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/**
* @file llfloaterpay.cpp
* @author Aaron Brashears, Kelly Washington, James Cook
* @brief Implementation of the LLFloaterPay class.
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llfloaterpay.h"
#include "message.h"
#include "llfloater.h"
#include "lllslconstants.h" // MAX_PAY_BUTTONS
#include "lluuid.h"
#include "llagent.h"
#include "llfloaterreg.h"
#include "llresmgr.h"
#include "lltextbox.h"
#include "lllineeditor.h"
#include "llmutelist.h"
#include "llfloaterreporter.h"
#include "llslurl.h"
#include "llviewerobject.h"
#include "llviewerobjectlist.h"
#include "llviewerregion.h"
#include "llviewerwindow.h"
#include "llbutton.h"
#include "llselectmgr.h"
#include "lltransactiontypes.h"
#include "lluictrlfactory.h"
///----------------------------------------------------------------------------
/// Local function declarations, constants, enums, and typedefs
///----------------------------------------------------------------------------
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLGiveMoneyInfo
//
// A small class used to track callback information
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLFloaterPay;
struct LLGiveMoneyInfo
{
LLFloaterPay* mFloater;
S32 mAmount;
LLGiveMoneyInfo(LLFloaterPay* floater, S32 amount) :
mFloater(floater), mAmount(amount){}
};
///----------------------------------------------------------------------------
/// Class LLFloaterPay
///----------------------------------------------------------------------------
class LLFloaterPay : public LLFloater
{
public:
LLFloaterPay(const LLSD& key);
virtual ~LLFloaterPay();
/*virtual*/ BOOL postBuild();
/*virtual*/ void onClose(bool app_quitting);
void setCallback(money_callback callback) { mCallback = callback; }
static void payViaObject(money_callback callback, LLSafeHandle<LLObjectSelection> selection);
static void payDirectly(money_callback callback,
const LLUUID& target_id,
bool is_group);
private:
static void onCancel(void* data);
static void onKeystroke(LLLineEditor* editor, void* data);
static void onGive(void* data);
void give(S32 amount);
static void processPayPriceReply(LLMessageSystem* msg, void **userdata);
void finishPayUI(const LLUUID& target_id, BOOL is_group);
protected:
std::vector<LLGiveMoneyInfo*> mCallbackData;
money_callback mCallback;
LLTextBox* mObjectNameText;
LLUUID mTargetUUID;
BOOL mTargetIsGroup;
BOOL mHaveName;
LLButton* mQuickPayButton[MAX_PAY_BUTTONS];
LLGiveMoneyInfo* mQuickPayInfo[MAX_PAY_BUTTONS];
LLSafeHandle<LLObjectSelection> mObjectSelection;
static S32 sLastAmount;
};
S32 LLFloaterPay::sLastAmount = 0;
const S32 FASTPAY_BUTTON_WIDTH = 80;
LLFloaterPay::LLFloaterPay(const LLSD& key)
: LLFloater(key),
mCallbackData(),
mCallback(NULL),
mObjectNameText(NULL),
mTargetUUID(key.asUUID()),
mTargetIsGroup(FALSE),
mHaveName(FALSE)
{
}
// Destroys the object
LLFloaterPay::~LLFloaterPay()
{
std::for_each(mCallbackData.begin(), mCallbackData.end(), DeletePointer());
mCallbackData.clear();
// Name callbacks will be automatically disconnected since LLFloater is trackable
// In case this floater is currently waiting for a reply.
