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/**
* @file llfloaterpreference.h
* @brief LLPreferenceCore class definition
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
/*
* App-wide preferences. Note that these are not per-user,
* because we need to load many preferences before we have
* a login name.
*/
#ifndef LL_LLFLOATERPREFERENCE_H
#define LL_LLFLOATERPREFERENCE_H
#include "llfloater.h"
#include "llavatarpropertiesprocessor.h"
#include "llconversationlog.h"
#include "llgamecontrol.h"
#include "llkeyconflict.h"
#include "llscrolllistcell.h"
#include "llscrolllistctrl.h"
#include "llsearcheditor.h"
#include "llsetkeybinddialog.h"
#include "llspinctrl.h"
class LLConversationLogObserver;
class LLPanelPreference;
class LLPanelLCD;
class LLPanelDebug;
class LLMessageSystem;
class LLComboBox;
class LLScrollListCtrl;
class LLScrollListCell;
class LLSliderCtrl;
class LLSD;
class LLTextBox;
class LLPanelPreferenceGameControl;
namespace ll
{
namespace prefs
{
struct SearchData;
}
}
typedef std::map<std::string, std::string> notifications_map;
typedef enum
{
GS_LOW_GRAPHICS,
GS_MID_GRAPHICS,
GS_HIGH_GRAPHICS,
GS_ULTRA_GRAPHICS
} EGraphicsSettings;
// Floater to control preferences (display, audio, bandwidth, general.
class LLFloaterPreference : public LLFloater, public LLAvatarPropertiesObserver, public LLConversationLogObserver
{
public:
LLFloaterPreference(const LLSD& key);
~LLFloaterPreference();
void apply();
void cancel(const std::vector<std::string> settings_to_skip = {});
virtual void draw() override;
virtual bool postBuild() override;
virtual void onOpen(const LLSD& key) override;
virtual void onClose(bool app_quitting) override;
virtual void changed() override;
virtual void changed(const LLUUID& session_id, U32 mask) override {};
// static data update, called from message handler
static void updateUserInfo(const std::string& visibility);
// refresh all the graphics preferences menus
static void refreshEnabledGraphics();
// translate user's do not disturb response message according to current locale if message is default, otherwise do nothing
static void initDoNotDisturbResponse();
// update Show Favorites checkbox
static void updateShowFavoritesCheckbox(bool val);
void processProperties( void* pData, EAvatarProcessorType type ) override;
void saveAvatarProperties( void );
static void saveAvatarPropertiesCoro(const std::string url, bool allow_publish);
void selectPrivacyPanel();
void selectChatPanel();
void getControlNames(std::vector<std::string>& names);
// updates click/double-click action controls depending on values from settings.xml
void updateClickActionViews();
void updateSearchableItems();
void onBtnOK(const LLSD& userdata);
void onBtnCancel(const LLSD& userdata);
protected:
void onClickClearCache(); // Clear viewer texture cache, file cache on next startup
void onClickBrowserClearCache(); // Clear web history and caches as well as viewer caches above
void onLanguageChange();
void onNotificationsChange(const std::string& OptionName);
void onNameTagOpacityChange(const LLSD& newvalue);
// set value of "DoNotDisturbResponseChanged" in account settings depending on whether do not disturb response
// string differs from default after user changes.
void onDoNotDisturbResponseChanged();
// if the custom settings box is clicked
void onChangeCustom();
void updateMeterText(LLUICtrl* ctrl);
// callback for defaults
void setHardwareDefaults();
void setRecommended();
// callback for when client modifies a render option
void onRenderOptionEnable();
// callback for when client turns on impostors
void onAvatarImpostorsEnable();
// callback for commit in the "Single click on land" and "Double click on land" comboboxes.
void onClickActionChange();
// updates click/double-click action keybindngs depending on view values
void updateClickActionControls();
void onAtmosShaderChange();
public:
// This function squirrels away the current values of the controls so that
// cancel() can restore them.
