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/**
* @file llfloaterpay.h
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LLFLOATERPAY_H
#define LLFLOATERPAY_H
#include "llsafehandle.h"
class LLObjectSelection;
class LLUUID;
class LLViewerRegion;
typedef void (*money_callback)(const LLUUID&, LLViewerRegion*,S32,bool,S32,const std::string&);
namespace LLFloaterPayUtil
{
/// Register with LLFloaterReg
void registerFloater();
/// Pay into an in-world object, which will trigger scripts and eventually
/// transfer the L$ to the resident or group that owns the object.
/// Objects must be selected. Recipient (primary) object may be a child.
void payViaObject(money_callback callback,
LLSafeHandle<LLObjectSelection> selection);
/// Pay an avatar or group directly, not via an object in the world.
/// Scripts are not notified, L$ can be direcly transferred.
void payDirectly(money_callback callback,
const LLUUID& target_id,
bool is_group);
}
#endif // LLFLOATERPAY_H
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