gMessageSystem->setHandlerFuncFast(_PREHASH_PayPriceReply, 0, 0);
}
BOOL LLFloaterPay::postBuild()
{
S32 i = 0;
LLGiveMoneyInfo* info = new LLGiveMoneyInfo(this, PAY_BUTTON_DEFAULT_0);
mCallbackData.push_back(info);
childSetAction("fastpay 1",&LLFloaterPay::onGive,info);
getChildView("fastpay 1")->setVisible(FALSE);
mQuickPayButton[i] = getChild<LLButton>("fastpay 1");
mQuickPayInfo[i] = info;
++i;
info = new LLGiveMoneyInfo(this, PAY_BUTTON_DEFAULT_1);
mCallbackData.push_back(info);
childSetAction("fastpay 5",&LLFloaterPay::onGive,info);
getChildView("fastpay 5")->setVisible(FALSE);
mQuickPayButton[i] = getChild<LLButton>("fastpay 5");
mQuickPayInfo[i] = info;
++i;
info = new LLGiveMoneyInfo(this, PAY_BUTTON_DEFAULT_2);
mCallbackData.push_back(info);
childSetAction("fastpay 10",&LLFloaterPay::onGive,info);
getChildView("fastpay 10")->setVisible(FALSE);
mQuickPayButton[i] = getChild<LLButton>("fastpay 10");
mQuickPayInfo[i] = info;
++i;
info = new LLGiveMoneyInfo(this, PAY_BUTTON_DEFAULT_3);
mCallbackData.push_back(info);
childSetAction("fastpay 20",&LLFloaterPay::onGive,info);
getChildView("fastpay 20")->setVisible(FALSE);
mQuickPayButton[i] = getChild<LLButton>("fastpay 20");
mQuickPayInfo[i] = info;
++i;
getChildView("amount text")->setVisible(FALSE);
std::string last_amount;
if(sLastAmount > 0)
{
last_amount = llformat("%d", sLastAmount);
}
getChildView("amount")->setVisible(FALSE);
getChild<LLLineEditor>("amount")->setKeystrokeCallback(&LLFloaterPay::onKeystroke, this);
getChild<LLUICtrl>("amount")->setValue(last_amount);
getChild<LLLineEditor>("amount")->setPrevalidate(LLTextValidate::validateNonNegativeS32);
info = new LLGiveMoneyInfo(this, 0);
mCallbackData.push_back(info);
childSetAction("pay btn",&LLFloaterPay::onGive,info);
setDefaultBtn("pay btn");
getChildView("pay btn")->setVisible(FALSE);
getChildView("pay btn")->setEnabled((sLastAmount > 0));
childSetAction("cancel btn",&LLFloaterPay::onCancel,this);
return TRUE;
}
// virtual
void LLFloaterPay::onClose(bool app_quitting)
{
// Deselect the objects
mObjectSelection = NULL;
}
// static
void LLFloaterPay::processPayPriceReply(LLMessageSystem* msg, void **userdata)
{
LLFloaterPay* self = (LLFloaterPay*)userdata;
if (self)
{
S32 price;
LLUUID target;
msg->getUUIDFast(_PREHASH_ObjectData,_PREHASH_ObjectID,target);
if (target != self->mTargetUUID)
{
// This is a message for a different object's pay info
return;
}
msg->getS32Fast(_PREHASH_ObjectData,_PREHASH_DefaultPayPrice,price);
if (PAY_PRICE_HIDE == price)
{
self->getChildView("amount")->setVisible(FALSE);
self->getChildView("pay btn")->setVisible(FALSE);
self->getChildView("amount text")->setVisible(FALSE);
}
else if (PAY_PRICE_DEFAULT == price)
{
self->getChildView("amount")->setVisible(TRUE);
self->getChildView("pay btn")->setVisible(TRUE);
self->getChildView("amount text")->setVisible(TRUE);
}
else
{
// PAY_PRICE_HIDE and PAY_PRICE_DEFAULT are negative values
// So we take the absolute value here after we have checked for those cases
self->getChildView("amount")->setVisible(TRUE);
self->getChildView("pay btn")->setVisible(TRUE);
self->getChildView("pay btn")->setEnabled(TRUE);
self->getChildView("amount text")->setVisible(TRUE);
self->getChild<LLUICtrl>("amount")->setValue(llformat("%d", llabs(price)));
}
S32 num_blocks = msg->getNumberOfBlocksFast(_PREHASH_ButtonData);
S32 i = 0;
if (num_blocks > MAX_PAY_BUTTONS) num_blocks = MAX_PAY_BUTTONS;
S32 max_pay_amount = 0;
S32 padding_required = 0;
for (i=0;i<num_blocks;++i)
{
S32 pay_button;
msg->getS32Fast(_PREHASH_ButtonData,_PREHASH_PayButton,pay_button,i);
if (pay_button > 0)
{
std::string button_str = "L$";
button_str += LLResMgr::getInstance()->getMonetaryString( pay_button );
self->mQuickPayButton[i]->setLabelSelected(button_str);
self->mQuickPayButton[i]->setLabelUnselected(button_str);
self->mQuickPayButton[i]->setVisible(TRUE);
self->mQuickPayInfo[i]->mAmount = pay_button;
self->getChildView("fastpay text")->setVisible(TRUE);
if ( pay_button > max_pay_amount )
{
max_pay_amount = pay_button;
}
}
else
{
self->mQuickPayButton[i]->setVisible(FALSE);
}
}
// build a string containing the maximum value and calc nerw button width from it.
