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path: root/indra/newview/llfloaterpathfindingcharacters.cpp
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/**
* @file llfloaterpathfindingcharacters.cpp
* @brief "Pathfinding characters" floater, allowing for identification of pathfinding characters and their cpu usage.
* @author Stinson@lindenlab.com
*
* $LicenseInfo:firstyear=2012&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2012, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
* $/LicenseInfo$
*/


#include "llviewerprecompiledheaders.h"

#include "llfloaterpathfindingcharacters.h"

#include <string>

#include "llcheckboxctrl.h"
#include "llfloaterreg.h"
#include "llfloaterpathfindingobjects.h"
#include "llhandle.h"
#include "llpathfindingcharacter.h"
#include "llpathfindingcharacterlist.h"
#include "llpathfindingmanager.h"
#include "llpathfindingobject.h"
#include "llpathfindingobjectlist.h"
#include "llpathinglib.h"
#include "llquaternion.h"
#include "llsd.h"
#include "lluicolortable.h"
#include "lluuid.h"
#include "llviewerobject.h"
#include "llviewerobjectlist.h"
#include "pipeline.h"
#include "v3math.h"
#include "v4color.h"

LLHandle<LLFloaterPathfindingCharacters> LLFloaterPathfindingCharacters::sInstanceHandle;

//---------------------------------------------------------------------------
// LLFloaterPathfindingCharacters
//---------------------------------------------------------------------------

void LLFloaterPathfindingCharacters::onClose(bool pIsAppQuitting)
{
    // Hide any capsule that might be showing on floater close
    hideCapsule();
    LLFloaterPathfindingObjects::onClose( pIsAppQuitting );
}

bool LLFloaterPathfindingCharacters::isShowPhysicsCapsule() const
{
    return mShowPhysicsCapsuleCheckBox->get();
}

void LLFloaterPathfindingCharacters::setShowPhysicsCapsule(bool pIsShowPhysicsCapsule)
{
    mShowPhysicsCapsuleCheckBox->set(pIsShowPhysicsCapsule && (LLPathingLib::getInstance() != NULL));
}

bool LLFloaterPathfindingCharacters::isPhysicsCapsuleEnabled(LLUUID& id, LLVector3& pos, LLQuaternion& rot) const
{
    id = mSelectedCharacterId;
    // Physics capsule is enable if the checkbox is enabled and if we can get the required render
    // parameters for any selected object
    return (isShowPhysicsCapsule() &&  getCapsuleRenderData(pos, rot ));
}

void LLFloaterPathfindingCharacters::openCharactersWithSelectedObjects()
{
    LLFloaterPathfindingCharacters *charactersFloater = LLFloaterReg::getTypedInstance<LLFloaterPathfindingCharacters>("pathfinding_characters");
    charactersFloater->showFloaterWithSelectionObjects();
}

LLHandle<LLFloaterPathfindingCharacters> LLFloaterPathfindingCharacters::getInstanceHandle()
{
    if ( sInstanceHandle.isDead() )
    {
        LLFloaterPathfindingCharacters *floaterInstance = LLFloaterReg::findTypedInstance<LLFloaterPathfindingCharacters>("pathfinding_characters");
        if (floaterInstance != NULL)
        {
            sInstanceHandle = floaterInstance->mSelfHandle;
        }
    }

    return sInstanceHandle;
}

LLFloaterPathfindingCharacters::LLFloaterPathfindingCharacters(const LLSD& pSeed)
    : LLFloaterPathfindingObjects(pSeed),
    mShowPhysicsCapsuleCheckBox(NULL),
    mSelectedCharacterId(),
    mBeaconColor(),
    mSelfHandle()
{
    mSelfHandle.bind(this);
}

LLFloaterPathfindingCharacters::~LLFloaterPathfindingCharacters()
{
}

bool LLFloaterPathfindingCharacters::postBuild()
{
    mBeaconColor = LLUIColorTable::getInstance()->getColor("PathfindingCharacterBeaconColor");

    mShowPhysicsCapsuleCheckBox = findChild<LLCheckBoxCtrl>("show_physics_capsule");
    llassert(mShowPhysicsCapsuleCheckBox != NULL);
    mShowPhysicsCapsuleCheckBox->setCommitCallback(boost::bind(&LLFloaterPathfindingCharacters::onShowPhysicsCapsuleClicked, this));
    mShowPhysicsCapsuleCheckBox->setEnabled(LLPathingLib::getInstance() != NULL);

    return LLFloaterPathfindingObjects::postBuild();
}

void LLFloaterPathfindingCharacters::requestGetObjects()
{
    LLPathfindingManager::getInstance()->requestGetCharacters(getNewRequestId(), boost::bind(&LLFloaterPathfindingCharacters::handleNewObjectList, this, _1, _2, _3));
}

void LLFloaterPathfindingCharacters::buildObjectsScrollList(const LLPathfindingObjectListPtr pObjectListPtr)
{
    llassert(pObjectListPtr != NULL);
    llassert(!pObjectListPtr->isEmpty());

    for (LLPathfindingObjectList::const_iterator objectIter = pObjectListPtr->begin();  objectIter != pObjectListPtr->end(); ++objectIter)
    {
        const LLPathfindingObjectPtr objectPtr = objectIter->second;
        const LLPathfindingCharacter *characterPtr = dynamic_cast<const LLPathfindingCharacter *>(objectPtr.get());
        llassert(characterPtr != NULL);