void saveSettings();
void saveIgnoredNotifications();
void restoreIgnoredNotifications();
void setCacheLocation(const LLStringExplicit& location);
void onClickSetCache();
void changeCachePath(const std::vector<std::string>& filenames, std::string proposed_name);
void onClickResetCache();
void onClickSkin(LLUICtrl* ctrl,const LLSD& userdata);
void onSelectSkin();
void onClickSetSounds();
void onClickEnablePopup();
void onClickDisablePopup();
void resetAllIgnored();
void setAllIgnored();
void onClickLogPath();
void changeLogPath(const std::vector<std::string>& filenames, std::string proposed_name);
bool moveTranscriptsAndLog();
void setPersonalInfo(const std::string& visibility);
void refreshEnabledState();
void onCommitWindowedMode();
void refresh() override; // Refresh enable/disable
// if the quality radio buttons are changed
void onChangeQuality(const LLSD& data);
void refreshUI();
void onChangeMaturity();
void onChangeComplexityMode(const LLSD& newvalue);
void onChangeModelFolder();
void onChangePBRFolder();
void onChangeTextureFolder();
void onChangeSoundFolder();
void onChangeAnimationFolder();
void onClickBlockList();
void onClickProxySettings();
void onClickTranslationSettings();
void onClickPermsDefault();
void onClickRememberedUsernames();
void onClickAutoReplace();
void onClickSpellChecker();
void onClickRenderExceptions();
void onClickAutoAdjustments();
void onClickAdvanced();
void applyUIColor(LLUICtrl* ctrl, const LLSD& param);
void getUIColor(LLUICtrl* ctrl, const LLSD& param);
void onLogChatHistorySaved();
void buildPopupLists();
static void refreshSkin(void* data);
void selectPanel(const LLSD& name);
void saveGraphicsPreset(std::string& preset);
void setRecommendedSettings();
void resetAutotuneSettings();
private:
void onDeleteTranscripts();
void onDeleteTranscriptsResponse(const LLSD& notification, const LLSD& response);
void updateDeleteTranscriptsButton();
void updateMaxNonImpostors();
void updateIndirectMaxNonImpostors(const LLSD& newvalue);
void setMaxNonImpostorsText(U32 value, LLTextBox* text_box);
void updateMaxComplexity();
void updateComplexityText();
static bool loadFromFilename(const std::string& filename, std::map<std::string, std::string> &label_map);
static std::string sSkin;
notifications_map mNotificationOptions;
bool mGotPersonalInfo;
bool mLanguageChanged;
bool mAvatarDataInitialized;
std::string mPriorInstantMessageLogPath;
bool mOriginalHideOnlineStatus;
std::string mDirectoryVisibility;
bool mAllowPublish; // Allow showing agent in search
std::string mSavedCameraPreset;
std::string mSavedGraphicsPreset;
LOG_CLASS(LLFloaterPreference);
LLSearchEditor* mFilterEdit = nullptr;
LLScrollListCtrl* mEnabledPopups = nullptr;
LLScrollListCtrl* mDisabledPopups = nullptr;
LLButton* mDeleteTranscriptsBtn = nullptr;
LLButton* mEnablePopupBtn = nullptr;
LLButton* mDisablePopupBtn = nullptr;
std::unique_ptr< ll::prefs::SearchData > mSearchData;
bool mSearchDataDirty;
boost::signals2::connection mImpostorsChangedSignal;
boost::signals2::connection mComplexityChangedSignal;
void onUpdateFilterTerm( bool force = false );
void collectSearchableItems();
void filterIgnorableNotifications();
std::map<std::string, bool> mIgnorableNotifs;
};
class LLPanelPreference : public LLPanel
{
public:
LLPanelPreference();
virtual bool postBuild() override;
virtual ~LLPanelPreference();
virtual void apply();
virtual void cancel(const std::vector<std::string> settings_to_skip = {});
void setControlFalse(const LLSD& user_data);
virtual void setHardwareDefaults();
// Disables "Allow Media to auto play" check box only when both
// "Streaming Music" and "Media" are unchecked. Otherwise enables it.
void updateMediaAutoPlayCheckbox(LLUICtrl* ctrl);
// This function squirrels away the current values of the controls so that
// cancel() can restore them.
