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/**
* @file llfloaterpathfindingcharacters.h
* @author William Todd Stinson
* @brief "Pathfinding linksets" floater, allowing manipulation of the Havok AI pathfinding settings.
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLFLOATERPATHFINDINGCHARACTERS_H
#define LL_LLFLOATERPATHFINDINGCHARACTERS_H
#include <string>
#include <map>
#include "llhandle.h"
#include "llfloater.h"
#include "llpathfindingcharacter.h"
class LLSD;
class LLTextBase;
class LLScrollListCtrl;
class LLCheckBoxCtrl;
class LLRadioGroup;
class LLButton;
class LLFloaterPathfindingCharacters
: public LLFloater
{
friend class LLFloaterReg;
friend class CharactersGetResponder;
public:
typedef enum
{
kMessagingInitial,
kMessagingFetchStarting,
kMessagingFetchRequestSent,
kMessagingFetchRequestSent_MultiRequested,
kMessagingFetchReceived,
kMessagingFetchError,
kMessagingComplete
} EMessagingState;
virtual BOOL postBuild();
virtual void onOpen(const LLSD& pKey);
EMessagingState getMessagingState() const;
BOOL isMessagingInProgress() const;
protected:
private:
typedef std::map<std::string, LLPathfindingCharacter> PathfindingCharacterMap;
LLRootHandle<LLFloaterPathfindingCharacters> mSelfHandle;
PathfindingCharacterMap mPathfindingCharacters;
EMessagingState mMessagingState;
LLScrollListCtrl *mCharactersScrollList;
LLTextBase *mCharactersStatus;
LLTextBase *mLabelActions;
LLCheckBoxCtrl *mShowBeaconCheckBox;
LLButton *mTakeBtn;
LLButton *mTakeCopyBtn;
LLButton *mReturnBtn;
LLButton *mDeleteBtn;
LLButton *mTeleportBtn;
// Does its own instance management, so clients not allowed
// to allocate or destroy.
LLFloaterPathfindingCharacters(const LLSD& pSeed);
virtual ~LLFloaterPathfindingCharacters();
void sendCharactersDataGetRequest();
void handleCharactersDataGetReply(const LLSD& pCharactersData);
void handleCharactersDataGetError(const std::string& pURL, const std::string& pErrorReason);
std::string getRegionName() const;
std::string getCapabilityURL() const;
void parseCharactersData(const LLSD &pCharactersData);
void setMessagingState(EMessagingState pMessagingState);
void onCharactersSelectionChange();
void onRefreshCharactersClicked();
void onSelectAllCharactersClicked();
void onSelectNoneCharactersClicked();
void onShowBeaconToggled();
void onTakeCharactersClicked();
void onTakeCopyCharactersClicked();
void onReturnCharactersClicked();
void onDeleteCharactersClicked();
void onTeleportCharacterToMeClicked();
void updateCharactersList();
void selectAllCharacters();
void selectNoneCharacters();
void updateCharactersStatusMessage();
void updateActionFields();
void setEnableActionFields(BOOL pEnabled);
};
#endif // LL_LLFLOATERPATHFINDINGCHARACTERS_H
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