1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
|
/**
* @file llfloaterpathfindingconsole.h
* @author William Todd Stinson
* @brief "Pathfinding console" floater, allowing manipulation of the Havok AI pathfinding settings.
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLFLOATERPATHFINDINGCONSOLE_H
#define LL_LLFLOATERPATHFINDINGCONSOLE_H
#include "llfloater.h"
#include "llhandle.h"
#include "llpathinglib.h"
#include "llpathfindingmanager.h"
#include "llpathfindingnavmeshzone.h"
#include "llpathfindingpathtool.h"
#include <boost/signals2.hpp>
class LLSD;
class LLPanel;
class LLSliderCtrl;
class LLLineEditor;
class LLTextBase;
class LLCheckBoxCtrl;
class LLTabContainer;
class LLComboBox;
class LLButton;
class LLToolset;
class LLColor4;
class LLControlVariable;
class LLFloaterPathfindingConsole
: public LLFloater
{
friend class LLFloaterReg;
public:
virtual BOOL postBuild();
virtual void onOpen(const LLSD& pKey);
virtual void onClose(bool pIsAppQuitting);
static LLHandle<LLFloaterPathfindingConsole> getInstanceHandle();
BOOL isRenderNavMesh() const;
void setRenderNavMesh(BOOL pIsRenderNavMesh);
BOOL isRenderWalkables() const;
void setRenderWalkables(BOOL pIsRenderWalkables);
BOOL isRenderStaticObstacles() const;
void setRenderStaticObstacles(BOOL pIsRenderStaticObstacles);
BOOL isRenderMaterialVolumes() const;
void setRenderMaterialVolumes(BOOL pIsRenderMaterialVolumes);
BOOL isRenderExclusionVolumes() const;
void setRenderExclusionVolumes(BOOL pIsRenderExclusionVolumes);
BOOL isRenderWorld() const;
void setRenderWorld(BOOL pIsRenderWorld);
BOOL isRenderWorldMovablesOnly() const;
void setRenderWorldMovablesOnly(BOOL pIsRenderWorldMovablesOnly);
BOOL isRenderWaterPlane() const;
void setRenderWaterPlane(BOOL pIsRenderWaterPlane);
BOOL isRenderXRay() const;
void setRenderXRay(BOOL pIsRenderXRay);
BOOL isRenderAnyShapes() const;
U32 getRenderShapeFlags();
LLPathingLib::LLPLCharacterType getRenderHeatmapType() const;
void setRenderHeatmapType(LLPathingLib::LLPLCharacterType pRenderHeatmapType);
protected:
private:
typedef enum
{
kConsoleStateUnknown,
kConsoleStateLibraryNotImplemented,
kConsoleStateRegionNotEnabled,
kConsoleStateRegionLoading,
kConsoleStateCheckingVersion,
kConsoleStateDownloading,
kConsoleStateHasNavMesh,
kConsoleStateError
} EConsoleState;
// Does its own instance management, so clients not allowed
// to allocate or destroy.
