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/**
 * @file llfloatermarketplacelistings.h
 * @brief Implementation of the marketplace listings floater and panels
 * @author merov@lindenlab.com
 *
 * $LicenseInfo:firstyear=2001&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * ABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 *
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#ifndef LL_LLFLOATERMARKETPLACELISTINGS_H
#define LL_LLFLOATERMARKETPLACELISTINGS_H

#include "llfloater.h"
#include "llinventoryfilter.h"
#include "llinventorypanel.h"
#include "llnotificationptr.h"
#include "llmodaldialog.h"
#include "llmultifloater.h"
#include "lltexteditor.h"

class LLInventoryCategoriesObserver;
class LLInventoryCategoryAddedObserver;
class LLTextBox;
class LLView;
class LLFilterEditor;

class LLFloaterMarketplaceListings;

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLPanelMarketplaceListings
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

class LLPanelMarketplaceListings : public LLPanel
{
public:
    LLPanelMarketplaceListings();
    BOOL postBuild();
    BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop,
                           EDragAndDropType cargo_type,
                           void* cargo_data,
                           EAcceptance* accept,
                           std::string& tooltip_msg);
    void draw();
    LLFolderView* getRootFolder() { return mRootFolder; }
    bool allowDropOnRoot();

    void buildAllPanels();

private:
    LLInventoryPanel* buildInventoryPanel(const std::string& childname, const std::string& filename);

    // UI callbacks
    void onViewSortMenuItemClicked(const LLSD& userdata);
    bool onViewSortMenuItemCheck(const LLSD& userdata);
    void onAddButtonClicked();
    void onAuditButtonClicked();
    void onSelectionChange(LLInventoryPanel *panel, const std::deque<LLFolderViewItem*>& items, BOOL user_action);
    void onTabChange();
    void onFilterEdit(const std::string& search_string);

    void setSortOrder(U32 sort_order);

    LLFolderView*     mRootFolder;
    LLButton*         mAuditBtn;
    LLFilterEditor*   mFilterEditor;
    std::string       mFilterSubString;
    bool              mFilterListingFoldersOnly;
    U32               mSortOrder;
};

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLFloaterMarketplaceListings
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

class LLFloaterMarketplaceListings : public LLFloater
{
public:
    LLFloaterMarketplaceListings(const LLSD& key);
    ~LLFloaterMarketplaceListings();

    void initializeMarketPlace();

    // virtuals
    BOOL postBuild();
    BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop,
                           EDragAndDropType cargo_type,
                           void* cargo_data,
                           EAcceptance* accept,
                           std::string& tooltip_msg);

    void showNotification(const LLNotificationPtr& notification);

    BOOL handleHover(S32 x, S32 y, MASK mask);
    void onMouseLeave(S32 x, S32 y, MASK mask);

protected:
    void setRootFolder();
    void setPanels();
    bool fetchContents();

    void setStatusString(const std::string& statusString);

    void onClose(bool app_quitting);
    void onOpen(const LLSD& key);
    void onFocusReceived();
    void onChanged();

    bool isAccepted(EAcceptance accept);

    void updateView();

private:
    S32 getFolderCount();

    LLInventoryCategoriesObserver *     mCategoriesObserver;
    LLInventoryCategoryAddedObserver *  mCategoryAddedObserver;

    LLTextBox *     mInventoryStatus;
    LLView *        mInventoryInitializationInProgress;
    LLView *        mInventoryPlaceholder;
    LLTextBox *     mInventoryText;
    LLTextBox *     mInventoryTitle;

    LLUUID          mRootFolderId;
    bool            mRootFolderCreating;
    LLPanelMarketplaceListings * mPanelListings;
    bool            mPanelListingsSet;
};

//-----------------------------------------------------------------------------
// LLFloaterAssociateListing
//-----------------------------------------------------------------------------
class LLFloaterAssociateListing : public LLFloater
{
    friend class LLFloaterReg;
public:
    virtual BOOL postBuild();
    virtual BOOL handleKeyHere(KEY key, MASK mask);

    static LLFloaterAssociateListing* show(const LLUUID& folder_id);

private:
    LLFloaterAssociateListing(const LLSD& key);
    virtual ~LLFloaterAssociateListing();

    // UI Callbacks
    void apply(BOOL user_confirm = TRUE);
    void cancel();
    void callback_apply(const LLSD& notification, const LLSD& response);

    LLUUID mUUID;
};

//-----------------------------------------------------------------------------
// LLFloaterMarketplaceValidation
//-----------------------------------------------------------------------------
// Note: The key is the UUID of the folder to validate. Validates the whole
// marketplace listings content if UUID is null.
// Note: For the moment, we just display the validation text. Eventually, we should
// get the validation triggered on the server and display the html report.
// *TODO : morph into an html/text window using the pattern in llfloatertos

class LLFloaterMarketplaceValidation : public LLFloater
{
public:
    LLFloaterMarketplaceValidation(const LLSD& key);
    virtual ~LLFloaterMarketplaceValidation();

    virtual BOOL postBuild();
    virtual void draw();
    virtual void onOpen(const LLSD& key);

    void clearMessages();
    void appendMessage(std::string& message, S32 depth, LLError::ELevel log_level);
    static void onOK( void* userdata );

private:
    struct Message {
        LLError::ELevel mErrorLevel;
        std::string mMessage;
    };
    typedef std::vector<Message> message_list_t;

    void handleCurrentListing();

    message_list_t mCurrentListingMessages;
    LLError::ELevel mCurrentListingErrorLevel;

    message_list_t mMessages;

    LLTextEditor*   mEditor;
};

//-----------------------------------------------------------------------------
// LLFloaterItemProperties
//-----------------------------------------------------------------------------

class LLFloaterItemProperties : public LLFloater
{
public:
    LLFloaterItemProperties(const LLSD& key);
    virtual ~LLFloaterItemProperties();

    BOOL postBuild();
    virtual void onOpen(const LLSD& key);

private:
};

class LLMultiItemProperties : public LLMultiFloater
{
public:
    LLMultiItemProperties(const LLSD& key);
};

#endif // LL_LLFLOATERMARKETPLACELISTINGS_H