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/**
 * @file llfloaterscriptedprefs.cpp
 * @brief Color controls for the script editor
 * @author Cinder Roxley
 *
 * $LicenseInfo:firstyear=2006&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2014, Linden Research, Inc.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 *
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#include "llviewerprecompiledheaders.h"
#include "llfloaterscriptedprefs.h"

#include "llcolorswatch.h"
#include "llscripteditor.h"


LLFloaterScriptEdPrefs::LLFloaterScriptEdPrefs(const LLSD& key)
:   LLFloater(key)
,   mEditor(NULL)
{
    mCommitCallbackRegistrar.add("ScriptPref.applyUIColor", boost::bind(&LLFloaterScriptEdPrefs::applyUIColor, this ,_1, _2));
    mCommitCallbackRegistrar.add("ScriptPref.getUIColor",   boost::bind(&LLFloaterScriptEdPrefs::getUIColor, this ,_1, _2));
}

BOOL LLFloaterScriptEdPrefs::postBuild()
{
    mEditor = getChild<LLScriptEditor>("Script Preview");
    if (mEditor)
    {
        mEditor->initKeywords();
        mEditor->loadKeywords();
    }
    return TRUE;
}

void LLFloaterScriptEdPrefs::applyUIColor(LLUICtrl* ctrl, const LLSD& param)
{
    LLUIColorTable::instance().setColor(param.asString(), LLColor4(ctrl->getValue()));
    mEditor->initKeywords();
    mEditor->loadKeywords();
}

void LLFloaterScriptEdPrefs::getUIColor(LLUICtrl* ctrl, const LLSD& param)
{
    LLColorSwatchCtrl* color_swatch = dynamic_cast<LLColorSwatchCtrl*>(ctrl);
    color_swatch->setOriginal(LLUIColorTable::instance().getColor(param.asString()));
}