColorSwatchCtrl*>(ctrl);
color_swatch->setOriginal(LLUIColorTable::instance().getColor(param.asString()));
}
|