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/**
* @file llfloaterperformance.h
*
* $LicenseInfo:firstyear=2021&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2021, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLFLOATERPERFORMANCE_H
#define LL_LLFLOATERPERFORMANCE_H
#include "llfloater.h"
#include "lllistcontextmenu.h"
class LLCharacter;
class LLNameListCtrl;
class LLFloaterPerformance : public LLFloater
{
public:
LLFloaterPerformance(const LLSD& key);
virtual ~LLFloaterPerformance();
/*virtual*/ bool postBuild();
/*virtual*/ void draw();
void showSelectedPanel(LLPanel* selected_panel);
void showMainPanel();
void hidePanels();
void showAutoadjustmentsPanel();
void detachObject(const LLUUID& obj_id);
void onAvatarListRightClick(LLUICtrl* ctrl, S32 x, S32 y);
void onCustomAction (const LLSD& userdata, const LLUUID& av_id);
bool isActionChecked(const LLSD& userdata, const LLUUID& av_id);
private:
void initBackBtn(LLPanel* panel);
void populateHUDList();
void populateObjectList();
void populateNearbyList();
void setFPSText();
void onClickAdvanced();
void onClickDefaults();
void onChangeQuality(const LLSD& data);
void onClickHideAvatars();
void onClickExceptions();
void onClickShadows();
void onClickAdvancedLighting();
void startAutotune();
void stopAutotune();
void updateAutotuneCtrls(bool autotune_enabled);
void enableAutotuneWarning();
void updateMaxRenderTime();
static void changeQualityLevel(const std::string& notif);
LLPanel* mMainPanel;
LLPanel* mNearbyPanel;
LLPanel* mComplexityPanel;
LLPanel* mHUDsPanel;
LLPanel* mSettingsPanel;
LLPanel* mAutoadjustmentsPanel;
LLNameListCtrl* mHUDList;
LLNameListCtrl* mObjectList;
LLNameListCtrl* mNearbyList;
LLButton* mStartAutotuneBtn;
LLButton* mStopAutotuneBtn;
LLListContextMenu* mContextMenu;
LLTimer* mUpdateTimer;
// maximum GPU time of nearby avatars in ms according to LLWorld::getNearbyAvatarsAndMaxGPUTime
// -1.f if no profile has happened yet
F32 mNearbyMaxGPUTime = -1.f;
boost::signals2::connection mMaxARTChangedSignal;
};
#endif // LL_LLFLOATERPERFORMANCE_H
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