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/**
* @file llfloaterproperties.h
* @brief A floater which shows an inventory item's properties.
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLFLOATERPROPERTIES_H
#define LL_LLFLOATERPROPERTIES_H
#include <map>
#include "llmultifloater.h"
#include "lliconctrl.h"
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLFloaterProperties
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLButton;
class LLCheckBoxCtrl;
class LLInventoryItem;
class LLLineEditor;
class LLRadioGroup;
class LLTextBox;
class LLPropertiesObserver;
class LLFloaterProperties : public LLFloater
{
public:
LLFloaterProperties(const LLUUID& item_id);
/*virtual*/ ~LLFloaterProperties();
/*virtual*/ BOOL postBuild();
/*virtual*/ void onOpen(const LLSD& key);
void setObjectID(const LLUUID& object_id) { mObjectID = object_id; }
void dirty() { mDirty = TRUE; }
void refresh();
static void dirtyAll();
protected:
// ui callbacks
void onClickCreator();
void onClickOwner();
void onCommitName();
void onCommitDescription();
void onCommitPermissions();
void onCommitSaleInfo();
void onCommitSaleType();
void updateSaleInfo();
LLInventoryItem* findItem() const;
void refreshFromItem(LLInventoryItem* item);
virtual void draw();
protected:
// The item id of the inventory item in question.
LLUUID mItemID;
// mObjectID will have a value if it is associated with a task in
// the world, and will be == LLUUID::null if it's in the agent
// inventory.
LLUUID mObjectID;
BOOL mDirty;
LLPropertiesObserver* mPropertiesObserver;
};
class LLMultiProperties : public LLMultiFloater
{
public:
LLMultiProperties();
};
#endif // LL_LLFLOATERPROPERTIES_H
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