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/**
* @file llfloatermyenvironment.h
* @brief LLFloaterMyEnvironment class header file
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2019, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLFLOATERMYENVIRONMENT_H
#define LL_LLFLOATERMYENVIRONMENT_H
#include <vector>
#include "llfloater.h"
#include "llinventoryobserver.h"
#include "llinventoryfilter.h"
#include "llfiltereditor.h"
class LLInventoryPanel;
class LLFloaterMyEnvironment
: public LLFloater, LLInventoryFetchDescendentsObserver
{
LOG_CLASS(LLFloaterMyEnvironment);
public:
LLFloaterMyEnvironment(const LLSD& key);
virtual ~LLFloaterMyEnvironment();
virtual BOOL postBuild() override;
virtual void refresh() override;
virtual void onOpen(const LLSD& key) override;
private:
LLInventoryPanel * mInventoryList;
LLFilterEditor * mFilterEdit;
U64 mTypeFilter;
LLInventoryFilter::EFolderShow mShowFolders;
LLUUID mSelectedAsset;
LLSaveFolderState mSavedFolderState;
void onShowFoldersChange();
void onFilterCheckChange();
void onFilterEdit(const std::string& search_string);
void onSelectionChange();
void onDeleteSelected();
void onDoCreate(const LLSD &data);
void onDoApply(const std::string &context);
bool canAction(const std::string &context);
bool canApply(const std::string &context);
void getSelectedIds(uuid_vec_t& ids) const;
void refreshButtonStates();
bool isSettingSelected(LLUUID item_id);
static LLUUID findItemByAssetId(LLUUID asset_id, bool copyable_only, bool ignore_library);
};
#endif
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