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/**
* @file llfloatermap.h
* @brief The "mini-map" or radar in the upper right part of the screen.
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLFLOATERMAP_H
#define LL_LLFLOATERMAP_H
#include "llfloater.h"
class LLMenuGL;
class LLNetMap;
class LLTextBox;
//
// Classes
//
class LLFloaterMap : public LLFloater
{
public:
LLFloaterMap(const LLSD& key);
virtual ~LLFloaterMap();
/*virtual*/ BOOL postBuild();
/*virtual*/ BOOL handleDoubleClick( S32 x, S32 y, MASK mask );
/*virtual*/ BOOL handleRightMouseDown( S32 x, S32 y, MASK mask );
/*virtual*/ void reshape(S32 width, S32 height, BOOL called_from_parent = TRUE);
/*virtual*/ void draw();
/*virtual*/ void onFocusLost();
/*virtual*/ void onFocusReceived();
/*virtual*/ void setMinimized(BOOL b);
private:
void handleZoom(const LLSD& userdata);
void handleStopTracking (const LLSD& userdata);
void setDirectionPos( LLTextBox* text_box, F32 rotation );
void updateMinorDirections();
void stretchMiniMap(S32 width,S32 height);
LLMenuGL* mPopupMenu;
LLTextBox* mTextBoxEast;
LLTextBox* mTextBoxNorth;
LLTextBox* mTextBoxWest;
LLTextBox* mTextBoxSouth;
LLTextBox* mTextBoxSouthEast;
LLTextBox* mTextBoxNorthEast;
LLTextBox* mTextBoxNorthWest;
LLTextBox* mTextBoxSouthWest;
LLNetMap* mMap;
};
#endif // LL_LLFLOATERMAP_H
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