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/**
 * @file llfloaterpostprocess.cpp
 * @brief LLFloaterPostProcess class definition
 *
 * $LicenseInfo:firstyear=2007&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 *
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#include "llviewerprecompiledheaders.h"

#include "llfloaterpostprocess.h"

#include "llsliderctrl.h"
#include "llcheckboxctrl.h"
#include "llnotificationsutil.h"
#include "lluictrlfactory.h"
#include "llviewerdisplay.h"
#include "llpostprocess.h"
#include "llcombobox.h"
#include "lllineeditor.h"
#include "llviewerwindow.h"


LLFloaterPostProcess::LLFloaterPostProcess(const LLSD& key)
  : LLFloater(key)
{
}

LLFloaterPostProcess::~LLFloaterPostProcess()
{


}
BOOL LLFloaterPostProcess::postBuild()
{
    /// Color Filter Callbacks
    childSetCommitCallback("ColorFilterToggle", &LLFloaterPostProcess::onBoolToggle, (char*)"enable_color_filter");
    //childSetCommitCallback("ColorFilterGamma", &LLFloaterPostProcess::onFloatControlMoved, &(gPostProcess->tweaks.gamma()));
    childSetCommitCallback("ColorFilterBrightness", &LLFloaterPostProcess::onFloatControlMoved, (char*)"brightness");
    childSetCommitCallback("ColorFilterSaturation", &LLFloaterPostProcess::onFloatControlMoved, (char*)"saturation");
    childSetCommitCallback("ColorFilterContrast", &LLFloaterPostProcess::onFloatControlMoved, (char*)"contrast");

    childSetCommitCallback("ColorFilterBaseR", &LLFloaterPostProcess::onColorControlRMoved, (char*)"contrast_base");
    childSetCommitCallback("ColorFilterBaseG", &LLFloaterPostProcess::onColorControlGMoved, (char*)"contrast_base");
    childSetCommitCallback("ColorFilterBaseB", &LLFloaterPostProcess::onColorControlBMoved, (char*)"contrast_base");
    childSetCommitCallback("ColorFilterBaseI", &LLFloaterPostProcess::onColorControlIMoved, (char*)"contrast_base");

    /// Night Vision Callbacks
    childSetCommitCallback("NightVisionToggle", &LLFloaterPostProcess::onBoolToggle, (char*)"enable_night_vision");
    childSetCommitCallback("NightVisionBrightMult", &LLFloaterPostProcess::onFloatControlMoved, (char*)"brightness_multiplier");
    childSetCommitCallback("NightVisionNoiseSize", &LLFloaterPostProcess::onFloatControlMoved, (char*)"noise_size");
    childSetCommitCallback("NightVisionNoiseStrength", &LLFloaterPostProcess::onFloatControlMoved, (char*)"noise_strength");

    /// Bloom Callbacks
    childSetCommitCallback("BloomToggle", &LLFloaterPostProcess::onBoolToggle, (char*)"enable_bloom");
    childSetCommitCallback("BloomExtract", &LLFloaterPostProcess::onFloatControlMoved, (char*)"extract_low");
    childSetCommitCallback("BloomSize", &LLFloaterPostProcess::onFloatControlMoved, (char*)"bloom_width");
    childSetCommitCallback("BloomStrength", &LLFloaterPostProcess::onFloatControlMoved, (char*)"bloom_strength");

    // Effect loading and saving.
    LLComboBox* comboBox = getChild<LLComboBox>("PPEffectsCombo");
    getChild<LLComboBox>("PPLoadEffect")->setCommitCallback(boost::bind(&LLFloaterPostProcess::onLoadEffect, this, comboBox));
    comboBox->setCommitCallback(boost::bind(&LLFloaterPostProcess::onChangeEffectName, this, _1));

    LLLineEditor* editBox = getChild<LLLineEditor>("PPEffectNameEditor");
    getChild<LLComboBox>("PPSaveEffect")->setCommitCallback(boost::bind(&LLFloaterPostProcess::onSaveEffect, this, editBox));

    syncMenu();
    return TRUE;
}

// Bool Toggle
void LLFloaterPostProcess::onBoolToggle(LLUICtrl* ctrl, void* userData)
{
    char const * boolVariableName = (char const *)userData;

    // check the bool
    LLCheckBoxCtrl* cbCtrl = static_cast<LLCheckBoxCtrl*>(ctrl);
    gPostProcess->tweaks[boolVariableName] = cbCtrl->getValue();
}

// Float Moved
void LLFloaterPostProcess::onFloatControlMoved(LLUICtrl* ctrl, void* userData)
{
    char const * floatVariableName = (char const *)userData;
    LLSliderCtrl* sldrCtrl = static_cast<LLSliderCtrl*>(ctrl);
    gPostProcess->tweaks[floatVariableName] = sldrCtrl->getValue();
}

// Color Moved
void LLFloaterPostProcess::onColorControlRMoved(LLUICtrl* ctrl, void* userData)
{
    char const * floatVariableName = (char const *)userData;
    LLSliderCtrl* sldrCtrl = static_cast<LLSliderCtrl*>(ctrl);
    gPostProcess->tweaks[floatVariableName][0] = sldrCtrl->getValue();
}

