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/**
* @file llfloatermarketplacelistings.h
* @brief Implementation of the marketplace listings floater and panels
* @author merov@lindenlab.com
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* ABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLFLOATERMARKETPLACELISTINGS_H
#define LL_LLFLOATERMARKETPLACELISTINGS_H
#include "llfloater.h"
#include "llinventoryfilter.h"
#include "llinventorypanel.h"
#include "llnotificationptr.h"
#include "llmodaldialog.h"
#include "lltexteditor.h"
class LLInventoryCategoriesObserver;
class LLInventoryCategoryAddedObserver;
class LLTextBox;
class LLView;
class LLFilterEditor;
class LLFloaterMarketplaceListings;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLPanelMarketplaceListings
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLPanelMarketplaceListings : public LLPanel
{
public:
LLPanelMarketplaceListings();
BOOL postBuild();
void draw();
LLFolderView* getRootFolder() { return mAllPanel->getRootFolder(); } // *TODO : Suppress and get DnD in here instead...
void buildAllPanels();
private:
LLInventoryPanel* buildInventoryPanel(const std::string& childname, const std::string& filename);
// UI callbacks
void onViewSortMenuItemClicked(const LLSD& userdata);
bool onViewSortMenuItemCheck(const LLSD& userdata);
void onAddButtonClicked();
void onAuditButtonClicked();
void onSelectionChange(LLInventoryPanel *panel, const std::deque<LLFolderViewItem*>& items, BOOL user_action);
void onTabChange();
void onFilterEdit(const std::string& search_string);
LLInventoryPanel* mAllPanel;
LLButton* mAuditBtn;
LLFilterEditor* mFilterEditor;
std::string mFilterSubString;
LLInventoryFilter::ESortOrderType mSortOrder;
LLInventoryFilter::EFilterType mFilterType;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLFloaterMarketplaceListings
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLFloaterMarketplaceListings : public LLFloater
{
public:
LLFloaterMarketplaceListings(const LLSD& key);
~LLFloaterMarketplaceListings();
void initializeMarketPlace();
// virtuals
BOOL postBuild();
BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop,
EDragAndDropType cargo_type,
void* cargo_data,
EAcceptance* accept,
std::string& tooltip_msg);
void showNotification(const LLNotificationPtr& notification);
BOOL handleHover(S32 x, S32 y, MASK mask);
void onMouseLeave(S32 x, S32 y, MASK mask);
protected:
void setup();
void fetchContents();
void setStatusString(const std::string& statusString);
void onClose(bool app_quitting);
void onOpen(const LLSD& key);
void onFocusReceived();
void onChanged();
bool isAccepted(EAcceptance accept);
void updateView();
private:
S32 getFolderCount();
LLInventoryCategoriesObserver * mCategoriesObserver;
LLInventoryCategoryAddedObserver * mCategoryAddedObserver;
LLTextBox * mInventoryStatus;
LLView * mInventoryInitializationInProgress;
LLView * mInventoryPlaceholder;
LLTextBox * mInventoryText;
LLTextBox * mInventoryTitle;
LLUUID mRootFolderId;
LLPanelMarketplaceListings * mPanelListings;
bool mFirstViewListings;
};
//-----------------------------------------------------------------------------
// LLFloaterAssociateListing
//-----------------------------------------------------------------------------
class LLFloaterAssociateListing : public LLFloater
{
friend class LLFloaterReg;
public:
virtual BOOL postBuild();
virtual BOOL handleKeyHere(KEY key, MASK mask);
static LLFloaterAssociateListing* show(const LLUUID& folder_id);
private:
LLFloaterAssociateListing(const LLSD& key);
virtual ~LLFloaterAssociateListing();
// UI Callbacks
void apply(BOOL user_confirm = TRUE);
void cancel();
void callback_apply(const LLSD& notification, const LLSD& response);
LLUUID mUUID;
};
//-----------------------------------------------------------------------------
// LLFloaterMarketplaceValidation
//-----------------------------------------------------------------------------
// Note: For the moment, we just display the validation text. Eventually, we should
// get the validation triggered on the server and display the html report.
// *TODO : morph into an html/text window using the pattern in llfloatertos
class LLFloaterMarketplaceValidation : public LLFloater
{
public:
LLFloaterMarketplaceValidation(const LLSD& key);
virtual ~LLFloaterMarketplaceValidation();
virtual BOOL postBuild();
virtual void draw();
virtual void onOpen(const LLSD& key);
void appendMessage(std::string& message, LLError::ELevel log_level);
static void onOK( void* userdata );
private:
LLTextEditor* mEditor;
};
//-----------------------------------------------------------------------------
// LLFloaterItemProperties
//-----------------------------------------------------------------------------
class LLFloaterItemProperties : public LLFloater
{
public:
LLFloaterItemProperties(const LLSD& key);
virtual ~LLFloaterItemProperties();
BOOL postBuild();
virtual void onOpen(const LLSD& key);
private:
};
#endif // LL_LLFLOATERMARKETPLACELISTINGS_H
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