        LLSD scrollListItemData = buildCharacterScrollListItemData(characterPtr);
        addObjectToScrollList(objectPtr, scrollListItemData);
    }
}

void LLFloaterPathfindingCharacters::updateControlsOnScrollListChange()
{
    LLFloaterPathfindingObjects::updateControlsOnScrollListChange();
    updateStateOnDisplayControls();
    showSelectedCharacterCapsules();
}

S32 LLFloaterPathfindingCharacters::getNameColumnIndex() const
{
    return 0;
}

S32 LLFloaterPathfindingCharacters::getOwnerNameColumnIndex() const
{
    return 2;
}

std::string LLFloaterPathfindingCharacters::getOwnerName(const LLPathfindingObject *pObject) const
{
    return (pObject->hasOwner()
        ? (pObject->hasOwnerName()
        ? (pObject->isGroupOwned()
        ? (pObject->getOwnerName() + " " + getString("character_owner_group"))
        : pObject->getOwnerName())
        : getString("character_owner_loading"))
        : getString("character_owner_unknown"));
}

const LLColor4 &LLFloaterPathfindingCharacters::getBeaconColor() const
{
    return mBeaconColor;
}

LLPathfindingObjectListPtr LLFloaterPathfindingCharacters::getEmptyObjectList() const
{
    LLPathfindingObjectListPtr objectListPtr(new LLPathfindingCharacterList());
    return objectListPtr;
}

void LLFloaterPathfindingCharacters::onShowPhysicsCapsuleClicked()
{
    if (LLPathingLib::getInstance() == NULL)
    {
        if (isShowPhysicsCapsule())
        {
            setShowPhysicsCapsule(false);
        }
    }
    else
    {
        if (mSelectedCharacterId.notNull() && isShowPhysicsCapsule())
        {
            showCapsule();
        }
        else
        {
            hideCapsule();
        }
    }
}

LLSD LLFloaterPathfindingCharacters::buildCharacterScrollListItemData(const LLPathfindingCharacter *pCharacterPtr) const
{
    LLSD columns = LLSD::emptyArray();

    columns[0]["column"] = "name";
    columns[0]["value"] = pCharacterPtr->getName();

    columns[1]["column"] = "description";
    columns[1]["value"] = pCharacterPtr->getDescription();

    columns[2]["column"] = "owner";
    columns[2]["value"] = getOwnerName(pCharacterPtr);

    S32 cpuTime = ll_round(pCharacterPtr->getCPUTime());
    std::string cpuTimeString = llformat("%d", cpuTime);
    LLStringUtil::format_map_t string_args;
    string_args["[CPU_TIME]"] = cpuTimeString;

    columns[3]["column"] = "cpu_time";
    columns[3]["value"] = getString("character_cpu_time", string_args);

    columns[4]["column"] = "altitude";
    columns[4]["value"] = llformat("%1.0f m", pCharacterPtr->getLocation()[2]);

    return columns;
}

void LLFloaterPathfindingCharacters::updateStateOnDisplayControls()
{
    int numSelectedItems = getNumSelectedObjects();;
    bool isEditEnabled = ((numSelectedItems == 1) && (LLPathingLib::getInstance() != NULL));

    mShowPhysicsCapsuleCheckBox->setEnabled(isEditEnabled);
    if (!isEditEnabled)
    {
        setShowPhysicsCapsule(false);
    }
}

void LLFloaterPathfindingCharacters::showSelectedCharacterCapsules()
{
    // Hide any previous capsule
    hideCapsule();

    // Get the only selected object, or set the selected object to null if we do not have exactly
    // one object selected
    if (getNumSelectedObjects() == 1)
    {
        LLPathfindingObjectPtr selectedObjectPtr = getFirstSelectedObject();
        mSelectedCharacterId = selectedObjectPtr->getUUID();
    }
    else
    {
        mSelectedCharacterId.setNull();
    }

    // Show any capsule if enabled
    showCapsule();
}

void LLFloaterPathfindingCharacters::showCapsule() const
{
    if (mSelectedCharacterId.notNull() && isShowPhysicsCapsule())
    {
        LLPathfindingObjectPtr objectPtr = getFirstSelectedObject();
        llassert(objectPtr != NULL);
        if (objectPtr != NULL)
        {
            const LLPathfindingCharacter *character = dynamic_cast<const LLPathfindingCharacter *>(objectPtr.get());
            llassert(mSelectedCharacterId == character->getUUID());
            if (LLPathingLib::getInstance() != NULL)
            {
                LLPathingLib::getInstance()->createPhysicsCapsuleRep(character->getLength(), character->getRadius(),
                    (BOOL)character->isHorizontal(), character->getUUID());
            }
        }

        gPipeline.hideObject(mSelectedCharacterId);
    }
}

void LLFloaterPathfindingCharacters::hideCapsule() const
{
    if (mSelectedCharacterId.notNull())
    {
        gPipeline.restoreHiddenObject(mSelectedCharacterId);
    }
    if (LLPathingLib::getInstance() != NULL)
    {
        LLPathingLib::getInstance()->cleanupPhysicsCapsuleRepResiduals();
    }
}

bool LLFloaterPathfindingCharacters::getCapsuleRenderData(LLVector3& pPosition, LLQuaternion& rot) const
{
    bool result = false;

    // If we have a selected object, find the object on the viewer object list and return its
    // position.  Else, return false indicating that we either do not have a selected object
    // or we cannot find the selected object on the viewer object list
    if (mSelectedCharacterId.notNull())
    {
        LLViewerObject *viewerObject = gObjectList.findObject(mSelectedCharacterId);
        if ( viewerObject != NULL )
        {
            rot         = viewerObject->getRotation() ;
            pPosition   = viewerObject->getRenderPosition();
            result      = true;
        }
    }

    return result;
}