1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
|
/**
* @file llfloaterpathfindingcharacters.h
* @author William Todd Stinson
* @brief "Pathfinding characters" floater, allowing for identification of pathfinding characters and their cpu usage.
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLFLOATERPATHFINDINGCHARACTERS_H
#define LL_LLFLOATERPATHFINDINGCHARACTERS_H
#include "llfloaterpathfindingobjects.h"
#include "llhandle.h"
#include "llpathfindingobjectlist.h"
#include "v4color.h"
class LLPathfindingCharacter;
class LLSD;
class LLFloaterPathfindingCharacters : public LLFloaterPathfindingObjects
{
public:
virtual void onClose(bool pIsAppQuitting);
BOOL isShowPhysicsCapsule() const;
void setShowPhysicsCapsule(BOOL pIsShowPhysicsCapsule);
BOOL isPhysicsCapsuleEnabled(LLUUID& id, LLVector3& pos, LLQuaternion& rot ) const;
static void openCharactersViewer();
static LLHandle<LLFloaterPathfindingCharacters> getInstanceHandle();
protected:
friend class LLFloaterReg;
LLFloaterPathfindingCharacters(const LLSD& pSeed);
virtual ~LLFloaterPathfindingCharacters();
virtual BOOL postBuild();
virtual void requestGetObjects();
virtual LLSD convertObjectsIntoScrollListData(const LLPathfindingObjectListPtr pObjectListPtr);
virtual void updateControls();
virtual S32 getNameColumnIndex() const;
virtual const LLColor4 &getBeaconColor() const;
virtual LLPathfindingObjectListPtr getEmptyObjectList() const;
private:
void onShowPhysicsCapsuleClicked();
LLSD buildCharacterScrollListData(const LLPathfindingCharacter *pCharacterPtr) const;
void updateStateOnActionFields();
void updateOnScrollListChange();
void showCapsule() const;
void hideCapsule() const;
bool getCapsuleRenderData(LLVector3& pPosition, LLQuaternion& rot) const;
LLCheckBoxCtrl *mShowPhysicsCapsuleCheckBox;
#ifndef SERVER_SIDE_CHARACTER_SHAPE_ROLLOUT_COMPLETE
bool mHasCharacterShapeData;
#endif // SERVER_SIDE_CHARACTER_SHAPE_ROLLOUT_COMPLETE
LLUUID mSelectedCharacterId;
LLColor4 mBeaconColor;
LLRootHandle<LLFloaterPathfindingCharacters> mSelfHandle;
static LLHandle<LLFloaterPathfindingCharacters> sInstanceHandle;
};
#endif // LL_LLFLOATERPATHFINDINGCHARACTERS_H
|