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/**
* @file   llfloaterpathfindingcharacters.h
* @brief  "Pathfinding characters" floater, allowing for identification of pathfinding characters and their cpu usage.
* @author Stinson@lindenlab.com
*
* $LicenseInfo:firstyear=2012&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2012, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
* $/LicenseInfo$
*/
#ifndef LL_LLFLOATERPATHFINDINGCHARACTERS_H
#define LL_LLFLOATERPATHFINDINGCHARACTERS_H

#include "llfloaterpathfindingobjects.h"
#include "llhandle.h"
#include "llpathfindingobjectlist.h"
#include "lluuid.h"
#include "v4color.h"

class LLCheckBoxCtrl;
class LLPathfindingCharacter;
class LLQuaternion;
class LLSD;
class LLVector3;

class LLFloaterPathfindingCharacters : public LLFloaterPathfindingObjects
{
public:
    virtual void                                    onClose(bool pIsAppQuitting);

    BOOL                                            isShowPhysicsCapsule() const;
    void                                            setShowPhysicsCapsule(BOOL pIsShowPhysicsCapsule);

    BOOL                                            isPhysicsCapsuleEnabled(LLUUID& id, LLVector3& pos, LLQuaternion& rot) const;

    static void                                     openCharactersWithSelectedObjects();
    static LLHandle<LLFloaterPathfindingCharacters> getInstanceHandle();

protected:
    friend class LLFloaterReg;

    LLFloaterPathfindingCharacters(const LLSD& pSeed);
    virtual ~LLFloaterPathfindingCharacters();

    virtual BOOL                       postBuild();

    virtual void                       requestGetObjects();

    virtual void                       buildObjectsScrollList(const LLPathfindingObjectListPtr pObjectListPtr);

    virtual void                       updateControlsOnScrollListChange();

    virtual S32                        getNameColumnIndex() const;
    virtual S32                        getOwnerNameColumnIndex() const;
    virtual std::string                getOwnerName(const LLPathfindingObject *pObject) const;
    virtual const LLColor4             &getBeaconColor() const;

    virtual LLPathfindingObjectListPtr getEmptyObjectList() const;

private:
    void onShowPhysicsCapsuleClicked();

    LLSD buildCharacterScrollListItemData(const LLPathfindingCharacter *pCharacterPtr) const;

    void updateStateOnDisplayControls();
    void showSelectedCharacterCapsules();

    void showCapsule() const;
    void hideCapsule() const;

    bool getCapsuleRenderData(LLVector3& pPosition, LLQuaternion& rot) const;

    LLCheckBoxCtrl                                   *mShowPhysicsCapsuleCheckBox;

    LLUUID                                           mSelectedCharacterId;

    LLColor4                                         mBeaconColor;

    LLRootHandle<LLFloaterPathfindingCharacters>     mSelfHandle;
    static LLHandle<LLFloaterPathfindingCharacters>  sInstanceHandle;
};

#endif // LL_LLFLOATERPATHFINDINGCHARACTERS_H