1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
|
/**
* @file llfloatermodelpreview.h
* @brief LLFloaterModelPreview class definition
*
* $LicenseInfo:firstyear=2004&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLFLOATERMODELPREVIEW_H
#define LL_LLFLOATERMODELPREVIEW_H
#include "llfloaternamedesc.h"
#include "lldynamictexture.h"
#include "llfloatermodelwizard.h"
#include "llquaternion.h"
#include "llmeshrepository.h"
#include "llmodel.h"
#include "llthread.h"
#include "llviewermenufile.h"
class LLComboBox;
class LLJoint;
class LLViewerJointMesh;
class LLVOAvatar;
class LLTextBox;
class LLVertexBuffer;
class LLModelPreview;
class LLFloaterModelPreview;
class daeElement;
class domProfile_COMMON;
class domInstance_geometry;
class domNode;
class domTranslate;
class domController;
class LLMenuButton;
class LLToggleableMenu;
typedef std::map<std::string, LLMatrix4> JointTransformMap;
typedef std::map<std::string, LLMatrix4>:: iterator JointTransformMapIt;
const S32 NUM_LOD = 4;
class LLModelLoader : public LLThread
{
public:
typedef enum
{
STARTING = 0,
READING_FILE,
CREATING_FACES,
GENERATING_VERTEX_BUFFERS,
GENERATING_LOD,
DONE,
ERROR_PARSING //basically loading failed
} eLoadState;
U32 mState;
std::string mFilename;
S32 mLod;
LLModelPreview* mPreview;
LLMatrix4 mTransform;
BOOL mFirstTransform;
LLVector3 mExtents[2];
bool mTrySLM;
std::map<daeElement*, LLPointer<LLModel> > mModel;
typedef std::vector<LLPointer<LLModel> > model_list;
model_list mModelList;
typedef std::vector<LLModelInstance> model_instance_list;
typedef std::map<LLMatrix4, model_instance_list > scene;
scene mScene;
typedef std::queue<LLPointer<LLModel> > model_queue;
//queue of models that need a physics rep
model_queue mPhysicsQ;
LLModelLoader( std::string filename, S32 lod, LLModelPreview* preview, JointTransformMap& jointMap,
std::deque<std::string>& jointsFromNodes );
~LLModelLoader() ;
virtual void run();
bool doLoadModel();
bool loadFromSLM(const std::string& filename);
void loadModelCallback();
void loadTextures() ; //called in the main thread.
void processElement(daeElement* element, bool& badElement);
std::vector<LLImportMaterial> getMaterials(LLModel* model, domInstance_geometry* instance_geo);
LLImportMaterial profileToMaterial(domProfile_COMMON* material);
std::string getElementLabel(daeElement *element);
LLColor4 getDaeColor(daeElement* element);
daeElement* getChildFromElement( daeElement* pElement, std::string const & name );
bool isNodeAJoint( domNode* pNode );
void processJointNode( domNode* pNode, std::map<std::string,LLMatrix4>& jointTransforms );
void extractTranslation( domTranslate* pTranslate, LLMatrix4& transform );
void extractTranslationViaElement( daeElement* pTranslateElement, LLMatrix4& transform );
void setLoadState(U32 state);
void buildJointToNodeMappingFromScene( daeElement* pRoot );
void processJointToNodeMapping( domNode* pNode );
//map of avatar joints as named in COLLADA assets to internal joint names
std::map<std::string, std::string> mJointMap;
JointTransformMap& mJointList;
std::deque<std::string>& mJointsFromNode;
private:
static std::list<LLModelLoader*> sActiveLoaderList;
static bool isAlive(LLModelLoader* loader) ;
};
class LLFloaterModelPreview : public LLFloater
{
public:
class DecompRequest : public LLPhysicsDecomp::Request
{
public:
S32 mContinue;
LLPointer<LLModel> mModel;
DecompRequest(const std::string& stage, LLModel* mdl);
virtual S32 statusCallback(const char* status, S32 p1, S32 p2);
virtual void completed();
};
static LLFloaterModelPreview* sInstance;
LLFloaterModelPreview(const LLSD& key);
virtual ~LLFloaterModelPreview();
virtual BOOL postBuild();
BOOL handleMouseDown(S32 x, S32 y, MASK mask);
BOOL handleMouseUp(S32 x, S32 y, MASK mask);
BOOL handleHover(S32 x, S32 y, MASK mask);
BOOL handleScrollWheel(S32 x, S32 y, S32 clicks);
static void onMouseCaptureLostModelPreview(LLMouseHandler*);
static void setUploadAmount(S32 amount) { sUploadAmount = amount; }
void setDetails(F32 x, F32 y, F32 z, F32 streaming_cost, F32 physics_cost);
static void onBrowseLOD(void* data);
static void onReset(void* data);
static void onUpload(void* data);
static void onClearMaterials(void* data);
static void refresh(LLUICtrl* ctrl, void* data);