virtual void saveSettings();
void deletePreset(const LLSD& user_data);
void savePreset(const LLSD& user_data);
void loadPreset(const LLSD& user_data);
class Updater;
protected:
typedef std::map<LLControlVariable*, LLSD> control_values_map_t;
control_values_map_t mSavedValues;
private:
//for "Only friends and groups can call or IM me"
static void showFriendsOnlyWarning(LLUICtrl*, const LLSD&);
//for "Allow Multiple Viewers"
static void showMultipleViewersWarning(LLUICtrl*, const LLSD&);
//for "Show my Favorite Landmarks at Login"
static void handleFavoritesOnLoginChanged(LLUICtrl* checkbox, const LLSD& value);
static void toggleMuteWhenMinimized();
typedef std::map<std::string, LLColor4> string_color_map_t;
string_color_map_t mSavedColors;
Updater* mBandWidthUpdater;
LOG_CLASS(LLPanelPreference);
};
class LLPanelPreferenceGraphics : public LLPanelPreference
{
public:
bool postBuild() override;
void draw() override;
void cancel(const std::vector<std::string> settings_to_skip = {}) override;
void saveSettings() override;
void resetDirtyChilds();
void setHardwareDefaults() override;
void setPresetText();
protected:
bool hasDirtyChilds();
private:
void onPresetsListChange();
LOG_CLASS(LLPanelPreferenceGraphics);
};
class LLPanelPreferenceControls : public LLPanelPreference, public LLKeyBindResponderInterface
{
LOG_CLASS(LLPanelPreferenceControls);
public:
LLPanelPreferenceControls();
virtual ~LLPanelPreferenceControls();
bool postBuild() override;
void apply() override;
void cancel(const std::vector<std::string> settings_to_skip = {}) override;
void saveSettings() override;
void resetDirtyChilds();
void onListCommit();
void onModeCommit();
void onRestoreDefaultsBtn();
void onRestoreDefaultsResponse(const LLSD& notification, const LLSD& response);
// Bypass to let Move & view read values without need to create own key binding handler
// Todo: consider a better way to share access to keybindings
bool canKeyBindHandle(const std::string &control, EMouseClickType click, KEY key, MASK mask);
// Bypasses to let Move & view modify values without need to create own key binding handler
void setKeyBind(const std::string &control, EMouseClickType click, KEY key, MASK mask, bool set /*set or reset*/ );
void updateAndApply();
// from interface
bool onSetKeyBind(EMouseClickType click, KEY key, MASK mask, bool all_modes) override;
void onDefaultKeyBind(bool all_modes) override;
void onCancelKeyBind() override;
private:
// reloads settings, discards current changes, updates table
void regenerateControls();
// These fuctions do not clean previous content
bool addControlTableColumns(const std::string &filename);
bool addControlTableRows(const std::string &filename);
void addControlTableSeparator();
// Cleans content and then adds content from xml files according to current mEditingMode
void populateControlTable();
// Updates keybindings from storage to table
void updateTable();
LLScrollListCtrl* pControlsTable;
LLComboBox *pKeyModeBox;
LLKeyConflictHandler mConflictHandler[LLKeyConflictHandler::MODE_COUNT];
std::string mEditingControl;
S32 mEditingColumn;
S32 mEditingMode;
};
class LLPanelPreferenceGameControl : public LLPanelPreference
{
LOG_CLASS(LLPanelPreferenceGameControl);
public:
enum InputType
{
TYPE_AXIS,
TYPE_BUTTON,
TYPE_NONE
};
LLPanelPreferenceGameControl();
~LLPanelPreferenceGameControl();
void onOpen(const LLSD& key) override;
void saveSettings() override;
void onGridSelect(LLUICtrl* ctrl);
void onCommitInputChannel(LLUICtrl* ctrl);
void onAxisOptionsSelect();
void onCommitNumericValue();
static bool isWaitingForInputChannel();
static void applyGameControlInput();
protected:
bool postBuild() override;
void populateActionTableRows(const std::string& filename);
