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/**
* @file llfloaterpreference.h
* @brief LLPreferenceCore class definition
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
/*
* App-wide preferences. Note that these are not per-user,
* because we need to load many preferences before we have
* a login name.
*/
#ifndef LL_LLFLOATERPREFERENCE_H
#define LL_LLFLOATERPREFERENCE_H
#include "llfloater.h"
#include "llavatarpropertiesprocessor.h"
class LLPanelPreference;
class LLPanelLCD;
class LLPanelDebug;
class LLMessageSystem;
class LLScrollListCtrl;
class LLSliderCtrl;
class LLSD;
class LLTextBox;
typedef enum
{
GS_LOW_GRAPHICS,
GS_MID_GRAPHICS,
GS_HIGH_GRAPHICS,
GS_ULTRA_GRAPHICS
} EGraphicsSettings;
// Floater to control preferences (display, audio, bandwidth, general.
class LLFloaterPreference : public LLFloater, public LLAvatarPropertiesObserver
{
public:
LLFloaterPreference(const LLSD& key);
~LLFloaterPreference();
void apply();
void cancel();
/*virtual*/ void draw();
/*virtual*/ BOOL postBuild();
/*virtual*/ void onOpen(const LLSD& key);
/*virtual*/ void onClose(bool app_quitting);
// static data update, called from message handler
static void updateUserInfo(const std::string& visibility, bool im_via_email, const std::string& email);
// refresh all the graphics preferences menus
static void refreshEnabledGraphics();
// translate user's busy response message according to current locale if message is default, otherwise do nothing
static void initBusyResponse();
//prep
void processProperties( void* pData, EAvatarProcessorType type );
void processProfileProperties(const LLAvatarData* pAvatarData );
void storeAvatarProperties( const LLAvatarData* pAvatarData );
void saveAvatarProperties( void );
protected:
void onBtnOK();
void onBtnCancel();
void onBtnApply();
void onClickBrowserClearCache();
// set value of "BusyResponseChanged" in account settings depending on whether busy response
// string differs from default after user changes.
void onBusyResponseChanged();
// if the custom settings box is clicked
void onChangeCustom();
void updateMeterText(LLUICtrl* ctrl);
void onOpenHardwareSettings();
/// callback for defaults
void setHardwareDefaults();
// callback for when client turns on shaders
void onVertexShaderEnable();
// This function squirrels away the current values of the controls so that
// cancel() can restore them.
void saveSettings();
public:
void setCacheLocation(const LLStringExplicit& location);
void onClickSetCache();
void onClickResetCache();
void onClickSkin(LLUICtrl* ctrl,const LLSD& userdata);
void onSelectSkin();
void onClickSetKey();
void setKey(KEY key);
void onClickSetMiddleMouse();
// void onClickSkipDialogs();
// void onClickResetDialogs();
void onClickEnablePopup();
void onClickDisablePopup();
void resetAllIgnored();
void setAllIgnored();
void onClickLogPath();
void enableHistory();
void setPersonalInfo(const std::string& visibility, bool im_via_email, const std::string& email);
void refreshEnabledState();
void disableUnavailableSettings();
void onCommitWindowedMode();
void refresh(); // Refresh enable/disable
// if the quality radio buttons are changed
void onChangeQuality(const LLSD& data);
void updateSliderText(LLSliderCtrl* ctrl, LLTextBox* text_box);
void onUpdateSliderText(LLUICtrl* ctrl, const LLSD& name);
// void fractionFromDecimal(F32 decimal_val, S32& numerator, S32& denominator);
void onCommitParcelMediaAutoPlayEnable();
void onCommitMediaEnabled();
void onCommitMusicEnabled();
void applyResolution();
void onChangeMaturity();
void onClickBlockList();
void applyUIColor(LLUICtrl* ctrl, const LLSD& param);
void getUIColor(LLUICtrl* ctrl, const LLSD& param);
void buildPopupLists();
static void refreshSkin(void* data);
private:
static std::string sSkin;
bool mGotPersonalInfo;
bool mOriginalIMViaEmail;
bool mOriginalHideOnlineStatus;
std::string mDirectoryVisibility;
//prep
LLAvatarData mAvatarProperties;
};
class LLPanelPreference : public LLPanel
{
public:
LLPanelPreference();
/*virtual*/ BOOL postBuild();
virtual void apply();
virtual void cancel();
void setControlFalse(const LLSD& user_data);
virtual void setHardwareDefaults(){};
// This function squirrels away the current values of the controls so that
// cancel() can restore them.
virtual void saveSettings();
private:
//for "Only friends and groups can call or IM me"
static void showFriendsOnlyWarning(LLUICtrl*, const LLSD&);
typedef std::map<LLControlVariable*, LLSD> control_values_map_t;
control_values_map_t mSavedValues;
typedef std::map<std::string, LLColor4> string_color_map_t;
string_color_map_t mSavedColors;
};
class LLPanelPreferenceGraphics : public LLPanelPreference
{
public:
BOOL postBuild();
void draw();
void apply();
void cancel();
void saveSettings();
void setHardwareDefaults();
protected:
bool hasDirtyChilds();
void resetDirtyChilds();
};
#endif // LL_LLPREFERENCEFLOATER_H
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