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/**
* @file llfloaterpreferencemoveadvanced.cpp
* @brief floater for adjusting camera position
*
* $LicenseInfo:firstyear=2018&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2018, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llfloaterpreferencemoveadvanced.h"
#include "llfloater.h"
#include "llfloaterreg.h"
#include "lluictrlfactory.h"
#include "llspinctrl.h"
#include "llviewercontrol.h"
LLFloaterPreferenceMoveAdvanced::LLFloaterPreferenceMoveAdvanced(const LLSD& key)
: LLFloater(key)
{
mCommitCallbackRegistrar.add("Cancel", boost::bind(&LLFloaterPreferenceMoveAdvanced::onClickCancel, this));
mCommitCallbackRegistrar.add("CommitSettings", boost::bind(&LLFloaterPreferenceMoveAdvanced::onCommitSettings, this));
mCommitCallbackRegistrar.add("Ok", boost::bind(&LLFloaterPreferenceMoveAdvanced::onClickOk, this));
}
LLFloaterPreferenceMoveAdvanced::~LLFloaterPreferenceMoveAdvanced()
{}
void LLFloaterPreferenceMoveAdvanced::onClickOk()
{
closeFloater();
}
void LLFloaterPreferenceMoveAdvanced::onClickCancel()
{
gSavedSettings.setVector3("CameraOffsetRearView", mCameraSaved);
gSavedSettings.setVector3d("FocusOffsetRearView", mFocusSaved);
updateCameraControl(mCameraSaved);
updateFocusControl(mFocusSaved);
}
BOOL LLFloaterPreferenceMoveAdvanced::postBuild()
{
mCameraSaved = gSavedSettings.getVector3("CameraOffsetRearView");
mFocusSaved = gSavedSettings.getVector3d("FocusOffsetRearView");
updateCameraControl(mCameraSaved);
updateFocusControl(mFocusSaved);
return TRUE;
}
void LLFloaterPreferenceMoveAdvanced::updateCameraControl(LLVector3 vector)
{
LLSpinCtrl* spinnerx = getChild<LLSpinCtrl>("camera_x");
LLSpinCtrl* spinnery = getChild<LLSpinCtrl>("camera_y");
LLSpinCtrl* spinnerz = getChild<LLSpinCtrl>("camera_z");
if (!spinnerx || !spinnery || !spinnerz)
{
LL_WARNS() << "Could not find all desired UI camera elements"
<< LL_ENDL;
return;
}
if (!spinnerx->hasFocus())
{
spinnerx->setValue(vector[VX]);
}
if (!spinnery->hasFocus())
{
spinnery->setValue(vector[VY]);
}
if (!spinnerz->hasFocus())
{
spinnerz->setValue(vector[VZ]);
}
}
void LLFloaterPreferenceMoveAdvanced::updateFocusControl(LLVector3d vector3d)
{
LLSpinCtrl* spinnerx = getChild<LLSpinCtrl>("focus_x");
LLSpinCtrl* spinnery = getChild<LLSpinCtrl>("focus_y");
LLSpinCtrl* spinnerz = getChild<LLSpinCtrl>("focus_z");
if (!spinnerx || !spinnery || !spinnerz)
{
LL_WARNS() << "Could not find all desired UI focus elements"
<< LL_ENDL;
return;
}
if (!spinnerx->hasFocus())
{
spinnerx->setValue(vector3d[VX]);
}
if (!spinnery->hasFocus())
{
spinnery->setValue(vector3d[VY]);
}
if (!spinnerz->hasFocus())
{
spinnerz->setValue(vector3d[VZ]);
}
}
void LLFloaterPreferenceMoveAdvanced::draw()
{
// updateControl();
LLFloater::draw();
}
void LLFloaterPreferenceMoveAdvanced::onCommitSettings()
{
LLVector3 vector;
LLVector3d vector3d;
vector.mV[VX] = (F32)getChild<LLUICtrl>("camera_x")->getValue().asReal();
vector.mV[VY] = (F32)getChild<LLUICtrl>("camera_y")->getValue().asReal();
vector.mV[VZ] = (F32)getChild<LLUICtrl>("camera_z")->getValue().asReal();
gSavedSettings.setVector3("CameraOffsetRearView", vector);
vector3d.mdV[VX] = (F32)getChild<LLUICtrl>("focus_x")->getValue().asReal();
vector3d.mdV[VY] = (F32)getChild<LLUICtrl>("focus_y")->getValue().asReal();
vector3d.mdV[VZ] = (F32)getChild<LLUICtrl>("focus_z")->getValue().asReal();
gSavedSettings.setVector3d("FocusOffsetRearView", vector3d);
}
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