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|
/**
* @file llfloatermodelwizard.cpp
* @author Leyla Farazha
* @brief Implementation of the LLFloaterModelWizard class.
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llbutton.h"
#include "lldrawable.h"
#include "llcheckboxctrl.h"
#include "llcombobox.h"
#include "llfloater.h"
#include "llfloatermodelwizard.h"
#include "llfloatermodelpreview.h"
#include "llfloaterreg.h"
#include "llsliderctrl.h"
#include "lltoolmgr.h"
#include "llviewerwindow.h"
LLFloaterModelWizard* LLFloaterModelWizard::sInstance = NULL;
static const std::string stateNames[]={
"choose_file",
"optimize",
"physics",
"review",
"upload"};
LLFloaterModelWizard::LLFloaterModelWizard(const LLSD& key)
: LLFloater(key)
{
mLastEnabledState = CHOOSE_FILE;
sInstance = this;
mCommitCallbackRegistrar.add("Wizard.Choose", boost::bind(&LLFloaterModelWizard::setState, this, CHOOSE_FILE));
mCommitCallbackRegistrar.add("Wizard.Optimize", boost::bind(&LLFloaterModelWizard::setState, this, OPTIMIZE));
mCommitCallbackRegistrar.add("Wizard.Physics", boost::bind(&LLFloaterModelWizard::setState, this, PHYSICS));
mCommitCallbackRegistrar.add("Wizard.Review", boost::bind(&LLFloaterModelWizard::setState, this, REVIEW));
mCommitCallbackRegistrar.add("Wizard.Upload", boost::bind(&LLFloaterModelWizard::setState, this, UPLOAD));
}
LLFloaterModelWizard::~LLFloaterModelWizard()
{
sInstance = NULL;
}
void LLFloaterModelWizard::setState(int state)
{
mState = state;
for(size_t t=0; t<LL_ARRAY_SIZE(stateNames); ++t)
{
LLView *view = getChildView(stateNames[t]+"_panel");
if (view)
{
view->setVisible(state == (int) t ? TRUE : FALSE);
}
}
if (state == CHOOSE_FILE)
{
mModelPreview->mViewOption["show_physics"] = false;
getChildView("close")->setVisible(false);
getChildView("back")->setVisible(true);
getChildView("back")->setEnabled(false);
getChildView("next")->setVisible(true);
getChildView("upload")->setVisible(false);
getChildView("cancel")->setVisible(true);
}
if (state == OPTIMIZE)
{
if (mLastEnabledState < state)
{
mModelPreview->genLODs(-1);
}
mModelPreview->mViewOption["show_physics"] = false;
getChildView("back")->setVisible(true);
getChildView("back")->setEnabled(true);
getChildView("close")->setVisible(false);
getChildView("next")->setVisible(true);
getChildView("upload")->setVisible(false);
getChildView("cancel")->setVisible(true);
}
if (state == PHYSICS)
{
if (mLastEnabledState < state)
{
mModelPreview->setPhysicsFromLOD(1);
}
mModelPreview->mViewOption["show_physics"] = true;
getChildView("next")->setVisible(true);
getChildView("upload")->setVisible(false);
getChildView("close")->setVisible(false);
getChildView("back")->setVisible(true);
getChildView("back")->setEnabled(true);
getChildView("cancel")->setVisible(true);
}
if (state == REVIEW)
{
if (mLastEnabledState < state)
{
executePhysicsStage("Decompose");
}
mModelPreview->mViewOption["show_physics"] = true;
getChildView("close")->setVisible(false);
getChildView("next")->setVisible(false);
getChildView("back")->setVisible(true);
getChildView("back")->setEnabled(true);
getChildView("upload")->setVisible(true);
getChildView("cancel")->setVisible(true);
}
if (state == UPLOAD)
{
getChildView("close")->setVisible(true);
getChildView("next")->setVisible(false);
getChildView("back")->setVisible(false);
getChildView("upload")->setVisible(false);
getChildView("cancel")->setVisible(false);
}
updateButtons();
}
void LLFloaterModelWizard::updateButtons()
{
if (mLastEnabledState < mState)
{
mLastEnabledState = mState;
}
for(size_t i=0; i<LL_ARRAY_SIZE(stateNames); ++i)
{
LLButton *button = getChild<LLButton>(stateNames[i]+"_btn");
if (i == mState)
{
button->setEnabled(TRUE);
button->setToggleState(TRUE);
}
else if (i <= mLastEnabledState)
{
button->setEnabled(TRUE);
button->setToggleState(FALSE);
}
else
{
button->setEnabled(FALSE);
}
}
}
void LLFloaterModelWizard::loadModel()
{
mModelPreview->mLoading = TRUE;
