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/**
* @file llfloaterpathfindingconsole.h
* @author William Todd Stinson
* @brief "Pathfinding console" floater, allowing manipulation of the Havok AI pathfinding settings.
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLFLOATERPATHFINDINGCONSOLE_H
#define LL_LLFLOATERPATHFINDINGCONSOLE_H
#include "llfloater.h"
#include "llhandle.h"
#include "llpathinglib.h"
#include "llpathfindingmanager.h"
#include "llpathfindingnavmeshzone.h"
#include "llpathfindingpathtool.h"
#include <boost/signals2.hpp>
class LLSD;
class LLPanel;
class LLSliderCtrl;
class LLLineEditor;
class LLTextBase;
class LLCheckBoxCtrl;
class LLTabContainer;
class LLComboBox;
class LLButton;
class LLToolset;
class LLColor4;
class LLFloaterPathfindingConsole
: public LLFloater
{
friend class LLFloaterReg;
public:
virtual BOOL postBuild();
virtual void onOpen(const LLSD& pKey);
virtual void onClose(bool pIsAppQuitting);
static LLHandle<LLFloaterPathfindingConsole> getInstanceHandle();
BOOL isRenderNavMesh() const;
void setRenderNavMesh(BOOL pIsRenderNavMesh);
BOOL isRenderWalkables() const;
void setRenderWalkables(BOOL pIsRenderWalkables);
BOOL isRenderStaticObstacles() const;
void setRenderStaticObstacles(BOOL pIsRenderStaticObstacles);
BOOL isRenderMaterialVolumes() const;
void setRenderMaterialVolumes(BOOL pIsRenderMaterialVolumes);
BOOL isRenderExclusionVolumes() const;
void setRenderExclusionVolumes(BOOL pIsRenderExclusionVolumes);
BOOL isRenderWorld() const;
void setRenderWorld(BOOL pIsRenderWorld);
BOOL isRenderXRay() const;
void setRenderXRay(BOOL pIsRenderXRay);
BOOL isRenderAnyShapes() const;
U32 getRenderShapeFlags();
LLPathingLib::LLPLCharacterType getRenderHeatmapType() const;
void setRenderHeatmapType(LLPathingLib::LLPLCharacterType pRenderHeatmapType);
const LLColor4 &getNavMeshBackgroundColor() const;
protected:
private:
typedef enum
{
kConsoleStateUnknown,
kConsoleStateLibraryNotImplemented,
kConsoleStateRegionNotEnabled,
kConsoleStateCheckingVersion,
kConsoleStateDownloading,
kConsoleStateHasNavMesh,
kConsoleStateError
} EConsoleState;
// Does its own instance management, so clients not allowed
// to allocate or destroy.
LLFloaterPathfindingConsole(const LLSD& pSeed);
virtual ~LLFloaterPathfindingConsole();
void onShowWalkabilitySet();
void onViewCharactersClicked();
void onTabSwitch();
void onUnfreezeClicked();
void onFreezeClicked();
void onViewEditLinksetClicked();
void onCharacterWidthSet();
void onCharacterTypeSwitch();
void onClearPathClicked();
void onNavMeshZoneCB(LLPathfindingNavMeshZone::ENavMeshZoneRequestStatus pNavMeshZoneRequestStatus);
void onAgentStateCB(LLPathfindingManager::EAgentState pAgentState);
void onRegionBoundaryCross();
void onPathEvent();
void setDefaultInputs();
void setConsoleState(EConsoleState pConsoleState);
void updateControlsOnConsoleState();
void updateStatusOnConsoleState();
std::string getSimulatorStatusText() const;
void initializeNavMeshZoneForCurrentRegion();
void setAgentState(LLPathfindingManager::EAgentState pAgentState);
void switchIntoTestPathMode();
void switchOutOfTestPathMode();
void updateCharacterWidth();
void updateCharacterType();
void clearPath();
void updatePathTestStatus();
void fillInColorsForNavMeshVisualization();
LLRootHandle<LLFloaterPathfindingConsole> mSelfHandle;
LLCheckBoxCtrl *mShowNavMeshCheckBox;
LLComboBox *mShowNavMeshWalkabilityComboBox;
LLCheckBoxCtrl *mShowWalkablesCheckBox;
LLCheckBoxCtrl *mShowStaticObstaclesCheckBox;
LLCheckBoxCtrl *mShowMaterialVolumesCheckBox;
LLCheckBoxCtrl *mShowExclusionVolumesCheckBox;
LLCheckBoxCtrl *mShowWorldCheckBox;
LLCheckBoxCtrl *mShowXRayCheckBox;
LLTextBase *mPathfindingViewerStatus;
LLTextBase *mPathfindingSimulatorStatus;
LLButton *mViewCharactersButton;
LLTabContainer *mEditTestTabContainer;
LLPanel *mEditTab;
LLPanel *mTestTab;
LLTextBase *mUnfreezeLabel;
LLButton *mUnfreezeButton;
LLTextBase *mLinksetsLabel;
LLButton *mLinksetsButton;
LLTextBase *mFreezeLabel;
LLButton *mFreezeButton;
LLSliderCtrl *mCharacterWidthSlider;
LLComboBox *mCharacterTypeComboBox;
LLTextBase *mPathTestingStatus;
LLButton *mClearPathButton;
LLPathfindingNavMeshZone::navmesh_zone_slot_t mNavMeshZoneSlot;
LLPathfindingNavMeshZone mNavMeshZone;
bool mIsNavMeshUpdating;
LLPathfindingManager::agent_state_slot_t mAgentStateSlot;
boost::signals2::connection mRegionBoundarySlot;
LLPathfindingPathTool::path_event_slot_t mPathEventSlot;
LLToolset *mPathfindingToolset;
LLToolset *mSavedToolset;
EConsoleState mConsoleState;
static LLHandle<LLFloaterPathfindingConsole> sInstanceHandle;
LLPathingLib::NavMeshColors mNavMeshColors;
};
#endif // LL_LLFLOATERPATHFINDINGCONSOLE_H
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