// Color Moved
void LLFloaterPostProcess::onColorControlGMoved(LLUICtrl* ctrl, void* userData)
{
    char const * floatVariableName = (char const *)userData;
    LLSliderCtrl* sldrCtrl = static_cast<LLSliderCtrl*>(ctrl);
    gPostProcess->tweaks[floatVariableName][1] = sldrCtrl->getValue();
}

// Color Moved
void LLFloaterPostProcess::onColorControlBMoved(LLUICtrl* ctrl, void* userData)
{
    char const * floatVariableName = (char const *)userData;
    LLSliderCtrl* sldrCtrl = static_cast<LLSliderCtrl*>(ctrl);
    gPostProcess->tweaks[floatVariableName][2] = sldrCtrl->getValue();
}

// Color Moved
void LLFloaterPostProcess::onColorControlIMoved(LLUICtrl* ctrl, void* userData)
{
    char const * floatVariableName = (char const *)userData;
    LLSliderCtrl* sldrCtrl = static_cast<LLSliderCtrl*>(ctrl);
    gPostProcess->tweaks[floatVariableName][3] = sldrCtrl->getValue();
}

void LLFloaterPostProcess::onLoadEffect(LLComboBox* comboBox)
{
    LLSD::String effectName(comboBox->getSelectedValue().asString());

    gPostProcess->setSelectedEffect(effectName);

    syncMenu();
}

void LLFloaterPostProcess::onSaveEffect(LLLineEditor* editBox)
{
    std::string effectName(editBox->getValue().asString());

    if (gPostProcess->mAllEffects.has(effectName))
    {
        LLSD payload;
        payload["effect_name"] = effectName;
        LLNotificationsUtil::add("PPSaveEffectAlert", LLSD(), payload, boost::bind(&LLFloaterPostProcess::saveAlertCallback, this, _1, _2));
    }
    else
    {
        gPostProcess->saveEffect(effectName);
        syncMenu();
    }
}

void LLFloaterPostProcess::onChangeEffectName(LLUICtrl* ctrl)
{
    // get the combo box and name
    LLLineEditor* editBox = getChild<LLLineEditor>("PPEffectNameEditor");

    // set the parameter's new name
    editBox->setValue(ctrl->getValue());
}

bool LLFloaterPostProcess::saveAlertCallback(const LLSD& notification, const LLSD& response)
{
    S32 option = LLNotificationsUtil::getSelectedOption(notification, response);

    // if they choose save, do it.  Otherwise, don't do anything
    if (option == 0)
    {
        gPostProcess->saveEffect(notification["payload"]["effect_name"].asString());

        syncMenu();
    }
    return false;
}

void LLFloaterPostProcess::syncMenu()
{
    // add the combo boxe contents
    LLComboBox* comboBox = getChild<LLComboBox>("PPEffectsCombo");

    comboBox->removeall();

    LLSD::map_const_iterator currEffect;
    for(currEffect = gPostProcess->mAllEffects.beginMap();
        currEffect != gPostProcess->mAllEffects.endMap();
        ++currEffect)
    {
        comboBox->add(currEffect->first);
    }

    // set the current effect as selected.
    comboBox->selectByValue(gPostProcess->getSelectedEffect());

    /// Sync Color Filter Menu
    getChild<LLUICtrl>("ColorFilterToggle")->setValue(gPostProcess->tweaks.useColorFilter());
    //getChild<LLUICtrl>("ColorFilterGamma")->setValue(gPostProcess->tweaks.gamma());
    getChild<LLUICtrl>("ColorFilterBrightness")->setValue(gPostProcess->tweaks.brightness());
    getChild<LLUICtrl>("ColorFilterSaturation")->setValue(gPostProcess->tweaks.saturation());
    getChild<LLUICtrl>("ColorFilterContrast")->setValue(gPostProcess->tweaks.contrast());
    getChild<LLUICtrl>("ColorFilterBaseR")->setValue(gPostProcess->tweaks.contrastBaseR());
    getChild<LLUICtrl>("ColorFilterBaseG")->setValue(gPostProcess->tweaks.contrastBaseG());
    getChild<LLUICtrl>("ColorFilterBaseB")->setValue(gPostProcess->tweaks.contrastBaseB());
    getChild<LLUICtrl>("ColorFilterBaseI")->setValue(gPostProcess->tweaks.contrastBaseIntensity());

    /// Sync Night Vision Menu
    getChild<LLUICtrl>("NightVisionToggle")->setValue(gPostProcess->tweaks.useNightVisionShader());
    getChild<LLUICtrl>("NightVisionBrightMult")->setValue(gPostProcess->tweaks.brightMult());
    getChild<LLUICtrl>("NightVisionNoiseSize")->setValue(gPostProcess->tweaks.noiseSize());
    getChild<LLUICtrl>("NightVisionNoiseStrength")->setValue(gPostProcess->tweaks.noiseStrength());

    /// Sync Bloom Menu
    getChild<LLUICtrl>("BloomToggle")->setValue(LLSD(gPostProcess->tweaks.useBloomShader()));
    getChild<LLUICtrl>("BloomExtract")->setValue(gPostProcess->tweaks.extractLow());
    getChild<LLUICtrl>("BloomSize")->setValue(gPostProcess->tweaks.bloomWidth());
    getChild<LLUICtrl>("BloomStrength")->setValue(gPostProcess->tweaks.bloomStrength());
}