std::string balance_str = "L$";
balance_str += LLResMgr::getInstance()->getMonetaryString( max_pay_amount );
const LLFontGL* font = LLFontGL::getFontSansSerif();
S32 new_button_width = font->getWidth( std::string(balance_str));
new_button_width += ( 12 + 12 ); // padding
// dialong is sized for 2 digit pay amounts - larger pay values need to be scaled
const S32 threshold = 100000;
if ( max_pay_amount >= threshold )
{
S32 num_digits_threshold = (S32)log10((double)threshold) + 1;
S32 num_digits_max = (S32)log10((double)max_pay_amount) + 1;
// calculate the extra width required by 2 buttons with max amount and some commas
padding_required = ( num_digits_max - num_digits_threshold + ( num_digits_max / 3 ) ) * font->getWidth( std::string("0") );
};
// change in button width
S32 button_delta = new_button_width - FASTPAY_BUTTON_WIDTH;
if ( button_delta < 0 )
button_delta = 0;
// now we know the maximum amount, we can resize all the buttons to be
for (i=0;i<num_blocks;++i)
{
LLRect r;
r = self->mQuickPayButton[i]->getRect();
// RHS button colum needs to move further because LHS changed too
if ( i % 2 )
{
r.setCenterAndSize( r.getCenterX() + ( button_delta * 3 ) / 2 ,
r.getCenterY(),
r.getWidth() + button_delta,
r.getHeight() );
}
else
{
r.setCenterAndSize( r.getCenterX() + button_delta / 2,
r.getCenterY(),
r.getWidth() + button_delta,
r.getHeight() );
}
self->mQuickPayButton[i]->setRect( r );
}
for (i=num_blocks;i<MAX_PAY_BUTTONS;++i)
{
self->mQuickPayButton[i]->setVisible(FALSE);
}
self->reshape( self->getRect().getWidth() + padding_required, self->getRect().getHeight(), FALSE );
}
msg->setHandlerFunc("PayPriceReply",NULL,NULL);
}
// static
void LLFloaterPay::payViaObject(money_callback callback, LLSafeHandle<LLObjectSelection> selection)
{
// Object that lead to the selection, may be child
LLViewerObject* object = selection->getPrimaryObject();
if (!object)
return;
LLFloaterPay *floater = LLFloaterReg::showTypedInstance<LLFloaterPay>("pay_object", LLSD(object->getID()));
if (!floater)
return;
floater->setCallback(callback);
// Hold onto the selection until we close
floater->mObjectSelection = selection;
LLSelectNode* node = selection->getFirstRootNode();
if (!node)
{
//FIXME: notify user object no longer exists
floater->closeFloater();
return;
}
LLHost target_region = object->getRegion()->getHost();
LLMessageSystem* msg = gMessageSystem;
msg->newMessageFast(_PREHASH_RequestPayPrice);
msg->nextBlockFast(_PREHASH_ObjectData);
msg->addUUIDFast(_PREHASH_ObjectID, object->getID());
msg->sendReliable(target_region);
msg->setHandlerFuncFast(_PREHASH_PayPriceReply, processPayPriceReply,(void **)floater);
LLUUID owner_id;
BOOL is_group = FALSE;
node->mPermissions->getOwnership(owner_id, is_group);
floater->getChild<LLUICtrl>("object_name_text")->setValue(node->mName);
floater->finishPayUI(owner_id, is_group);
}
void LLFloaterPay::payDirectly(money_callback callback,
const LLUUID& target_id,
bool is_group)
{
LLFloaterPay *floater = LLFloaterReg::showTypedInstance<LLFloaterPay>("pay_resident", LLSD(target_id));
if (!floater)
return;
floater->setCallback(callback);
floater->mObjectSelection = NULL;
floater->getChildView("amount")->setVisible(TRUE);
floater->getChildView("pay btn")->setVisible(TRUE);
floater->getChildView("amount text")->setVisible(TRUE);
floater->getChildView("fastpay text")->setVisible(TRUE);
for(S32 i=0;i<MAX_PAY_BUTTONS;++i)
{
floater->mQuickPayButton[i]->setVisible(TRUE);
}
floater->finishPayUI(target_id, is_group);
}
void LLFloaterPay::finishPayUI(const LLUUID& target_id, BOOL is_group)