void updateResourceCost();
void loadModel(S32 lod);
void onViewOptionChecked(const LLSD& userdata);
bool isViewOptionChecked(const LLSD& userdata);
bool isViewOptionEnabled(const LLSD& userdata);
void setViewOptionEnabled(const std::string& option, bool enabled);
void enableViewOption(const std::string& option);
void disableViewOption(const std::string& option);
protected:
friend class LLModelPreview;
friend class LLMeshFilePicker;
friend class LLPhysicsDecomp;
static void onImportScaleCommit(LLUICtrl*, void*);
static void onPelvisOffsetCommit(LLUICtrl*, void*);
static void onUploadJointsCommit(LLUICtrl*,void*);
static void onUploadSkinCommit(LLUICtrl*,void*);
static void onPhysicsLoadRadioCommit(LLUICtrl*,void *data);
static void onPreviewLODCommit(LLUICtrl*,void*);
static void onGenerateNormalsCommit(LLUICtrl*,void*);
static void onAutoFillCommit(LLUICtrl*,void*);
static void onLODParamCommit(LLUICtrl*,void*);
static void onLODParamCommitTriangleLimit(LLUICtrl*,void*);
static void onExplodeCommit(LLUICtrl*, void*);
static void onPhysicsParamCommit(LLUICtrl* ctrl, void* userdata);
static void onPhysicsStageExecute(LLUICtrl* ctrl, void* userdata);
static void onCancel(LLUICtrl* ctrl, void* userdata);
static void onPhysicsStageCancel(LLUICtrl* ctrl, void* userdata);
static void onPhysicsBrowse(LLUICtrl* ctrl, void* userdata);
static void onPhysicsUseLOD(LLUICtrl* ctrl, void* userdata);
static void onPhysicsOptimize(LLUICtrl* ctrl, void* userdata);
static void onPhysicsDecomposeBack(LLUICtrl* ctrl, void* userdata);
static void onPhysicsSimplifyBack(LLUICtrl* ctrl, void* userdata);
void draw();
void initDecompControls();
void setStatusMessage(const std::string& msg);
LLModelPreview* mModelPreview;
LLPhysicsDecomp::decomp_params mDecompParams;
S32 mLastMouseX;
S32 mLastMouseY;
LLRect mPreviewRect;
U32 mGLName;
static S32 sUploadAmount;
std::set<LLPointer<DecompRequest> > mCurRequest;
std::string mStatusMessage;
//use "disabled" as false by default
std::map<std::string, bool> mViewOptionDisabled;
//store which lod mode each LOD is using
// 0 - load from file
// 1 - auto generate
// 2 - None
S32 mLODMode[4];
LLMenuButton* mViewOptionMenuButton;
LLToggleableMenu* mViewOptionMenu;
LLMutex* mStatusLock;
};
class LLMeshFilePicker : public LLFilePickerThread
{
public:
LLMeshFilePicker(LLModelPreview* mp, S32 lod);
virtual void notify(const std::string& filename);
private:
LLModelPreview* mMP;
S32 mLOD;
};
class LLModelPreview : public LLViewerDynamicTexture, public LLMutex
{
typedef boost::signals2::signal<void (F32 x, F32 y, F32 z, F32 streaming_cost, F32 physics_cost)> details_signal_t;
typedef boost::signals2::signal<void (void)> model_loaded_signal_t;
public:
LLModelPreview(S32 width, S32 height, LLFloater* fmp);
virtual ~LLModelPreview();
void resetPreviewTarget();
void setPreviewTarget(F32 distance);
void setTexture(U32 name) { mTextureName = name; }
void setPhysicsFromLOD(S32 lod);
BOOL render();
void update();
void genBuffers(S32 lod, bool skinned);
void clearBuffers();
void refresh();
void rotate(F32 yaw_radians, F32 pitch_radians);
void zoom(F32 zoom_amt);
void pan(F32 right, F32 up);
virtual BOOL needsRender() { return mNeedsUpdate; }
void setPreviewLOD(S32 lod);
void clearModel(S32 lod);
void loadModel(std::string filename, S32 lod);
void loadModelCallback(S32 lod);
void genLODs(S32 which_lod = -1, U32 decimation = 3, bool enforce_tri_limit = false);
void generateNormals();
void clearMaterials();
U32 calcResourceCost();
void rebuildUploadData();
void saveUploadData(bool save_skinweights, bool save_joint_poisitions);
void saveUploadData(const std::string& filename, bool save_skinweights, bool save_joint_poisitions);
void clearIncompatible(S32 lod);
void updateStatusMessages();
void clearGLODGroup();
void onLODParamCommit(bool enforce_tri_limit);
const bool getModelPivot( void ) const { return mHasPivot; }
void setHasPivot( bool val ) { mHasPivot = val; }
void setModelPivot( const LLVector3& pivot ) { mModelPivot = pivot; }
//Determines the viability of an asset to be used as an avatar rig (w or w/o joint upload caps)
void critiqueRigForUploadApplicability( const std::vector<std::string> &jointListFromAsset );
void critiqueJointToNodeMappingFromScene( void );