(new LLMeshFilePicker(mModelPreview, 3))->getFile();
}
void LLFloaterModelWizard::onClickCancel()
{
closeFloater();
}
void LLFloaterModelWizard::onClickBack()
{
setState(llmax((int) CHOOSE_FILE, mState-1));
}
void LLFloaterModelWizard::onClickNext()
{
setState(llmin((int) UPLOAD, mState+1));
}
bool LLFloaterModelWizard::onEnableNext()
{
return true;
}
bool LLFloaterModelWizard::onEnableBack()
{
return true;
}
//-----------------------------------------------------------------------------
// handleMouseDown()
//-----------------------------------------------------------------------------
BOOL LLFloaterModelWizard::handleMouseDown(S32 x, S32 y, MASK mask)
{
if (mPreviewRect.pointInRect(x, y))
{
bringToFront( x, y );
gFocusMgr.setMouseCapture(this);
gViewerWindow->hideCursor();
mLastMouseX = x;
mLastMouseY = y;
return TRUE;
}
return LLFloater::handleMouseDown(x, y, mask);
}
//-----------------------------------------------------------------------------
// handleMouseUp()
//-----------------------------------------------------------------------------
BOOL LLFloaterModelWizard::handleMouseUp(S32 x, S32 y, MASK mask)
{
gFocusMgr.setMouseCapture(FALSE);
gViewerWindow->showCursor();
return LLFloater::handleMouseUp(x, y, mask);
}
//-----------------------------------------------------------------------------
// handleHover()
//-----------------------------------------------------------------------------
BOOL LLFloaterModelWizard::handleHover (S32 x, S32 y, MASK mask)
{
MASK local_mask = mask & ~MASK_ALT;
if (mModelPreview && hasMouseCapture())
{
if (local_mask == MASK_PAN)
{
// pan here
mModelPreview->pan((F32)(x - mLastMouseX) * -0.005f, (F32)(y - mLastMouseY) * -0.005f);
}
else if (local_mask == MASK_ORBIT)
{
F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f;
F32 pitch_radians = (F32)(y - mLastMouseY) * 0.02f;
mModelPreview->rotate(yaw_radians, pitch_radians);
}
else
{
F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f;
F32 zoom_amt = (F32)(y - mLastMouseY) * 0.02f;
mModelPreview->rotate(yaw_radians, 0.f);
mModelPreview->zoom(zoom_amt);
}
mModelPreview->refresh();
LLUI::setMousePositionLocal(this, mLastMouseX, mLastMouseY);
}
if (!mPreviewRect.pointInRect(x, y) || !mModelPreview)
{
return LLFloater::handleHover(x, y, mask);
}
else if (local_mask == MASK_ORBIT)
{
gViewerWindow->setCursor(UI_CURSOR_TOOLCAMERA);
}
else if (local_mask == MASK_PAN)
{
gViewerWindow->setCursor(UI_CURSOR_TOOLPAN);
}
else
{
gViewerWindow->setCursor(UI_CURSOR_TOOLZOOMIN);
}
return TRUE;
}
//-----------------------------------------------------------------------------
// handleScrollWheel()
//-----------------------------------------------------------------------------
BOOL LLFloaterModelWizard::handleScrollWheel(S32 x, S32 y, S32 clicks)
{
if (mPreviewRect.pointInRect(x, y) && mModelPreview)
{
mModelPreview->zoom((F32)clicks * -0.2f);
mModelPreview->refresh();
}
return TRUE;
}
void LLFloaterModelWizard::initDecompControls()
{
LLSD key;
static const LLCDStageData* stage = NULL;
static S32 stage_count = 0;
if (!stage && LLConvexDecomposition::getInstance() != NULL)
{
stage_count = LLConvexDecomposition::getInstance()->getStages(&stage);
}
static const LLCDParam* param = NULL;
static S32 param_count = 0;
if (!param && LLConvexDecomposition::getInstance() != NULL)
{
param_count = LLConvexDecomposition::getInstance()->getParameters(¶m);
}
for (S32 j = stage_count-1; j >= 0; --j)
{
gMeshRepo.mDecompThread->mStageID[stage[j].mName] = j;
// protected against stub by stage_count being 0 for stub above
LLConvexDecomposition::getInstance()->registerCallback(j, LLPhysicsDecomp::llcdCallback);
for (S32 i = 0; i < param_count; ++i)
{
if (param[i].mStage != j)
{
continue;
}
std::string name(param[i].mName ? param[i].mName : "");
std::string description(param[i].mDescription ? param[i].mDescription : "");
if (param[i].mType == LLCDParam::LLCD_FLOAT)
{
mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mFloat);
