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/**
* @file llfloaterpostprocess.h
* @brief LLFloaterPostProcess class definition
*
* $LicenseInfo:firstyear=2007&license=viewergpl$
*
* Copyright (c) 2007-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLFLOATERPOSTPROCESS_H
#define LL_LLFLOATERPOSTPROCESS_H
#include "llfloater.h"
class LLButton;
class LLSliderCtrl;
class LLTabContainer;
class LLPanelPermissions;
class LLPanelObject;
class LLPanelVolume;
class LLPanelContents;
class LLPanelFace;
/**
* Menu for adjusting the post process settings of the world
*/
class LLFloaterPostProcess : public LLFloater
{
public:
LLFloaterPostProcess();
virtual ~LLFloaterPostProcess();
/*virtual*/ BOOL postBuild();
/// one and one instance only
static LLFloaterPostProcess* instance();
/// post process callbacks
static void onBoolToggle(LLUICtrl* ctrl, void* userData);
static void onFloatControlMoved(LLUICtrl* ctrl, void* userData);
static void onColorControlRMoved(LLUICtrl* ctrl, void* userData);
static void onColorControlGMoved(LLUICtrl* ctrl, void* userData);
static void onColorControlBMoved(LLUICtrl* ctrl, void* userData);
static void onColorControlIMoved(LLUICtrl* ctrl, void* userData);
static void onLoadEffect(void* userData);
static void onSaveEffect(void* userData);
void onChangeEffectName(LLUICtrl* ctrl);
/// prompts a user when overwriting an effect
static bool saveAlertCallback(const LLSD& notification, const LLSD& response);
/// show off our menu
static void show();
/// stuff to do on exit
virtual void onClose(bool app_quitting);
/// sync up sliders
void syncMenu();
/*
void refresh();
*/
public:
static LLFloaterPostProcess* sPostProcess;
};
#endif
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