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/**
* @file llfloatermap.cpp
* @brief The "mini-map" or radar in the upper right part of the screen.
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llfloatermap.h"
#include "llagent.h"
#include "llcolorscheme.h"
#include "llviewercontrol.h"
#include "lldraghandle.h"
#include "llnetmap.h"
#include "llregionhandle.h"
#include "llresizebar.h"
#include "lluictrlfactory.h"
LLFloaterMap::LLFloaterMap(const LLSD& key)
:
LLFloater(std::string("minimap")),
mPanelMap(NULL)
{
LLCallbackMap::map_t factory_map;
factory_map["mini_mapview"] = LLCallbackMap(createPanelMiniMap, this);
LLUICtrlFactory::getInstance()->buildFloater(this, "floater_mini_map.xml", &factory_map, FALSE);
}
// static
void* LLFloaterMap::createPanelMiniMap(void* data)
{
LLFloaterMap* self = (LLFloaterMap*)data;
self->mPanelMap = new LLNetMap("Mapview");
return self->mPanelMap;
}
BOOL LLFloaterMap::postBuild()
{
// Send the drag handle to the back, but make sure close stays on top
sendChildToBack(getDragHandle());
sendChildToFront(getChild<LLButton>("llfloater_close_btn"));
setIsChrome(TRUE);
return TRUE;
}
LLFloaterMap::~LLFloaterMap()
{
}
// virtual
void LLFloaterMap::onOpen()
{
gFloaterView->adjustToFitScreen(this, FALSE);
gSavedSettings.setBOOL("ShowMiniMap", TRUE);
}
// virtual
void LLFloaterMap::onClose(bool app_quitting)
{
LLFloater::setVisible(FALSE);
if (!app_quitting)
{
gSavedSettings.setBOOL("ShowMiniMap", FALSE);
}
}
BOOL LLFloaterMap::canClose()
{
return !LLApp::isExiting();
}
// virtual
void LLFloaterMap::draw()
{
// Note: we can't just gAgent.check cameraMouselook() because the transition states are wrong.
if( gAgent.cameraMouselook())
{
setMouseOpaque(FALSE);
getDragHandle()->setMouseOpaque(FALSE);
drawChild(mPanelMap);
}
else
{
setMouseOpaque(TRUE);
getDragHandle()->setMouseOpaque(TRUE);
LLFloater::draw();
}
}
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