{
std::string slurl;
if (is_group)
{
setTitle(getString("payee_group"));
slurl = LLSLURL("group", target_id, "inspect").getSLURLString();
}
else
{
setTitle(getString("payee_resident"));
slurl = LLSLURL("agent", target_id, "inspect").getSLURLString();
}
getChild<LLTextBox>("payee_name")->setText(slurl);
// Make sure the amount field has focus
LLLineEditor* amount = getChild<LLLineEditor>("amount");
amount->setFocus(TRUE);
amount->selectAll();
mTargetIsGroup = is_group;
}
// static
void LLFloaterPay::onCancel(void* data)
{
LLFloaterPay* self = reinterpret_cast<LLFloaterPay*>(data);
if(self)
{
self->closeFloater();
}
}
// static
void LLFloaterPay::onKeystroke(LLLineEditor*, void* data)
{
LLFloaterPay* self = reinterpret_cast<LLFloaterPay*>(data);
if(self)
{
// enable the Pay button when amount is non-empty and positive, disable otherwise
std::string amtstr = self->getChild<LLUICtrl>("amount")->getValue().asString();
self->getChildView("pay btn")->setEnabled(!amtstr.empty() && atoi(amtstr.c_str()) > 0);
}
}
// static
void LLFloaterPay::onGive(void* data)
{
LLGiveMoneyInfo* info = reinterpret_cast<LLGiveMoneyInfo*>(data);
if(info && info->mFloater)
{
info->mFloater->give(info->mAmount);
info->mFloater->closeFloater();
}
}
void LLFloaterPay::give(S32 amount)
{
if(mCallback)
{
// if the amount is 0, that menas that we should use the
// text field.
if(amount == 0)
{
amount = atoi(getChild<LLUICtrl>("amount")->getValue().asString().c_str());
}
sLastAmount = amount;
// Try to pay an object.
if (mObjectSelection.notNull())
{
LLViewerObject* dest_object = gObjectList.findObject(mTargetUUID);
if(dest_object)
{
LLViewerRegion* region = dest_object->getRegion();
if (region)
{
// Find the name of the root object
LLSelectNode* node = mObjectSelection->getFirstRootNode();
std::string object_name;
if (node)
{
object_name = node->mName;
}
S32 tx_type = TRANS_PAY_OBJECT;
if(dest_object->isAvatar()) tx_type = TRANS_GIFT;
mCallback(mTargetUUID, region, amount, FALSE, tx_type, object_name);
mObjectSelection = NULL;
// request the object owner in order to check if the owner needs to be unmuted
LLMessageSystem* msg = gMessageSystem;
msg->newMessageFast(_PREHASH_RequestObjectPropertiesFamily);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->nextBlockFast(_PREHASH_ObjectData);
msg->addU32Fast(_PREHASH_RequestFlags, OBJECT_PAY_REQUEST );
msg->addUUIDFast(_PREHASH_ObjectID, mTargetUUID);
msg->sendReliable( region->getHost() );
}
}
}
else
{
// just transfer the L$
mCallback(mTargetUUID, gAgent.getRegion(), amount, mTargetIsGroup, TRANS_GIFT, LLStringUtil::null);
// check if the payee needs to be unmuted
LLMuteList::getInstance()->autoRemove(mTargetUUID, LLMuteList::AR_MONEY);
}
}
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Namespace LLFloaterPayUtil
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void LLFloaterPayUtil::registerFloater()
{
// Sneaky, use same code but different XML for dialogs
LLFloaterReg::add("pay_resident", "floater_pay.xml",
&LLFloaterReg::build<LLFloaterPay>);
LLFloaterReg::add("pay_object", "floater_pay_object.xml",
&LLFloaterReg::build<LLFloaterPay>);
}
void LLFloaterPayUtil::payViaObject(money_callback callback,
LLSafeHandle<LLObjectSelection> selection)
{
LLFloaterPay::payViaObject(callback, selection);
}
void LLFloaterPayUtil::payDirectly(money_callback callback,
const LLUUID& target_id,
bool is_group)
{
LLFloaterPay::payDirectly(callback, target_id, is_group);
}
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