//Is a rig valid so that it can be used as a criteria for allowing for uploading of joint positions
//Accessors for joint position upload friendly rigs
const bool isRigValidForJointPositionUpload( void ) const { return mRigValidJointUpload; }
void setRigValidForJointPositionUpload( bool rigValid ) { mRigValidJointUpload = rigValid; }
bool isRigSuitableForJointPositionUpload( const std::vector<std::string> &jointListFromAsset );
//Determines if a rig is a legacy from the joint list
bool isRigLegacy( const std::vector<std::string> &jointListFromAsset );
//Accessors for the legacy rigs
const bool isLegacyRigValid( void ) const { return mLegacyRigValid; }
void setLegacyRigValid( bool rigValid ) { mLegacyRigValid = rigValid; }
//Verify that a controller matches vertex counts
bool verifyController( domController* pController );
static void textureLoadedCallback( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* userdata );
boost::signals2::connection setDetailsCallback( const details_signal_t::slot_type& cb ){ return mDetailsSignal.connect(cb); }
boost::signals2::connection setModelLoadedCallback( const model_loaded_signal_t::slot_type& cb ){ return mModelLoadedSignal.connect(cb); }
void setLoadState( U32 state ) { mLoadState = state; }
U32 getLoadState() { return mLoadState; }
//setRestJointFlag: If an asset comes through that changes the joints, we want the reset to persist
void setResetJointFlag( bool state ) { if ( !mResetJoints ) mResetJoints = state; }
const bool getResetJointFlag( void ) const { return mResetJoints; }
void setRigWithSceneParity( bool state ) { mRigParityWithScene = state; }
const bool getRigWithSceneParity( void ) const { return mRigParityWithScene; }
LLVector3 getTranslationForJointOffset( std::string joint );
private:
//Utility function for controller vertex compare
bool verifyCount( int expected, int result );
//Creates the dummy avatar for the preview window
void createPreviewAvatar( void );
//Accessor for the dummy avatar
LLVOAvatar* getPreviewAvatar( void ) { return mPreviewAvatar; }
protected:
friend class LLModelLoader;
friend class LLFloaterModelPreview;
friend class LLFloaterModelWizard;
friend class LLFloaterModelPreview::DecompRequest;
friend class LLFloaterModelWizard::DecompRequest;
friend class LLPhysicsDecomp;
LLFloater* mFMP;
BOOL mNeedsUpdate;
bool mDirty;
bool mGenLOD;
U32 mTextureName;
F32 mCameraDistance;
F32 mCameraYaw;
F32 mCameraPitch;
F32 mCameraZoom;
LLVector3 mCameraOffset;
LLVector3 mPreviewTarget;
LLVector3 mPreviewScale;
S32 mPreviewLOD;
U32 mResourceCost;
std::string mLODFile[LLModel::NUM_LODS];
bool mLoading;
U32 mLoadState;
bool mResetJoints;
bool mRigParityWithScene;
std::map<std::string, bool> mViewOption;
//GLOD object parameters (must rebuild object if these change)
bool mLODFrozen;
F32 mBuildShareTolerance;
U32 mBuildQueueMode;
U32 mBuildOperator;
U32 mBuildBorderMode;
U32 mRequestedLoDMode[LLModel::NUM_LODS];
S32 mRequestedTriangleCount[LLModel::NUM_LODS];
F32 mRequestedErrorThreshold[LLModel::NUM_LODS];
U32 mRequestedBuildOperator[LLModel::NUM_LODS];
U32 mRequestedQueueMode[LLModel::NUM_LODS];
U32 mRequestedBorderMode[LLModel::NUM_LODS];
F32 mRequestedShareTolerance[LLModel::NUM_LODS];
F32 mRequestedCreaseAngle[LLModel::NUM_LODS];
LLModelLoader* mModelLoader;
LLModelLoader::scene mScene[LLModel::NUM_LODS];
LLModelLoader::scene mBaseScene;
LLModelLoader::model_list mModel[LLModel::NUM_LODS];
LLModelLoader::model_list mBaseModel;
U32 mGroup;
std::map<LLPointer<LLModel>, U32> mObject;
U32 mMaxTriangleLimit;
LLMeshUploadThread::instance_list mUploadData;
std::set<LLViewerFetchedTexture* > mTextureSet;
//map of vertex buffers to models (one vertex buffer in vector per face in model
std::map<LLModel*, std::vector<LLPointer<LLVertexBuffer> > > mVertexBuffer[LLModel::NUM_LODS+1];
details_signal_t mDetailsSignal;
model_loaded_signal_t mModelLoadedSignal;
LLVector3 mModelPivot;
bool mHasPivot;
float mPelvisZOffset;
bool mRigValidJointUpload;
bool mLegacyRigValid;
bool mLastJointUpdate;
std::deque<std::string> mMasterJointList;
std::deque<std::string> mMasterLegacyJointList;
std::deque<std::string> mJointsFromNode;
JointTransformMap mJointTransformMap;
LLPointer<LLVOAvatar> mPreviewAvatar;
};
#endif // LL_LLFLOATERMODELPREVIEW_H
|