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/**
* @file llfloaterprofiletexture.h
* @brief LLFloaterProfileTexture class definition
*
* $LicenseInfo:firstyear=2022&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2022, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLFLOATERPROFILETEXTURE_H
#define LL_LLFLOATERPROFILETEXTURE_H
#include "llfloater.h"
#include "lliconctrl.h"
#include "llviewertexture.h"
class LLButton;
class LLImageRaw;
class LLProfileImageCtrl: public LLIconCtrl
{
public:
struct Params: public LLInitParam::Block<Params, LLIconCtrl::Params>
{
};
LLProfileImageCtrl(const Params& p);
virtual ~LLProfileImageCtrl();
virtual void setValue(const LLSD& value) override;
LLUUID getImageAssetId() { return mImageID; }
LLPointer<LLViewerFetchedTexture> getImage() {return mImage;}
void draw() override;
typedef boost::signals2::signal<void(bool success, LLViewerFetchedTexture* imagep)> image_loaded_signal_t;
boost::signals2::connection setImageLoadedCallback(const image_loaded_signal_t::slot_type& cb);
private:
void onImageLoaded(bool success, LLViewerFetchedTexture* src_vi);
static void onImageLoaded(BOOL success,
LLViewerFetchedTexture* src_vi,
LLImageRaw* src,
LLImageRaw* aux_src,
S32 discard_level,
BOOL final,
void* userdata);
void releaseTexture();
void setImageAssetId(const LLUUID& asset_id);
private:
LLPointer<LLViewerFetchedTexture> mImage;
LLUUID mImageID;
S32 mImageOldBoostLevel;
bool mWasNoDelete;
image_loaded_signal_t* mImageLoadedSignal;
LLLoadedCallbackEntry::source_callback_list_t mCallbackTextureList;
};
class LLFloaterProfileTexture : public LLFloater
{
public:
LLFloaterProfileTexture(LLView* owner);
~LLFloaterProfileTexture();
void draw() override;
void onOpen(const LLSD& key) override;
void resetAsset();
void loadAsset(const LLUUID &image_id);
void onImageLoaded(BOOL success, LLViewerFetchedTexture* imagep);
void reshape(S32 width, S32 height, BOOL called_from_parent = TRUE) override;
LLHandle<LLFloater> getHandle() const { return LLFloater::getHandle(); }
protected:
BOOL postBuild() override;
private:
void updateDimensions();
F32 mContextConeOpacity;
S32 mLastHeight;
S32 mLastWidth;
LLHandle<LLView> mOwnerHandle;
LLProfileImageCtrl* mProfileIcon;
LLButton* mCloseButton;
};
#endif // LL_LLFLOATERPROFILETEXTURE_H
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