}
else if (param[i].mType == LLCDParam::LLCD_INTEGER)
{
mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mIntOrEnumValue);
}
else if (param[i].mType == LLCDParam::LLCD_BOOLEAN)
{
mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mBool);
}
else if (param[i].mType == LLCDParam::LLCD_ENUM)
{
mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mIntOrEnumValue);
}
}
}
mDecompParams["Simplify Method"] = 0; // set it to retain %
}
//static
void LLFloaterModelWizard::executePhysicsStage(std::string stage_name)
{
if (sInstance)
{
F64 physics_accuracy = sInstance->getChild<LLSliderCtrl>("physics_slider")->getValue().asReal();
sInstance->mDecompParams["Retain%"] = physics_accuracy;
if (!sInstance->mCurRequest.empty())
{
llinfos << "Decomposition request still pending." << llendl;
return;
}
if (sInstance->mModelPreview)
{
for (S32 i = 0; i < sInstance->mModelPreview->mModel[LLModel::LOD_PHYSICS].size(); ++i)
{
LLModel* mdl = sInstance->mModelPreview->mModel[LLModel::LOD_PHYSICS][i];
DecompRequest* request = new DecompRequest(stage_name, mdl);
sInstance->mCurRequest.insert(request);
gMeshRepo.mDecompThread->submitRequest(request);
}
}
}
}
LLFloaterModelWizard::DecompRequest::DecompRequest(const std::string& stage, LLModel* mdl)
{
mStage = stage;
mContinue = 1;
mModel = mdl;
mDecompID = &mdl->mDecompID;
mParams = sInstance->mDecompParams;
//copy out positions and indices
if (mdl)
{
U16 index_offset = 0;
mPositions.clear();
mIndices.clear();
//queue up vertex positions and indices
for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i)
{
const LLVolumeFace& face = mdl->getVolumeFace(i);
if (mPositions.size() + face.mNumVertices > 65535)
{
continue;
}
for (U32 j = 0; j < face.mNumVertices; ++j)
{
mPositions.push_back(LLVector3(face.mPositions[j].getF32ptr()));
}
for (U32 j = 0; j < face.mNumIndices; ++j)
{
mIndices.push_back(face.mIndices[j]+index_offset);
}
index_offset += face.mNumVertices;
}
}
}
S32 LLFloaterModelWizard::DecompRequest::statusCallback(const char* status, S32 p1, S32 p2)
{
setStatusMessage(llformat("%s: %d/%d", status, p1, p2));
return mContinue;
}
void LLFloaterModelWizard::DecompRequest::completed()
{ //called from the main thread
mModel->setConvexHullDecomposition(mHull);
if (sInstance)
{
if (sInstance->mModelPreview)
{
sInstance->mModelPreview->mPhysicsMesh[mModel] = mHullMesh;
sInstance->mModelPreview->mDirty = true;
LLFloaterModelWizard::sInstance->mModelPreview->refresh();
}
sInstance->mCurRequest.erase(this);
}
if (mStage == "Decompose")
{
executePhysicsStage("Simplify");
}
}
BOOL LLFloaterModelWizard::postBuild()
{
LLView* preview_panel = getChildView("preview_panel");
childSetValue("import_scale", (F32) 0.67335826);
getChild<LLUICtrl>("browse")->setCommitCallback(boost::bind(&LLFloaterModelWizard::loadModel, this));
//getChild<LLUICtrl>("lod_file")->setCommitCallback(boost::bind(&LLFloaterModelWizard::loadModel, this));
getChild<LLUICtrl>("cancel")->setCommitCallback(boost::bind(&LLFloaterModelWizard::onClickCancel, this));
getChild<LLUICtrl>("close")->setCommitCallback(boost::bind(&LLFloaterModelWizard::onClickCancel, this));
getChild<LLUICtrl>("back")->setCommitCallback(boost::bind(&LLFloaterModelWizard::onClickBack, this));
getChild<LLUICtrl>("next")->setCommitCallback(boost::bind(&LLFloaterModelWizard::onClickNext, this));
getChild<LLUICtrl>("preview_lod_combo")->setCommitCallback(boost::bind(&LLFloaterModelWizard::onPreviewLODCommit, this, _1));
getChild<LLUICtrl>("preview_lod_combo2")->setCommitCallback(boost::bind(&LLFloaterModelWizard::onPreviewLODCommit, this, _1));
getChild<LLUICtrl>("accuracy_slider")->setCommitCallback(boost::bind(&LLFloaterModelWizard::onAccuracyPerformance, this, _2));
getChild<LLUICtrl>("upload")->setCommitCallback(boost::bind(&LLFloaterModelWizard::onUpload, this));
getChild<LLUICtrl>("physics_slider")->setCommitCallback(boost::bind(&LLFloaterModelWizard::onPhysicsChanged, this));
