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/**
* @file llfloateropenobject.h
* @brief LLFloaterOpenObject class definition
*
* $LicenseInfo:firstyear=2004&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
/*
* Shows the contents of an object and their permissions when you
* click "Buy..." on an object with "Sell Contents" checked.
*/
#ifndef LL_LLFLOATEROPENOBJECT_H
#define LL_LLFLOATEROPENOBJECT_H
#include "llfloater.h"
class LLObjectSelection;
class LLPanelObjectInventory;
class LLFloaterOpenObject
: public LLFloater
{
friend class LLFloaterReg;
public:
void dirty();
class LLCategoryCreate
{
public:
LLCategoryCreate(LLUUID object_id, bool wear) : mObjectID(object_id), mWear(wear) {}
public:
LLUUID mObjectID;
bool mWear;
};
struct LLCatAndWear
{
LLUUID mCatID;
bool mWear;
bool mFolderResponded;
};
protected:
/*virtual*/ BOOL postBuild();
void refresh();
void draw();
virtual void onOpen(const LLSD& key);
void moveToInventory(bool wear);
void onClickMoveToInventory();
void onClickMoveAndWear();
static void callbackCreateInventoryCategory(const LLSD& result, void* data);
static void callbackMoveInventory(S32 result, void* data);
private:
LLFloaterOpenObject(const LLSD& key);
~LLFloaterOpenObject();
protected:
LLPanelObjectInventory* mPanelInventoryObject;
LLSafeHandle<LLObjectSelection> mObjectSelection;
BOOL mDirty;
};
#endif
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