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/**
 * @file llfloaternamedesc.h
 * @brief LLFloaterNameDesc class definition
 *
 * $LicenseInfo:firstyear=2002&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 *
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#ifndef LL_LLFLOATERNAMEDESC_H
#define LL_LLFLOATERNAMEDESC_H

#include "llfloater.h"
#include "llresizehandle.h"
#include "llstring.h"
#include "llassettype.h"

class LLLineEditor;
class LLButton;
class LLRadioGroup;

class LLFloaterNameDesc : public LLFloater
{
public:
    LLFloaterNameDesc(const LLSD& filename);
    virtual ~LLFloaterNameDesc();
    virtual BOOL postBuild();

    void        onBtnOK();
    void        onBtnCancel();
    void        doCommit();

    virtual S32 getExpectedUploadCost() const;

protected:
    virtual void        onCommit();

protected:
    BOOL        mIsAudio;
    bool        mIsText;

    std::string     mFilenameAndPath;
    std::string     mFilename;
};

class LLFloaterSoundPreview : public LLFloaterNameDesc
{
public:
    LLFloaterSoundPreview(const LLSD& filename );
    virtual BOOL postBuild();
};

class LLFloaterAnimPreview : public LLFloaterNameDesc
{
public:
    LLFloaterAnimPreview(const LLSD& filename );
    virtual BOOL postBuild();
};

class LLFloaterScriptPreview : public LLFloaterNameDesc
{
public:
    LLFloaterScriptPreview(const LLSD& filename );
    virtual BOOL postBuild();
};

#endif  // LL_LLFLOATERNAMEDESC_H