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/** 
 * @file llfloaterproperties.h
 * @brief A floater which shows an inventory item's properties.
 *
 * $LicenseInfo:firstyear=2002&license=viewergpl$
 * 
 * Copyright (c) 2002-2009, Linden Research, Inc.
 * 
 * Second Life Viewer Source Code
 * The source code in this file ("Source Code") is provided by Linden Lab
 * to you under the terms of the GNU General Public License, version 2.0
 * ("GPL"), unless you have obtained a separate licensing agreement
 * ("Other License"), formally executed by you and Linden Lab.  Terms of
 * the GPL can be found in doc/GPL-license.txt in this distribution, or
 * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
 * 
 * There are special exceptions to the terms and conditions of the GPL as
 * it is applied to this Source Code. View the full text of the exception
 * in the file doc/FLOSS-exception.txt in this software distribution, or
 * online at
 * http://secondlifegrid.net/programs/open_source/licensing/flossexception
 * 
 * By copying, modifying or distributing this software, you acknowledge
 * that you have read and understood your obligations described above,
 * and agree to abide by those obligations.
 * 
 * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
 * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
 * COMPLETENESS OR PERFORMANCE.
 * $/LicenseInfo$
 */

#ifndef LL_LLFLOATERPROPERTIES_H
#define LL_LLFLOATERPROPERTIES_H

#include <map>
#include "llmultifloater.h"
#include "lliconctrl.h"

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLFloaterProperties
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

class LLButton;
class LLCheckBoxCtrl;
class LLInventoryItem;
class LLLineEditor;
class LLRadioGroup;
class LLTextBox;

class LLPropertiesObserver;

class LLFloaterProperties : public LLFloater
{
public:
	LLFloaterProperties(const LLUUID& item_id);
	/*virtual*/ ~LLFloaterProperties();
	
	/*virtual*/ BOOL postBuild();
	/*virtual*/ void onOpen(const LLSD& key);
	void setObjectID(const LLUUID& object_id) { mObjectID = object_id; }

	void dirty() { mDirty = TRUE; }
	void refresh();
	
	static void dirtyAll();
	
protected:
	// ui callbacks
	void onClickCreator();
	void onClickOwner();
	void onCommitName();
	void onCommitDescription();
	void onCommitPermissions();
	void onCommitSaleInfo();
	void onCommitSaleType();
	void updateSaleInfo();

	LLInventoryItem* findItem() const;

	void refreshFromItem(LLInventoryItem* item);
	virtual void draw();

protected:
	// The item id of the inventory item in question.
	LLUUID mItemID;

	// mObjectID will have a value if it is associated with a task in
	// the world, and will be == LLUUID::null if it's in the agent
	// inventory.
	LLUUID mObjectID;

	BOOL mDirty;

	LLPropertiesObserver* mPropertiesObserver;
};

class LLMultiProperties : public LLMultiFloater
{
public:
	LLMultiProperties();
};

#endif // LL_LLFLOATERPROPERTIES_H