LLFloaterPathfindingConsole(const LLSD& pSeed);
virtual ~LLFloaterPathfindingConsole();
void onShowWorldSet();
void onShowNavMeshSet();
void onShowWalkabilitySet();
void onViewCharactersClicked();
void onTabSwitch();
void onUnfreezeClicked();
void onFreezeClicked();
void onViewEditLinksetClicked();
void onCharacterWidthSet();
void onCharacterTypeSwitch();
void onClearPathClicked();
void onRenderWorldMovablesOnly();
void onNavMeshZoneCB(LLPathfindingNavMeshZone::ENavMeshZoneRequestStatus pNavMeshZoneRequestStatus);
void onAgentStateCB(LLPathfindingManager::EAgentState pAgentState);
void onRegionBoundaryCross();
void onPathEvent();
void setDefaultInputs();
void setConsoleState(EConsoleState pConsoleState);
void setWorldRenderState();
void setNavMeshRenderState();
void updateControlsOnConsoleState();
void updateStatusOnConsoleState();
std::string getSimulatorStatusText() const;
void initializeNavMeshZoneForCurrentRegion();
void setAgentState(LLPathfindingManager::EAgentState pAgentState);
void switchIntoTestPathMode();
void switchOutOfTestPathMode();
void updateCharacterWidth();
void updateCharacterType();
void clearPath();
void updatePathTestStatus();
void registerSavedSettingsListeners();
void deregisterSavedSettingsListeners();
void handleRetrieveNeighborChange(LLControlVariable *pControl, const LLSD &pNewValue);
void handleNavMeshColorChange(LLControlVariable *pControl, const LLSD &pNewValue);
void fillInColorsForNavMeshVisualization();
void cleanupRenderableRestoreItems();
LLRootHandle<LLFloaterPathfindingConsole> mSelfHandle;
LLTextBase *mShowLabel;
LLCheckBoxCtrl *mShowWorldCheckBox;
LLCheckBoxCtrl *mShowWorldMovablesOnlyCheckBox;
LLCheckBoxCtrl *mShowNavMeshCheckBox;
LLTextBase *mShowNavMeshWalkabilityLabel;
LLComboBox *mShowNavMeshWalkabilityComboBox;
LLCheckBoxCtrl *mShowWalkablesCheckBox;
LLCheckBoxCtrl *mShowStaticObstaclesCheckBox;
LLCheckBoxCtrl *mShowMaterialVolumesCheckBox;
LLCheckBoxCtrl *mShowExclusionVolumesCheckBox;
LLCheckBoxCtrl *mShowRenderWaterPlaneCheckBox;
LLCheckBoxCtrl *mShowXRayCheckBox;
LLTextBase *mPathfindingViewerStatus;
LLTextBase *mPathfindingSimulatorStatus;
LLButton *mViewCharactersButton;
LLTabContainer *mEditTestTabContainer;
LLPanel *mEditTab;
LLPanel *mTestTab;
LLTextBase *mUnfreezeLabel;
LLButton *mUnfreezeButton;
LLTextBase *mLinksetsLabel;
LLButton *mLinksetsButton;
LLTextBase *mFreezeLabel;
LLButton *mFreezeButton;
LLTextBase *mCtrlClickLabel;
LLTextBase *mShiftClickLabel;
LLTextBase *mCharacterWidthLabel;
LLTextBase *mCharacterWidthUnitLabel;
LLSliderCtrl *mCharacterWidthSlider;
LLTextBase *mCharacterTypeLabel;
LLComboBox *mCharacterTypeComboBox;
LLTextBase *mPathTestingStatus;
LLButton *mClearPathButton;
LLPathfindingNavMeshZone::navmesh_zone_slot_t mNavMeshZoneSlot;
LLPathfindingNavMeshZone mNavMeshZone;
bool mIsNavMeshUpdating;
LLPathfindingManager::agent_state_slot_t mAgentStateSlot;
boost::signals2::connection mRegionBoundarySlot;
LLPathfindingPathTool::path_event_slot_t mPathEventSlot;
LLToolset *mPathfindingToolset;
LLToolset *mSavedToolset;
boost::signals2::connection mSavedSettingRetrieveNeighborSlot;
boost::signals2::connection mSavedSettingWalkableSlot;
boost::signals2::connection mSavedSettingStaticObstacleSlot;
boost::signals2::connection mSavedSettingMaterialVolumeSlot;
boost::signals2::connection mSavedSettingExclusionVolumeSlot;
boost::signals2::connection mSavedSettingInteriorEdgeSlot;
boost::signals2::connection mSavedSettingExteriorEdgeSlot;
boost::signals2::connection mSavedSettingHeatmapMinSlot;
boost::signals2::connection mSavedSettingHeatmapMaxSlot;
boost::signals2::connection mSavedSettingNavMeshFaceSlot;
boost::signals2::connection mSavedSettingTestPathValidEndSlot;
boost::signals2::connection mSavedSettingTestPathInvalidEndSlot;
boost::signals2::connection mSavedSettingTestPathSlot;
boost::signals2::connection mSavedSettingWaterSlot;
EConsoleState mConsoleState;
std::vector<U32> mRenderableRestoreList;
static LLHandle<LLFloaterPathfindingConsole> sInstanceHandle;
};
#endif // LL_LLFLOATERPATHFINDINGCONSOLE_H
|