LLUICtrl::EnableCallbackRegistry::ScopedRegistrar enable_registrar;
enable_registrar.add("Next.OnEnable", boost::bind(&LLFloaterModelWizard::onEnableNext, this));
enable_registrar.add("Back.OnEnable", boost::bind(&LLFloaterModelWizard::onEnableBack, this));
mPreviewRect = preview_panel->getRect();
mModelPreview = new LLModelPreview(512, 512, this);
mModelPreview->setPreviewTarget(16.f);
mModelPreview->setDetailsCallback(boost::bind(&LLFloaterModelWizard::setDetails, this, _1, _2, _3, _4, _5));
mModelPreview->setModelLoadedCallback(boost::bind(&LLFloaterModelWizard::modelLoadedCallback, this));
center();
setState(CHOOSE_FILE);
childSetTextArg("import_dimensions", "[X]", LLStringUtil::null);
childSetTextArg("import_dimensions", "[Y]", LLStringUtil::null);
childSetTextArg("import_dimensions", "[Z]", LLStringUtil::null);
initDecompControls();
return TRUE;
}
void LLFloaterModelWizard::setDetails(F32 x, F32 y, F32 z, F32 streaming_cost, F32 physics_cost)
{
// iterate through all the panels, setting the dimensions
for(size_t t=0; t<LL_ARRAY_SIZE(stateNames); ++t)
{
LLPanel *panel = getChild<LLPanel>(stateNames[t]+"_panel");
if (panel)
{
panel->childSetText("dimension_x", llformat("%.1f", x));
panel->childSetText("dimension_y", llformat("%.1f", y));
panel->childSetText("dimension_z", llformat("%.1f", z));
panel->childSetTextArg("streaming cost", "[COST]", llformat("%.3f", streaming_cost));
panel->childSetTextArg("physics cost", "[COST]", llformat("%.3f", physics_cost));
}
}
}
void LLFloaterModelWizard::modelLoadedCallback()
{
mLastEnabledState = CHOOSE_FILE;
getChild<LLCheckBoxCtrl>("confirm_checkbox")->set(FALSE);
updateButtons();
}
void LLFloaterModelWizard::onPhysicsChanged()
{
mLastEnabledState = PHYSICS;
updateButtons();
}
void LLFloaterModelWizard::onUpload()
{
mModelPreview->rebuildUploadData();
gMeshRepo.uploadModel(mModelPreview->mUploadData, mModelPreview->mPreviewScale,
childGetValue("upload_textures").asBoolean(), childGetValue("upload_skin"), childGetValue("upload_joints"));
setState(UPLOAD);
}
void LLFloaterModelWizard::onAccuracyPerformance(const LLSD& data)
{
int val = (int) data.asInteger();
mModelPreview->genLODs(-1, NUM_LOD-val);
mModelPreview->refresh();
}
void LLFloaterModelWizard::onPreviewLODCommit(LLUICtrl* ctrl)
{
if (!mModelPreview)
{
return;
}
S32 which_mode = 0;
LLComboBox* combo = (LLComboBox*) ctrl;
which_mode = (NUM_LOD-1)-combo->getFirstSelectedIndex(); // combo box list of lods is in reverse order
mModelPreview->setPreviewLOD(which_mode);
}
void LLFloaterModelWizard::refresh()
{
if (mState == CHOOSE_FILE)
{
bool model_loaded = false;
if (mModelPreview && mModelPreview->mModelLoader && mModelPreview->mModelLoader->getLoadState() == LLModelLoader::DONE)
{
model_loaded = true;
}
getChildView("next")->setEnabled(model_loaded);
}
if (mState == REVIEW)
{
getChildView("upload")->setEnabled(getChild<LLCheckBoxCtrl>("confirm_checkbox")->getValue().asBoolean());
}
}
void LLFloaterModelWizard::draw()
{
refresh();
LLFloater::draw();
LLRect r = getRect();
mModelPreview->update();
if (mModelPreview)
{
gGL.color3f(1.f, 1.f, 1.f);
gGL.getTexUnit(0)->bind(mModelPreview);
LLView *view = getChildView(stateNames[mState]+"_panel");
LLView* preview_panel = view->getChildView("preview_panel");
LLRect rect = preview_panel->getRect();
if (rect != mPreviewRect)
{
mModelPreview->refresh();
mPreviewRect = preview_panel->getRect();
}
LLRect item_rect;
preview_panel->localRectToOtherView(preview_panel->getLocalRect(), &item_rect, this);
gGL.begin( LLRender::QUADS );
{
gGL.texCoord2f(0.f, 1.f);
gGL.vertex2i(item_rect.mLeft, item_rect.mTop-1);
gGL.texCoord2f(0.f, 0.f);
gGL.vertex2i(item_rect.mLeft, item_rect.mBottom);
gGL.texCoord2f(1.f, 0.f);
gGL.vertex2i(item_rect.mRight-1, item_rect.mBottom);
gGL.texCoord2f(1.f, 1.f);
gGL.vertex2i(item_rect.mRight-1, item_rect.mTop-1);
}
gGL.end();
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
}
}
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