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/**
* @file llfloaterproperties.h
* @brief A floater which shows an inventory item's properties.
*
* $LicenseInfo:firstyear=2002&license=viewergpl$
*
* Copyright (c) 2002-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLFLOATERPROPERTIES_H
#define LL_LLFLOATERPROPERTIES_H
#include <map>
#include "llmultifloater.h"
#include "lliconctrl.h"
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLFloaterProperties
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLButton;
class LLCheckBoxCtrl;
class LLInventoryItem;
class LLLineEditor;
class LLRadioGroup;
class LLTextBox;
class LLPropertiesObserver;
class LLFloaterProperties : public LLFloater
{
public:
LLFloaterProperties(const LLUUID& item_id);
/*virtual*/ ~LLFloaterProperties();
/*virtual*/ BOOL postBuild();
/*virtual*/ void onOpen(const LLSD& key);
void setObjectID(const LLUUID& object_id) { mObjectID = object_id; }
void dirty() { mDirty = TRUE; }
void refresh();
static void dirtyAll();
protected:
// ui callbacks
void onClickCreator();
void onClickOwner();
void onCommitName();
void onCommitDescription();
void onCommitPermissions();
void onCommitSaleInfo();
void onCommitSaleType();
void updateSaleInfo();
LLInventoryItem* findItem() const;
void refreshFromItem(LLInventoryItem* item);
virtual void draw();
protected:
// The item id of the inventory item in question.
LLUUID mItemID;
// mObjectID will have a value if it is associated with a task in
// the world, and will be == LLUUID::null if it's in the agent
// inventory.
LLUUID mObjectID;
BOOL mDirty;
LLPropertiesObserver* mPropertiesObserver;
};
class LLMultiProperties : public LLMultiFloater
{
public:
LLMultiProperties();
};
#endif // LL_LLFLOATERPROPERTIES_H
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