void populateActionTableCells();
static bool parseXmlFile(LLScrollListCtrl::Contents& contents,
const std::string& filename, const std::string& what);
void populateDeviceTitle();
void populateDeviceSettings(const std::string& guid);
void populateOptionsTableRows();
void populateOptionsTableCells();
void populateMappingTableRows(LLScrollListCtrl* target,
const LLComboBox* source, size_t row_count);
void populateMappingTableCells(LLScrollListCtrl* target,
const std::vector<U8>& mappings, const LLComboBox* source);
LLGameControl::Options& getSelectedDeviceOptions();
static std::string getChannelLabel(const std::string& channelName,
const std::vector<LLScrollListItem*>& items);
static void setNumericLabel(LLScrollListCell* cell, S32 value);
static void fitInRect(LLUICtrl* ctrl, LLScrollListCtrl* grid, S32 row_index, S32 col_index);
private:
bool initCombobox(LLScrollListItem* item, LLScrollListCtrl* grid);
void clearSelectionState();
void addActionTableSeparator();
void updateEnable();
void updateActionTableState();
void onResetToDefaults();
void resetChannelMappingsToDefaults();
void resetAxisOptionsToDefaults();
void resetAxisMappingsToDefaults();
void resetButtonMappingsToDefaults();
// Above the tab container
LLCheckBoxCtrl *mCheckEnableGameControl;
LLCheckBoxCtrl *mCheckGameControlToServer; // send game_control data to server
LLCheckBoxCtrl *mCheckGameControlToAgent; // use game_control data to move avatar
LLCheckBoxCtrl *mCheckAgentToGameControl; // translate external avatar actions to game_control data
// 1st tab "Channel mappings"
LLPanel* mTabChannelMappings;
LLScrollListCtrl* mActionTable;
// 2nd tab "Device settings"
LLPanel* mTabDeviceSettings;
LLTextBox* mNoDeviceMessage;
LLTextBox* mDevicePrompt;
LLTextBox* mSingleDevice;
LLComboBox* mDeviceList;
LLCheckBoxCtrl* mCheckShowAllDevices;
LLPanel* mPanelDeviceSettings;
LLPanel* mTabAxisOptions;
LLScrollListCtrl* mAxisOptions;
LLPanel* mTabAxisMappings;
LLScrollListCtrl* mAxisMappings;
LLPanel* mTabButtonMappings;
LLScrollListCtrl* mButtonMappings;
LLButton* mResetToDefaults;
// Numeric value editor
LLSpinCtrl* mNumericValueEditor;
// Channel selectors
LLComboBox* mAnalogChannelSelector;
LLComboBox* mBinaryChannelSelector;
LLComboBox* mAxisSelector;
struct DeviceOptions
{
std::string name, settings;
LLGameControl::Options options;
};
std::map<std::string, DeviceOptions> mDeviceOptions;
std::string mSelectedDeviceGUID;
};
class LLAvatarComplexityControls
{
public:
static void updateMax(LLSliderCtrl* slider, LLTextBox* value_label, bool short_val = false);
static void setText(U32 value, LLTextBox* text_box, bool short_val = false);
static void updateMaxRenderTime(LLSliderCtrl* slider, LLTextBox* value_label, bool short_val = false);
static void setRenderTimeText(F32 value, LLTextBox* text_box, bool short_val = false);
static void setIndirectControls();
static void setIndirectMaxNonImpostors();
static void setIndirectMaxArc();
LOG_CLASS(LLAvatarComplexityControls);
};
class LLFloaterPreferenceProxy : public LLFloater
{
public:
LLFloaterPreferenceProxy(const LLSD& key);
~LLFloaterPreferenceProxy();
/// show off our menu
static void show();
void cancel();
protected:
bool postBuild() override;
void onOpen(const LLSD& key) override;
void onClose(bool app_quitting) override;
void saveSettings();
void onBtnOk();
void onBtnCancel();
void onClickCloseBtn(bool app_quitting = false) override;
void onChangeSocksSettings();
private:
bool mSocksSettingsDirty;
typedef std::map<LLControlVariable*, LLSD> control_values_map_t;
control_values_map_t mSavedValues;
LOG_CLASS(LLFloaterPreferenceProxy);
};
#endif // LL_LLPREFERENCEFLOATER_H
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